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Before a cutscene, GPU usage is around 70%, gpu memory at 7.5gb and ram at 11gb. Somewhat solid 60fps.
After a cutscene, GPU is now solid 100%, memory still at 7.5gb and ram usage also at 11gb. During cutscene the usage stats were like that as well.
I wonder if some effect applied during the cutscene persists to after it?
I have also the cutscene fps unlimiter mod, and the issue appears whether the fps unlocker is enabled or not (mainly use it for more FoV).
Going back to title screen and back to game is not enough to reset.
Removing the mod had no effect on the issue, right after any cutscene the fps drops. There's been a few cutscenes in the area and any and all of them have caused the issue, except perhaps the side quest npc talking scenes.
The issue doesn't seem to affect further cutscenes significantly, they run at their 30ish fps as usual.
Area change to next area did nothing, fps stayed poor outside cutscenes until restarting the game.
While actual usage of memory seems to stay at 11-13gb for ram and 7-7.7gb for vram, while the game is running theres up to 23gb of ram committed (including pagefile) and GPU is using over 8gb of memory in total, almost 9gb, part of it coming from ram.
I'm guessing the hideout is on the edge of being able to fit into memory but the cutscenes push it over, and it gets stuck using ram for additional memory.
I moved on to the next area, and there the issue doesn't seem to persist anymore. Before cutscenes performance is good, first fights no issues, and also the second cutscene for the area did not cause any dips in performance afterwards.
I tried disabling pagefile althogether in case its performance would be the issue, but in that scenario 16gb ram simply is not enough to even launch the game, so it doesn't seem possible to work this out with settings alone, if I want to keep playing at 4K.
My rig is a beast though with rtx 4090 though, 32 ddr5 and a intel 13 gen i9
Consider drop the resolution to 1440p or lower to reduce VRAM usage.
I'm on a 13900k, 4070ti, 64 gigs at 6800, on a decent m.2, bios uo to date with all drivers up to date (also tested with older ones too). it happens randomly. Sometimes mid fight, sometimes after cutscenes, sometimes even when paused/in menus, and the only fix is a complete game restart. Sometimes you can get an hour out of it before it happens, sometimes it's 5 minutes.
Recompiling shaders does nothing.
Mods do nothing
Settings do nothing.
Cpu and gpu look fine, utilization and temps, then it just acts like there's a forced fps cap that's randomly applied and it all tanks and locks at 30 or less aftter running and holding 120 (locked) just fine.
I've tried every setting you can imagine from 4k down to 1080p, with and without mods.
I just did a fresh install on a brand new and tested m.2. Same results.
There's def a problem. This guy and I aren't alone, as there's a handful of threads talking about it, with no solution identified.
Edit: the 13900k is also brand new and was replaced after the 0x125 update, and has been updated to the 0x129, along with ME being kept up to date as well, so it's not damaged.
And just to be sure, you have the latest gpu drivers, right?
Why would vram issue cap framerate in menu? After this problem occurs, fps is capped to 30 when paused.