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https://www.nexusmods.com/finalfantasy16/mods/6?tab=description
Thanks though! I'll check that out regardless
Not for me. The whole game has been buttery smooth. I know that some people have been having problems, but its not like its just people with high end pcs, some people with end pcs have had problems, but I don't think that IS the problem. I don't know what the problem is, I've heard too much contradictory information. All I know is, it runs well for me.
To OP, yeah I dunno. All I can think is, try the 60 fps fix, and then rtss to limit fps to 60. It does a good job of stabilizing the frametime graph. Alternatively, you could limit gameplay to 30fps and then use rtss to limit to 30... but I'm sure you probably wouldn't want to do that.
Me personally I haven't used the 60 fps fix because like you I don't mind 30 fps in cutscenes, but also, they have been smooth for me so, there's no problem to solve really.
EDIT: BTW, do you have the latest GPU drivers? What about windows? Up to date?
For example, in one of the first cutscenes, with those people in a table discussing the ongoing conflict (Benedikta's first appearance), sometimes it would stutter in the middle of the conversation, but then during the scene of Shiva throwing a bunch of ice to the Titan, it was alright.
I'm not gonna try the fix because I would also like to keep the cutscenes at 30fps, hopefully it gets better or fixes itself somehow, maybe with a patch from Squenix.
I don't have an AMD graphics card, but with nvidia there's a way to set power profiles for certain games. Can you do that with AMD? If so, try increasing that.
Also, you could use task manager to set the game at a higher cpu priority. Though you'd have to do it every time. Process lasso can do it permanently. I believe there's also a mod that does that for specifically for this game but I haven't used it and don't know what its called. I would personally just use process lasso since its a good thing to have around anyway.
'above normal' is all you should need. You could try 'high,' just don't do 'realtime' that can cause issues like the game taking precedent over core system drivers and the like.
Hopefully that helps, or it works itself out, or something. I'd be pretty peeved if the cutscenes were stuttering on me.
EDIT: Whats about other processes? Are you closing other apps while you play? I've found that for example even leaving firefox open can cause the odd frametime spike.
What I meant by FMVs is that in certain very specific and very brief moments, the game switches to a pre-rendered cutscene (that was still rendered using in-game graphics anyway). This is usually done to hide a loading screen or if the scene had too much going on for the PS5 to handle lol.
For example: In the intro, when you see the two eikons facing each other, that's in real time. However, once the phoenix takes flight, then its an FMV. It goes back to real-time graphics when they both crash through the ground. The FMV is simply there to hide the fact that the game is loading the next area, and it only lasts a few seconds. From my experience so far, I'd say 95% of the scenes are in real time graphics, FMVs are only present for these key moments.
I tested this when playing the demo, it was easy to notice through a benchmark tool (if the game was in real time, then it would lock the fps to 30 and have a somewhat average GPU usage. If its just playing an FMV, then the fps would be whatever the cap was for the gameplay and the GPU usage dropped like crazy, while the scene was still noticeably in 30 fps.). Scene of the soldiers fighting in the battlefield? Fmv. Shiva throwing ice at the Titan? Real time.
I think the decision to lock every important scene at 30 fps was simply to mask the transition between these little FMVs and real-time graphics. The FMV's bitrate is high enough that you almost never notice them (unless you're using a benchmark tool). And there's also the fact that the PS5 struggled with this game, an inconsistent fps during scenes would be distracting. I doubt models had anything to do with it because it seems this game isn't doing that old trick of having fancier models just for cutscenes, I zoomed in on Clive using photo mode during gameplay and he looks just as detailed as he does in scenes (including the "almost raytraced" shadows Squenix cooked up).
Anyway, sorry for the long explanation, but yeah, the stutters are from the real-time cutscenes (the few FMVs I've seen run fine, they are indeed just a video after all) and I have no idea what's causing them. No other apps in the background aside from Steam, and like I said, looking at my numbers with AMD's benchmark, everything is fine (low CPU usage, GPU at 99%, normal temps, etc). I guess my best hope is a patch. At least it doesn't happen all the time and with every cutscene, its just barely frequent enough for me to notice. Maybe it only happens with the early cutscenes or something, lets see when I progress further into the game.
Yeah thats what I thought before reading what this mod had to say:
https://www.nexusmods.com/finalfantasy16/mods/84
but taking a closer look, I see it is to be used in conjunction with another, this one
https://www.nexusmods.com/finalfantasy16/mods/6
Former uncaps (or interpolates) frames on the pre-rendered cutscenes, latter uncaps the rendered ones.
That makes sense.