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I hope in rebirth you can still instant kill the Gi Nattak with life spells/items...
Another thing that irritated me was that the final boss of the main story is one of the easiest bosses in the game, if not the easiest. Weirdly he's way harder when you fight him earlier in the place between worlds.
You can also use a long duration ulti + Wkyes to get stagger up to 1.5 or 2.0 if you're using Assail nit.
My brother in Christ, you have 125 hours into this game and by the look of it, you've also played other character action games before. You know the basic combo strings have always been filler/juggle maintenance. You are doing the equivalent of weapon swapping to use the better abilities, and at end game, they barely have cooldowns if you're using their associated accessories. You get to the point where you barely ever use Clive's basic attack strings. You also should know that while Shift is VERY good and probably will remain a staple, the utility of the other Eikons' signatures (especially Ultima's and Shiva's) are EXTREMELY powerful.
The game IS limiting compared to more technical and freeform systems like DMC3 and 4 or Bayo1, but it isn't so limiting that you're stuck using Clive's basic combo for any longer than maybe the first five hours of a 70 hour game. There is a ton of expression available, all of which do very high damage and look disgusting. The combo mads people have made since DLC2's patch showcase a lot of the crazy ♥♥♥♥ you can do now. Mods are only going to push it more.
Also it doesn't have to be that way all the time, look at Wukong for example, Clive's basic skill damage is tiny compared to The Destined One's basic attacks in that game but then combat in general in Wukong is far better than 16's combat.
I mean both of those things are fair. Wukong's combat is actually just about the same complexity as FF16's combat, but Wukong's bosses make you utilize it. FF16 softballs it to you in everything other than post-game content.
Hmmm. Good point.