FINAL FANTASY XVI

FINAL FANTASY XVI

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Bishop Sep 27, 2024 @ 8:50pm
7
2
My God this game is terrible…
I have loved and played the FF franchise from 1-16. Every single one I’ve played multiple times. Hardcore 11 and 14 included…
This game is just so bad.

The story feels forced for dramatic effect and they repeatedly try to use the same point over and over again as if you haven’t already heard it 10 times earlier in the story..
We get it, blah, blah, blah… Repeat.

The battle system is so dry, simple and pointless..
Making it colorful does not change the fact that all the skills are essentially useless because spamming X has the same effect..

Every single zone is linear, repetitive and boring.. Just so incredibly dull..
Oh wow this beautiful, ancient building is so pretty, I wonder how it look insi…..
Insert same EXACT room and enemies repeatedly, plus one boring boss fight.

This is an insult to the FF name.

My freaking ringtone and message tone are from FF..
See my avatar?

This is a cheap knockoff..
I’m so disappointed.. It’s like they ripped basic lore and creatures from FF14 and just let monkeys and AI write the rest of it… 🤮
You should be ashamed of yourselves for this cash grab. How much did you pay the fake reviewers for all those 9’s and 10’s?
Ugh…
Last edited by Bishop; Sep 27, 2024 @ 8:52pm
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Showing 46-60 of 61 comments
Grimlock Oct 1, 2024 @ 8:10am 
I'm on the fence, I feel like there are just too many unnecessary cut-scenes. I haven't felt this way in a FF game in a long time.
Last edited by Grimlock; Oct 1, 2024 @ 8:10am
Maghnus Opus Oct 1, 2024 @ 8:13am 
Originally posted by Shodingus:
Originally posted by MapleOre:
the game has a ridiculously high skill ceiling, and while its true you dont have to reach it to everything, that doesnt mean its not there. Assuming you arent equipped with the timely rings, which you shouldnt be with even a small amount of attention to your gear screen, mashing attack wont get you very far and a cursory knowledge of at least the break mechanic is necessary. If you want to start going at it on the scoreboards for arcade mode tho, get ready to lose to people who know its ins or outs. A lot. I implore anyone who whines that the combat lacks depth to go watch some of eyre's youtube videos for example. That fellow even in score attack restrictions is basically the donguri of ff16 in my opinion.
>ridiculously high skill ceiling
Tell me you've never played an action game without outright telling me.
♥♥♥♥♥♥♥♥♥, Devil May Cry would make your brain explode with how high its skill ceiling is.
DMC reboot was the best DMC game ever made and the majority of the fan base couldn't handle it. I am guessing you are one of those.
Shodingus Oct 1, 2024 @ 8:18am 
Originally posted by Maghnus Opus:
Originally posted by Shodingus:
>ridiculously high skill ceiling
Tell me you've never played an action game without outright telling me.
♥♥♥♥♥♥♥♥♥, Devil May Cry would make your brain explode with how high its skill ceiling is.
DMC reboot was the best DMC game ever made and the majority of the fan base couldn't handle it. I am guessing you are one of those.
Never played it, hated what I saw of Donte. Nice irrelevant guess though, try harder next time.
Shodingus Oct 1, 2024 @ 8:19am 
Originally posted by Tr0w:
Originally posted by Shodingus:
>ridiculously high skill ceiling
Tell me you've never played an action game without outright telling me.
♥♥♥♥♥♥♥♥♥, Devil May Cry would make your brain explode with how high its skill ceiling is.
He's probably conflating "high skill ceiling" with the way fights are designed as boring battles of attrition and that you can't even start putting proper builds together until you are extremely far into the game due to the mastery costs.
Enemies with stagger gauges definitely feel like they're just big damage sponges, yeah.
Maghnus Opus Oct 1, 2024 @ 8:23am 
Originally posted by Tr0w:
Originally posted by Shodingus:
>ridiculously high skill ceiling
Tell me you've never played an action game without outright telling me.
♥♥♥♥♥♥♥♥♥, Devil May Cry would make your brain explode with how high its skill ceiling is.
He's probably conflating "high skill ceiling" with the way fights are designed as boring battles of attrition and that you can't even start putting proper builds together until you are extremely far into the game due to the mastery costs.
He probably plays with the cheat accessories. If you don't use them this game is a lot of fun and keeps you on your toes. You need to actually do perfect dodge multipliers with combos multipliers to actually do any sort of significant damage. This is more of an action game granted and I miss the strategy aspects in FF games IE: life spells instant kill death based monsters or reflect barriers on enemies can only be damaged by doing self cast reflect self damage to actually damage the enemy, but that is a thing of the past because of reasons only square knows?
I hope in rebirth you can still instant kill the Gi Nattak with life spells/items...
Last edited by Maghnus Opus; Oct 1, 2024 @ 8:58am
Maghnus Opus Oct 1, 2024 @ 8:26am 
Originally posted by Shodingus:
Originally posted by Maghnus Opus:
DMC reboot was the best DMC game ever made and the majority of the fan base couldn't handle it. I am guessing you are one of those.
Never played it, hated what I saw of Donte. Nice irrelevant guess though, try harder next time.
So you skipped it because it didn't have your preferred donte? That is really homosexual bro and shallow. The story was great and the combat was way better then any other DMC game to date. Your tastes are as shallow as a puddle my friend.
Last edited by Maghnus Opus; Oct 1, 2024 @ 8:36am
Tr0w Oct 1, 2024 @ 9:46am 
Originally posted by Maghnus Opus:
Originally posted by Tr0w:
He's probably conflating "high skill ceiling" with the way fights are designed as boring battles of attrition and that you can't even start putting proper builds together until you are extremely far into the game due to the mastery costs.
He probably plays with the cheat accessories. If you don't use them this game is a lot of fun and keeps you on your toes. You need to actually do perfect dodge multipliers with combos multipliers to actually do any sort of significant damage. This is more of an action game granted and I miss the strategy aspects in FF games IE: life spells instant kill death based monsters or reflect barriers on enemies can only be damaged by doing self cast reflect self damage to actually damage the enemy, but that is a thing of the past because of reasons only square knows?
I hope in rebirth you can still instant kill the Gi Nattak with life spells/items...
My issue is that the regular abilities just suck, Clive is supposed to be a swordsman but his sword skills are super weak even when perfect dodging and comboing which left me feeling like i was playing a game of waiting for CD's to tick down.

Another thing that irritated me was that the final boss of the main story is one of the easiest bosses in the game, if not the easiest. Weirdly he's way harder when you fight him earlier in the place between worlds.
Last edited by Tr0w; Oct 1, 2024 @ 9:52am
Shodingus Oct 1, 2024 @ 9:50am 
Originally posted by Maghnus Opus:
Originally posted by Tr0w:
He's probably conflating "high skill ceiling" with the way fights are designed as boring battles of attrition and that you can't even start putting proper builds together until you are extremely far into the game due to the mastery costs.
He probably plays with the cheat accessories. If you don't use them this game is a lot of fun and keeps you on your toes. You need to actually do perfect dodge multipliers with combos multipliers to actually do any sort of significant damage. This is more of an action game granted and I miss the strategy aspects in FF games IE: life spells instant kill death based monsters or reflect barriers on enemies can only be damaged by doing self cast reflect self damage to actually damage the enemy, but that is a thing of the past because of reasons only square knows?
I hope in rebirth you can still instant kill the Gi Nattak with life spells/items...
Cool strawman, I never used the cheat accessories. The game is already far too easy.
Originally posted by Maghnus Opus:
Originally posted by Tr0w:
He's probably conflating "high skill ceiling" with the way fights are designed as boring battles of attrition and that you can't even start putting proper builds together until you are extremely far into the game due to the mastery costs.
He probably plays with the cheat accessories. If you don't use them this game is a lot of fun and keeps you on your toes. You need to actually do perfect dodge multipliers with combos multipliers to actually do any sort of significant damage. This is more of an action game granted and I miss the strategy aspects in FF games IE: life spells instant kill death based monsters or reflect barriers on enemies can only be damaged by doing self cast reflect self damage to actually damage the enemy, but that is a thing of the past because of reasons only square knows?
I hope in rebirth you can still instant kill the Gi Nattak with life spells/items...

You can also use a long duration ulti + Wkyes to get stagger up to 1.5 or 2.0 if you're using Assail nit.
Trilkin Oct 1, 2024 @ 10:40am 
I’ve noticed that there’s a lot of overlap between people who only use Clive’s basically attack string and people who say things have too much HP and that the game is boring. No skill usage, no magic bursts, no Torgal. Game becomes infinitely more fun when you actually use even the basic tools the game gives you never mind later when you have a full set of abilities that can be canceled into and out of to perform some disgusting juggles. Check out newer combo mads for this game especially after dlc2. It isn’t as technical as DMC3 or 4, but there is still a lot going on.
Tr0w Oct 1, 2024 @ 11:16am 
Originally posted by Trilkin:
I’ve noticed that there’s a lot of overlap between people who only use Clive’s basically attack string and people who say things have too much HP and that the game is boring. No skill usage, no magic bursts, no Torgal. Game becomes infinitely more fun when you actually use even the basic tools the game gives you never mind later when you have a full set of abilities that can be canceled into and out of to perform some disgusting juggles. Check out newer combo mads for this game especially after dlc2. It isn’t as technical as DMC3 or 4, but there is still a lot going on.
You're making a big assumption there as i used all those things, my issue as i have said a hundred times is that the regular abilities feel useless and the eikon abilities feel like the only abilities worth using. Using all those basic combos produces piss poor damage to the point it's like trying to demolish a building with a tabelspoon. The only basic ability i found to be useful was the lunge for gap closing when not using Phoenix.
Last edited by Tr0w; Oct 1, 2024 @ 11:19am
Trilkin Oct 1, 2024 @ 12:30pm 
Originally posted by Tr0w:
Originally posted by Trilkin:
I’ve noticed that there’s a lot of overlap between people who only use Clive’s basically attack string and people who say things have too much HP and that the game is boring. No skill usage, no magic bursts, no Torgal. Game becomes infinitely more fun when you actually use even the basic tools the game gives you never mind later when you have a full set of abilities that can be canceled into and out of to perform some disgusting juggles. Check out newer combo mads for this game especially after dlc2. It isn’t as technical as DMC3 or 4, but there is still a lot going on.
You're making a big assumption there as i used all those things, my issue as i have said a hundred times is that the regular abilities feel useless and the eikon abilities feel like the only abilities worth using. Using all those basic combos produces piss poor damage to the point it's like trying to demolish a building with a tabelspoon. The only basic ability i found to be useful was the lunge for gap closing when not using Phoenix.

My brother in Christ, you have 125 hours into this game and by the look of it, you've also played other character action games before. You know the basic combo strings have always been filler/juggle maintenance. You are doing the equivalent of weapon swapping to use the better abilities, and at end game, they barely have cooldowns if you're using their associated accessories. You get to the point where you barely ever use Clive's basic attack strings. You also should know that while Shift is VERY good and probably will remain a staple, the utility of the other Eikons' signatures (especially Ultima's and Shiva's) are EXTREMELY powerful.

The game IS limiting compared to more technical and freeform systems like DMC3 and 4 or Bayo1, but it isn't so limiting that you're stuck using Clive's basic combo for any longer than maybe the first five hours of a 70 hour game. There is a ton of expression available, all of which do very high damage and look disgusting. The combo mads people have made since DLC2's patch showcase a lot of the crazy ♥♥♥♥ you can do now. Mods are only going to push it more.
Tr0w Oct 1, 2024 @ 12:54pm 
Originally posted by Trilkin:
Originally posted by Tr0w:
You're making a big assumption there as i used all those things, my issue as i have said a hundred times is that the regular abilities feel useless and the eikon abilities feel like the only abilities worth using. Using all those basic combos produces piss poor damage to the point it's like trying to demolish a building with a tabelspoon. The only basic ability i found to be useful was the lunge for gap closing when not using Phoenix.

My brother in Christ, you have 125 hours into this game and by the look of it, you've also played other character action games before. You know the basic combo strings have always been filler/juggle maintenance. You are doing the equivalent of weapon swapping to use the better abilities, and at end game, they barely have cooldowns if you're using their associated accessories. You get to the point where you barely ever use Clive's basic attack strings. You also should know that while Shift is VERY good and probably will remain a staple, the utility of the other Eikons' signatures (especially Ultima's and Shiva's) are EXTREMELY powerful.

The game IS limiting compared to more technical and freeform systems like DMC3 and 4 or Bayo1, but it isn't so limiting that you're stuck using Clive's basic combo for any longer than maybe the first five hours of a 70 hour game. There is a ton of expression available, all of which do very high damage and look disgusting. The combo mads people have made since DLC2's patch showcase a lot of the crazy ♥♥♥♥ you can do now. Mods are only going to push it more.
I don't want DMC from an RPG, i want an RPG from an RPG.
Also it doesn't have to be that way all the time, look at Wukong for example, Clive's basic skill damage is tiny compared to The Destined One's basic attacks in that game but then combat in general in Wukong is far better than 16's combat.
Last edited by Tr0w; Oct 2, 2024 @ 6:05am
Trilkin Oct 1, 2024 @ 2:10pm 
Originally posted by Tr0w:
Originally posted by Trilkin:

My brother in Christ, you have 125 hours into this game and by the look of it, you've also played other character action games before. You know the basic combo strings have always been filler/juggle maintenance. You are doing the equivalent of weapon swapping to use the better abilities, and at end game, they barely have cooldowns if you're using their associated accessories. You get to the point where you barely ever use Clive's basic attack strings. You also should know that while Shift is VERY good and probably will remain a staple, the utility of the other Eikons' signatures (especially Ultima's and Shiva's) are EXTREMELY powerful.

The game IS limiting compared to more technical and freeform systems like DMC3 and 4 or Bayo1, but it isn't so limiting that you're stuck using Clive's basic combo for any longer than maybe the first five hours of a 70 hour game. There is a ton of expression available, all of which do very high damage and look disgusting. The combo mads people have made since DLC2's patch showcase a lot of the crazy ♥♥♥♥ you can do now. Mods are only going to push it more.
I don't want DMC from an RPG, i want an RPG from an RPG.
Also it doesn't have to be that way all the time, look at Wukong for example, Clive's basic skill damage is tiny compared to The Chosen One's basic attacks in that game but then combat in general in Wukong is far better than 16's combat.

I mean both of those things are fair. Wukong's combat is actually just about the same complexity as FF16's combat, but Wukong's bosses make you utilize it. FF16 softballs it to you in everything other than post-game content.
iameatingjam Oct 1, 2024 @ 5:04pm 
Originally posted by Trilkin:
I’ve noticed that there’s a lot of overlap between people who only use Clive’s basically attack string and people who say things have too much HP and that the game is boring. No skill usage, no magic bursts, no Torgal. Game becomes infinitely more fun when you actually use even the basic tools the game gives you never mind later when you have a full set of abilities that can be canceled into and out of to perform some disgusting juggles. Check out newer combo mads for this game especially after dlc2. It isn’t as technical as DMC3 or 4, but there is still a lot going on.

Hmmm. Good point.
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Date Posted: Sep 27, 2024 @ 8:50pm
Posts: 61