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Surely I can't be the only one facing this issue D:
My guess is that for some reason, whenever I reach something in the game that causes loadings of some kind in the background, even though visually I'm not seeing any noticeable stutter, my audio is catching the frame pacing discrepancy (which is likely very small as the crackling is very quick, about a milisecond or 2 of audio loss every time it happens)
It's all especially confusing as I just finished playing wu kong before 16 released and that game was riddled with traversal stutters, none of which caused any audio issue.
One thing to note, I've been on a discord call at some point while doing tests and the audio stutter/crackle would also happen on the voice of the person I was talking to, as if it's causing a system wide issue rather than it being confined in the game. Same thing if I got a video in the background.
I'm using an area in the intro to test it out, a set of stairs that always trigger the audio pop/crackle/stutter. No matter what I do, the audio scuffs. It's very fast mind you, so one such pop could be overlooked, but since it's happening all the time while going through the game normally, it makes it extremely distracting.
So I'm once again asking for ideas about things I could've missed, thanks.
That would also be why it doesn't show up in recordings. The audio data is still all there, its just being inconsistently delayed by the CPU being busy with other things.
You could test this by using a synthetic benchmark to fully load the cpu while you have some audio playing.
The other possibility depends on the type of headphones you have. If you're using something analogue plugged into either the back of the motherboard or the case front IO then it could be interference from the power systems of the motherboard due to the higher CPU load. If this is the case then a USB DAC will isolate the circuits and get rid of noise.
As for my headphones, I'm using a razer blackshark v2 (which has its own soundcard on the cable) on the front of the pc, I tried plugging it in the back, nothing changed either. (as mentionned I did try other headphones, same issues, worse in fact for the pulse 3d as anytime an audio loss happens the headphones audio dims out and back up in a really distracting way)
I also tried to play the game with my ethernet cable plugged out just in case, didn't do anything.
And while monitoring my hardware on task manager as I test it out ingame I can see nothing wrong, no spikes of any kind.
I've recorded a video of the test I'm doing ingame, you won't hear the audio scuff as I talked about, but I've put some text for whenever I hear it on my end : https://www.youtube.com/watch?v=WzH5T7PCFMU
I just ran through the first bit of the prologue to get to the same point and there really isn't anything going on there. I can't see any notable CPU/RAM or SSD activity going on at all.
I tried limiting it to less cores as well since that causes problems elsewhere in the game but that didn't seem to do anything either.
My only other idea is maybe there's some very very slight hardware instability. With how complex voltage/frequency curves are these days its possible for something to be unstable only at a partial load.
Easiest way to test that would be to turn down the max cpu multipliers in the bios, as well as lowering the ram frequency. Leave all the voltages and everything the same though.
Then underclock the GPU core and memory in or something similar.
Being a 13700K you could also have the voltage degradation issues that's been hitting the high end intel chips.
I also tried to restart the game just in case and I got the same extremely distracting audio stutters littering cutscenes and gameplay as I had the first time.
I'm honestly so confused, if it was a voltage degradation issue surely I'd notice it on other things? I'm playing tons of games (wukong recently, very unstable game, no audio stutter whatsoever) and none of them have this issue.
One extra bit of info I forgot to mention, when I was testing it at some point, I was streaming my pov to a friend via discord, and not only could they hear the pop, they could also hear way more audio crackle than me. Which I can't really make sense of. (As if for them it was not only happening on those stairs, but even when I was in the menu etc.)
I remembered the other main thing that can really screw with audio is having it on the wrong format in the windows settings. Just because the format is in the menu, doesn't mean it will work right. I had issues until I made sure everything was set to 16 bit, 48000Hz.
I was going to wait for them to patch it out but do you think they can make it more stable somehow or am I doomed to have to figure this out?
Its really up to you how much effort you're willing to put into trying stuff. I am very familiar with how draining it is trying to fix stuff like this and it gets very annoying fast.
Your options are basically trying various hardware tweaks to eliminate potential causes, or trying a clean windows install to eliminate potential software issues.
I would try disabling rebar like the other poster suggested if you haven't yet. You can either turn it off globally in the BIOS or download nvidiaprofileinspector from orbmu2k's github and turn it off just for ff16. I'd try properly turning off e-cores in the BIOS too. It's not the same as process lasso and could have very different results.
I guess I could try disabling speedstep in the bios as well or something. Everything seems to indicate it's cpu related but I can't shake the feeling something else is at play here.
It's not perfect, still some occasional audio stutters, but far less often and less intrusive. I haven't tested it out of the intro yet though so it might get worse later on.
https://www.youtube.com/watch?v=Do3LVL-Iv5w
To be clear, I don't hear that many while playing, nowhere close to it in fact, but it largely seems part of the same issue as they sound very similar. It's as if the game was very unstable. (Once again, this is the ONLY game I have that issue with)
Maybe this can help someone figure out what this is about.