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If right though, I wonder why they didn't just go with pre-rendered. That would have fixed the problem... though in 20 years when we are all running at 16k, they'd definitely stick out, but it would at least be a good 'for now' solution, lol.
Yeah I'm not 100% sure on that one. But pre-rendered should be much less taxing on hardware, as its no different from watching a video file. The trade off is - they take up more space. So yeah if they were pre-rendered, there should really be no reason for them to stutter. But yeah idk exactly why they are they way they are.
Im hoping for a fix withing the next days, they already did a fix yesterday, so maybe... its quite annoying just hearing the sound but watch at the same frame for 30 seconds until it continues
There's literally a mod to unlock the framerate in cut-scenes, you wouldn't be able to do that if it was a video file.
Well.... you could.... you'd just use interpolation. Kind of like framegen and what high refresh rate tvs have been doing for a long time. It would be significantly easier than framegen too because everything is linear. Resident evil 2 used this trick to shrink the movies down to fit on the n64.
But I don't think thats whats going on here. I think they're rendered. Otherwise it wouldn't need so much gpu resources.
I've already installed the mod, but the issue is still not resolved. For example: As soon as you destroy the first crystal, a scene plays where you see the crystal dissolving . I can see the first three seconds, but then it starts stuttering heavily, although the framerate remains unchanged. Also, when I open the compendium or pause the game, everything works fine without any delay, and the sound remains normal, as if only the visuals are freezing. After 20-30 seconds everything is normal again. I also replayed that scene with lower graphics and its still the same problem