FINAL FANTASY XVI

FINAL FANTASY XVI

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Haihappen Sep 27, 2024 @ 6:01pm
Game stutters during major cutscenes
Unfortunately, the cutscenes stutter or even freeze entirely at key points. I don't have any complaints about this during regular gameplay, and I've even downloaded the "stutter fix" and "ffxvifix," but the same cutscenes always stutter.

Spoiler (at least 20 hours into the game):
After destroying a Mothercrystal or during major important battles, like Bahamut vs. Odin.

Does anyone got the same problem or got a fix for it?
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Showing 1-8 of 8 comments
iameatingjam Sep 27, 2024 @ 6:18pm 
I suspect the cutscenes are the most demanding (due to higher poly count models and such) and thats why they they went with 30 fps. But just a guess.

If right though, I wonder why they didn't just go with pre-rendered. That would have fixed the problem... though in 20 years when we are all running at 16k, they'd definitely stick out, but it would at least be a good 'for now' solution, lol.
Haihappen Sep 27, 2024 @ 7:05pm 
I thought that most of the cutscenes were pre-rendered? At least some of them look like it, and they also don't go beyond 30fps for me
iameatingjam Sep 27, 2024 @ 7:35pm 
Originally posted by Haihappen:
I thought that most of the cutscenes were pre-rendered? At least some of them look like it, and they also don't go beyond 30fps for me

Yeah I'm not 100% sure on that one. But pre-rendered should be much less taxing on hardware, as its no different from watching a video file. The trade off is - they take up more space. So yeah if they were pre-rendered, there should really be no reason for them to stutter. But yeah idk exactly why they are they way they are.
Haihappen Sep 27, 2024 @ 8:17pm 
Originally posted by iameatingjam:
Originally posted by Haihappen:
I thought that most of the cutscenes were pre-rendered? At least some of them look like it, and they also don't go beyond 30fps for me

Yeah I'm not 100% sure on that one. But pre-rendered should be much less taxing on hardware, as its no different from watching a video file. The trade off is - they take up more space. So yeah if they were pre-rendered, there should really be no reason for them to stutter. But yeah idk exactly why they are they way they are.

Im hoping for a fix withing the next days, they already did a fix yesterday, so maybe... its quite annoying just hearing the sound but watch at the same frame for 30 seconds until it continues
iameatingjam Sep 27, 2024 @ 8:30pm 
Well.... make sure to send a bug report to square.
MancSoulja Sep 27, 2024 @ 8:43pm 
Originally posted by Haihappen:
I thought that most of the cutscenes were pre-rendered? At least some of them look like it, and they also don't go beyond 30fps for me

There's literally a mod to unlock the framerate in cut-scenes, you wouldn't be able to do that if it was a video file.
iameatingjam Sep 27, 2024 @ 8:52pm 
Originally posted by MancSoulja:
Originally posted by Haihappen:
I thought that most of the cutscenes were pre-rendered? At least some of them look like it, and they also don't go beyond 30fps for me

There's literally a mod to unlock the framerate in cut-scenes, you wouldn't be able to do that if it was a video file.

Well.... you could.... you'd just use interpolation. Kind of like framegen and what high refresh rate tvs have been doing for a long time. It would be significantly easier than framegen too because everything is linear. Resident evil 2 used this trick to shrink the movies down to fit on the n64.

But I don't think thats whats going on here. I think they're rendered. Otherwise it wouldn't need so much gpu resources.
Last edited by iameatingjam; Sep 27, 2024 @ 8:55pm
Haihappen Sep 27, 2024 @ 9:00pm 
Originally posted by MancSoulja:
Originally posted by Haihappen:
I thought that most of the cutscenes were pre-rendered? At least some of them look like it, and they also don't go beyond 30fps for me

There's literally a mod to unlock the framerate in cut-scenes, you wouldn't be able to do that if it was a video file.

I've already installed the mod, but the issue is still not resolved. For example: As soon as you destroy the first crystal, a scene plays where you see the crystal dissolving . I can see the first three seconds, but then it starts stuttering heavily, although the framerate remains unchanged. Also, when I open the compendium or pause the game, everything works fine without any delay, and the sound remains normal, as if only the visuals are freezing. After 20-30 seconds everything is normal again. I also replayed that scene with lower graphics and its still the same problem
Last edited by Haihappen; Sep 27, 2024 @ 9:00pm
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Date Posted: Sep 27, 2024 @ 6:01pm
Posts: 8