FINAL FANTASY XVI

FINAL FANTASY XVI

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Any way to enable frame generation without DLSS upscaling?
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Showing 1-15 of 22 comments
mdair Sep 26, 2024 @ 12:46pm 
Set your DLSS to DLAA and then turn on framegen.
Last edited by mdair; Sep 26, 2024 @ 12:47pm
iameatingjam Sep 26, 2024 @ 12:51pm 
Yes. You just... do it.
QuotationMarX Sep 26, 2024 @ 1:01pm 
Buy Loseless Scaling and use it's frame generation or use FSR
StingingVelvet Sep 26, 2024 @ 2:07pm 
You have to use DLAA or FSR3 anti-aliasing. It's not possible with XESS or the game's native AA.
Bliksem Sep 26, 2024 @ 2:26pm 
Lossless scaling is butter smoothie but foggy and ghostly if the game lower than stable 30fps or stutters, Frame Generation better with low and high fps but not good with stutters too.
The Big Z Sep 26, 2024 @ 5:44pm 
Set DLSS to native or DLAA, whichever it is called in this games settings, I forget and can't check at the moment. Either way native/DLAA means that the image is being rendered at your, well, native resolution so no upscaling is occurring. Then you should be able to turn on frame gen.

Originally posted by QuotationMarX:
Buy Loseless Scaling and use it's frame generation or use FSR

Originally posted by Bliksem:
Lossless scaling is butter smoothie but foggy and ghostly if the game lower than stable 30fps or stutters, Frame Generation better with low and high fps but not good with stutters too.

As much as I appreciate having access to frame gen tech that can be applied universally to any game, Lossless Scaling's frame generation should always be the last resort option due to it's inaccuracy and higher likelihood to produce visual issues. DLSS and FSR frame gen are always preferable if available. In this case they are.
Makena Sep 26, 2024 @ 6:45pm 
depends if you have a AMD card AFMF is a option
and if you do not Intel XeSS and AMD FSR are also options that will work on any video card.
Gabriel Angelos Sep 27, 2024 @ 12:52am 
thats the thing - there isnt a native options only DLAA, auto and different qualities
and DLAA will cost more frames - I just want native....
The Big Z Sep 27, 2024 @ 8:10am 
Originally posted by Gabriel Angelos:
thats the thing - there isnt a native options only DLAA, auto and different qualities
and DLAA will cost more frames - I just want native....

DLAA is native resolution rendering. No upscaling. The only thing it’s doing is applying the anti-aliasing layer of DLSS to the image. The performance hit of that vs a native image with no AA or TAA should be negligible on all but the weakest 30 and 40 series cards. I don’t know if no AA at all is even an option with this game though.
zakalwe Sep 27, 2024 @ 8:14am 
Originally posted by Gabriel Angelos:
thats the thing - there isnt a native options only DLAA, auto and different qualities
and DLAA will cost more frames - I just want native....
Just use DLAA as others have said, it is the exact thing you're looking for.

DLAA doesn't cost more frames... you're just not getting the frame reductions of DLSS.

Last edited by zakalwe; Sep 27, 2024 @ 8:15am
MancSoulja Sep 27, 2024 @ 8:44am 
Originally posted by zakalwe:
Originally posted by Gabriel Angelos:
thats the thing - there isnt a native options only DLAA, auto and different qualities
and DLAA will cost more frames - I just want native....
Just use DLAA as others have said, it is the exact thing you're looking for.

DLAA doesn't cost more frames... you're just not getting the frame reductions of DLSS.

DLAA isn't native, it's the opposite to DLSS, instead of using the DLSS subsystem to upscale, it uses it to downscale the image. so of course that will cost performance.

https://en.wikipedia.org/wiki/Deep_learning_anti-aliasing

DLAA is similar to deep learning super sampling (DLSS) in its anti-aliasing method,[2] with one important differentiation being that DLSS's goal is to increase performance at the cost of image quality,[3] where the main priority of DLAA is improving image quality at the cost of performance
Last edited by MancSoulja; Sep 27, 2024 @ 8:46am
The Big Z Sep 27, 2024 @ 8:56am 
Originally posted by MancSoulja:

DLAA isn't native, it's the opposite to DLSS, instead of using the DLSS subsystem to upscale, it uses it to downscale the image. so of course that will cost performance.

Yes, DLAA IS native. Literally from the same wiki article that you linked in your post: "DLAA runs at the given screen resolution with no upscaling or downscaling functionality." DLAA in essence is native rendering with a far higher quality, more accurate form of TAA applied to the image.

Also OP, now that I'm home and have had a chance to look at the in game settings real quick: Frame gen is not decoupled from DLSS or FSR in this title. So you can not set the super resolution option to "disabled" but still enable frame gen. You need to pick either DLSS or FSR, but as I stated previously DLSS and FSR both offer native rendering options (DLAA and FSR native AA).
Last edited by The Big Z; Sep 27, 2024 @ 8:57am
Nick930 Sep 27, 2024 @ 9:51am 
frame generation is part of DLSS 3.0. It needs both to work. Unless they changed it since before
The Big Z Sep 27, 2024 @ 10:17am 
Originally posted by Nick930:
frame generation is part of DLSS 3.0. It needs both to work. Unless they changed it since before

I don't know if it has ever been a thing with DLSS, but with the latest FSR model (FSR 3.1) frame generation is decoupled from the upscaling component. This allows you to use FSR frame gen with other upscalers (DLSS and XESS) or no upscalers if you want to. FF16 is probably using FSR 3.0 though which is why it isn't possible here.
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