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As much as I appreciate having access to frame gen tech that can be applied universally to any game, Lossless Scaling's frame generation should always be the last resort option due to it's inaccuracy and higher likelihood to produce visual issues. DLSS and FSR frame gen are always preferable if available. In this case they are.
and if you do not Intel XeSS and AMD FSR are also options that will work on any video card.
and DLAA will cost more frames - I just want native....
DLAA is native resolution rendering. No upscaling. The only thing it’s doing is applying the anti-aliasing layer of DLSS to the image. The performance hit of that vs a native image with no AA or TAA should be negligible on all but the weakest 30 and 40 series cards. I don’t know if no AA at all is even an option with this game though.
DLAA doesn't cost more frames... you're just not getting the frame reductions of DLSS.
DLAA isn't native, it's the opposite to DLSS, instead of using the DLSS subsystem to upscale, it uses it to downscale the image. so of course that will cost performance.
https://en.wikipedia.org/wiki/Deep_learning_anti-aliasing
Yes, DLAA IS native. Literally from the same wiki article that you linked in your post: "DLAA runs at the given screen resolution with no upscaling or downscaling functionality." DLAA in essence is native rendering with a far higher quality, more accurate form of TAA applied to the image.
Also OP, now that I'm home and have had a chance to look at the in game settings real quick: Frame gen is not decoupled from DLSS or FSR in this title. So you can not set the super resolution option to "disabled" but still enable frame gen. You need to pick either DLSS or FSR, but as I stated previously DLSS and FSR both offer native rendering options (DLAA and FSR native AA).
I don't know if it has ever been a thing with DLSS, but with the latest FSR model (FSR 3.1) frame generation is decoupled from the upscaling component. This allows you to use FSR frame gen with other upscalers (DLSS and XESS) or no upscalers if you want to. FF16 is probably using FSR 3.0 though which is why it isn't possible here.