Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
A 1TB SSD will cost $30 in your stupid bubble...here it's almost $100.
It's not like CoD, where it's a copypaste of the last 6 games, yet somehow gets larger.
"The full version of Final Fantasy XVI for PlayStation 5 will take up exactly 94.91GB of space."
If the PS5 version also takes up 170 GB (it doesn't) then it can be explained as the game actually has that much actual data for textures, meshes, and other resources.
Since it doesn't, then the discrepancy between versions seems unjustified without a very good explanation of what additional content does the PC version have to justify such a massive increase.
I also disagree with the developers being excused because "we can all afford" terabytes of storage space. So, by that logic, gas stations should start selling gas for $10 per gallon because we can all afford it, what's the big deal? Just get a better job.
Oh look, A 1TB SSD in Argentina, cost £21. Cheaper than anywhere in Europe.
https://www.desertcart.com.ar/products/394224762-san-disk-ssd-plus-1-tb-internal-ssd-sata-iii-6-gb-s-2-5-7-mm-up-to-535-mb-s-sdssda-1-t-00-g-27
Became tone deaf devs decide to include 4k textures by default when the majority of pc gamers are still playing at 1080p inflating the file size by a good 60-70gbs
And as graphical quality improves and graphical density grows and worlds get bigger in terms of assets and as audio quality improves too, games just get bigger.
Which has always been the case. But now we're in the era where they're 100+GB
My earliest video game experiences were in the floppy disk era, a 100mb game would seem insane back then. And games like Monkey Island required several floppy disks. Nowadays you'll be hard pressed to find games that small and they'll be indie titles.
During the PSX era, when most games fit on 1 disk. Final Fantasy took 3 or 4.
On the XBox 360, Final Fantasy XIII took up 3 disks.
But the technology keeps up too, because you can get SSD's with enough capacity pretty cheaply these days.
For 1tb external SSD I paid about £50 and it's what I store my games on. I expect you can get something cheaper if going for an internal one.
Elden ring 60gbs
FF16 170gbs
Imagine having to download an extra 110gbs for a vastly inferior game
And you wonder why FF games sales are rock bottom these days, rebirth flopped in case you needed reminding
All flash, no substance