FINAL FANTASY XVI

FINAL FANTASY XVI

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Anyone know how to fix these colors?
https://youtu.be/JL0yanqqCDU

Having constant issues since the beginning of the game and no one seems to respond to my thread, so here trying again.
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Εμφάνιση 16-30 από 46 σχόλια
https://github.com/ihaque/memtestCL

I found this and tested it myself. It is a good memory test for modern GPUs. Click on the "code" button near the top of the page, click "download ZIP", extract it into an empty file folder, navigate to the "binaries" subfolder and run "memtestCL.exe"

It will bring up a command prompt window and give you the option to choose between AMD or Nvidia GPUs. Press "1" for AMD and give it a few minutes for it to test the GPU's VRAM.

If no errors come back after the test completes, we can rule out the VRAM being the issue.
Αναρτήθηκε αρχικά από jordyexists:
https://github.com/ihaque/memtestCL

I found this and tested it myself. It is a good memory test for modern GPUs. Click on the "code" button near the top of the page, click "download ZIP", extract it into an empty file folder, navigate to the "binaries" subfolder and run "memtestCL.exe"

It will bring up a command prompt window and give you the option to choose between AMD or Nvidia GPUs. Press "1" for AMD and give it a few minutes for it to test the GPU's VRAM.

If no errors come back after the test completes, we can rule out the VRAM being the issue.


Downloaded and ran the tests, 0 errors
https://imgur.com/a/xhVIPUT
Αναρτήθηκε αρχικά από Nocten-:
Downloaded and ran the tests, 0 errors
https://imgur.com/a/xhVIPUT

Okay, back to square one then. Someone else mentioned deleting the shader cache and forcing the game to recompile shaders. I don't think it is the issue, since you already tried a reinstall, but in the interest of trying every possibility, have you tried that?

For directions on how to do so: https://steamcommunity.com/app/2515020/discussions/0/4845399560303939096/?ctp=2

At least it seems like there's no hardware issue; at least one of those tests should have exposed something.
Τελευταία επεξεργασία από jordyexists; 4 Νοε 2024, 19:35
Αναρτήθηκε αρχικά από jordyexists:
Αναρτήθηκε αρχικά από Nocten-:
Downloaded and ran the tests, 0 errors
https://imgur.com/a/xhVIPUT

Okay, back to square one then. Someone else mentioned deleting the shader cache and forcing the game to recompile shaders. I don't think it is the issue, since you already tried a reinstall, but in the interest of trying every possibility, have you tried that?

For directions on how to do so: https://steamcommunity.com/app/2515020/discussions/0/4845399560303939096/?ctp=2

At least it seems like there's no hardware issue; at least one of those tests should have exposed something.


Yeah, already tried that. Not sure if worth mentioning but doing that specifically just recompilied the shaders in like 2 seconds. I would normally get the long recompile shaders if I just reinstall the game.

At this point I'm wondering if its just the game and that I need to wait for square or amd for another update. Does this mean that my gpu is *not experiencing any degrading?

Some more results I guess, just did some more because I was curious, everything seems fine
http://www.3dmark.com/sn/2179309
http://www.3dmark.com/spy/51157544
http://www.3dmark.com/fs/32470189
Αναρτήθηκε αρχικά από Nocten-:


Yeah, already tried that. Not sure if worth mentioning but doing that specifically just recompilied the shaders in like 2 seconds. I would normally get the long recompile shaders if I just reinstall the game.

At this point I'm wondering if its just the game and that I need to wait for square or amd for another update. Does this mean that my gpu is *not experiencing any degrading?

Some more results I guess, just did some more because I was curious, everything seems fine
http://www.3dmark.com/sn/2179309
http://www.3dmark.com/spy/51157544
http://www.3dmark.com/fs/32470189
It's hard to say if there's any hardware degradation, as the sort of behaviour it is displaying is usually a symptom of something like that, but if it were damaged hardware, the stress tests (VRAM check and Speedway stress test in 3D Mark) should have also caused issues.

The three tests you ran there are performance benchmarks, not stress tests, so it doesn't help with understanding stability all that well. It seems like your system is performing as it should, though... But you weren't complaining about performance loss, only visual artefacts.
You could try running the Steel Nomad stress test instead of Speedway; Speedway is ray tracing heavy, so it is likely stressing a different part of your GPU than this game would. FFXVI doesn't use any ray tracing at all, so it wouldn't be the ray tracing component of the cores that would be causing the issue... And that's likely what is getting the most load in the Speedway test. My bad for recommending that first instead of saying to do the stress test on Steel Nomad.

Nearing the end of the test, make sure there's no visual artefacts appearing on screen. If everything appears as it should, then we have more of a reason to doubt physical damage to the hardware.

The only thing that FFXVI does that Steel Nomad/FurMark doesn't is use a lot of VRAM and direct storage, but we used the other test to check that... Unless that test isn't as good as it seems but I have no reason to doubt its efficacy.

I'm honestly not sure what is causing the issue, as it isn't something I've seen anyone else report, let alone solve but at least we can try to rule out physical damage to the hardware.

For sanity's sake, we should also make sure there's nothing wrong with your hard drive. Try using chkdsk in Windows on the drive you've installed FFXVI to. Directions as to how to do so are here:
https://www.howtogeek.com/1033/how-to-use-chkdsk-on-windows/#:~:text=Running%20the%20Check%20Disk%20tool%20from%20the%20Windows
Τελευταία επεξεργασία από jordyexists; 4 Νοε 2024, 20:54
Αναρτήθηκε αρχικά από jordyexists:
You could try running the Steel Nomad stress test instead of Speedway; Speedway is ray tracing heavy, so it is likely stressing a different part of your GPU than this game would. FFXVI doesn't use any ray tracing at all, so it wouldn't be the ray tracing component of the cores that would be causing the issue... And that's likely what is getting the most load in the Speedway test. My bad for recommending that first instead of saying to do the stress test on Steel Nomad.

Nearing the end of the test, make sure there's no visual artefacts appearing on screen. If everything appears as it should, then we have more of a reason to doubt physical damage to the hardware.

The only thing that FFXVI does that Steel Nomad/FurMark doesn't is use a lot of VRAM and direct storage, but we used the other test to check that... Unless that test isn't as good as it seems but I have no reason to doubt its efficacy.

I'm honestly not sure what is causing the issue, as it isn't something I've seen anyone else report, let alone solve but at least we can try to rule out physical damage to the hardware.

For sanity's sake, we should also make sure there's nothing wrong with your hard drive. Try using chkdsk in Windows on the drive you've installed FFXVI to. Directions as to how to do so are here:
https://www.howtogeek.com/1033/how-to-use-chkdsk-on-windows/#:~:text=Running%20the%20Check%20Disk%20tool%20from%20the%20Windows


Ran the stress tests again, nothing appears wrong
http://www.3dmark.com/snst/477264

Checked my drives (and the other too just in case) nothing was wrong
Αναρτήθηκε αρχικά από Nocten-:

Ran the stress tests again, nothing appears wrong
http://www.3dmark.com/snst/477264

Checked my drives (and the other too just in case) nothing was wrong
Well, I'm out of ideas.

Can you think of any graphics options in the game that affects specifically particle effects?

It's doubtful to cause a difference, but try turning FSR off, just in case there's something weird going on with the upscaling algorithm and particle effects.

Other things that might affect particles in game: chromatic aberration and bloom. Try both those settings off.

Beyond that, I'm not sure what's going on, but it clearly has to do with how your system is handling the game's particle effects.
Αναρτήθηκε αρχικά από jordyexists:
Αναρτήθηκε αρχικά από Nocten-:

Ran the stress tests again, nothing appears wrong
http://www.3dmark.com/snst/477264

Checked my drives (and the other too just in case) nothing was wrong
Well, I'm out of ideas.

Can you think of any graphics options in the game that affects specifically particle effects?

It's doubtful to cause a difference, but try turning FSR off, just in case there's something weird going on with the upscaling algorithm and particle effects.

Other things that might affect particles in game: chromatic aberration and bloom. Try both those settings off.

Beyond that, I'm not sure what's going on, but it clearly has to do with how your system is handling the game's particle effects.

Yeah turned EVERYTHING off, or low. nothing changed.
Sure hope that doesn't mean a dying memory chip......
Αναρτήθηκε αρχικά από iameatingjam:
Sure hope that doesn't mean a dying memory chip......
Tested VRAM already (see top of page 2 of the thread.)

Maybe a memory test is in order? I can't imagine it being faulty RAM, as the symptoms are restricted to the game's particle effects.... Seems like a shot in the dark, but we've tried everything else. Usually bad RAM will stop the computer from being able to POST, or, if it does, it would have system wide instability issues... So the issue being contained to just this game and specifically this game's particle effects doesn't match a bad RAM chip's usual symptoms at all.

If the OP wants to, search for Windows Memory Diagnostic in the Windows Start menu. Click on it and follow the on-screen instructions. The computer will reboot and automatically run the memory test and give you a report.

It seems unlikely that is the cause of the issue, but in the interest of eliminating every possibility, there's something we still haven't tested.

Hopefully someone can think of a better idea and it leads to a solution; I'm sorry I can't be of more help!
Τελευταία επεξεργασία από jordyexists; 5 Νοε 2024, 1:32
Αναρτήθηκε αρχικά από jordyexists:
Αναρτήθηκε αρχικά από iameatingjam:
Sure hope that doesn't mean a dying memory chip......
Tested VRAM already (see top of page 2 of the thread.)

Maybe a memory test is in order? I can't imagine it being faulty RAM, as the symptoms are restricted to the game's particle effects.... Seems like a shot in the dark, but we've tried everything else. Usually bad RAM will stop the computer from being able to POST, or, if it does, it would have system wide instability issues... So the issue being contained to just this game and specifically this game's particle effects doesn't match a bad RAM chip's usual symptoms at all.

If the OP wants to, search for Windows Memory Diagnostic in the Windows Start menu. Click on it and follow the on-screen instructions. The computer will reboot and automatically run the memory test and give you a report.

It seems unlikely that is the cause of the issue, but in the interest of eliminating every possibility, there's something we still haven't tested.

Hopefully someone can think of a better idea and it leads to a solution; I'm sorry I can't be of more help!

I was about to say you might be onto something due to this games appetite for vram, making dram often act as vram. But seeing that OP has 16GB of vram, probably not. Buuuut I mean I suppose its not a bad idea anyway.

I would recommend testmem5 with anta777 extreme profile. Nothing catches ram errors faster than that.
Just did a 2 hour test on it with those configurations, no errors there
Αναρτήθηκε αρχικά από jordyexists:
Αναρτήθηκε αρχικά από Laguna:
ignore everyone saying faulty gpu they are wrong.

delete psol cache in square enix folder inside appdata folder and try again
He tried multiple full reinstalls, so if it were a shader cache issue, that should have already been solved.

Are you sure about that?

Doesn't the cache live in the users folder? doesn't that stuff usually remain on an uninstall - specifically for a reason like not having to go through the compilation step again, the next time you decide to install the game?

I mean I don't know I've never had to uninstall. Buuut my money would be on it remaining there.

OP, when you reinstalled, did the game have to re-run the shader compilation step? If no, go to this directory

C:\Users\username\AppData\Local\SquareEnix\FINAL FANTASY XVI

and delete .psol file.
Αναρτήθηκε αρχικά από iameatingjam:
Αναρτήθηκε αρχικά από jordyexists:
He tried multiple full reinstalls, so if it were a shader cache issue, that should have already been solved.

Are you sure about that?

Doesn't the cache live in the users folder? doesn't that stuff usually remain on an uninstall - specifically for a reason like not having to go through the compilation step again, the next time you decide to install the game?

I mean I don't know I've never had to uninstall. Buuut my money would be on it remaining there.

OP, when you reinstalled, did the game have to re-run the shader compilation step? If no, go to this directory

C:\Users\username\AppData\Local\SquareEnix\FINAL FANTASY XVI

and delete .psol file.
Yes, and he also tried deleting the cache, again on this page of the thread:



Αναρτήθηκε αρχικά από Nocten-:
Αναρτήθηκε αρχικά από jordyexists:

Okay, back to square one then. Someone else mentioned deleting the shader cache and forcing the game to recompile shaders. I don't think it is the issue, since you already tried a reinstall, but in the interest of trying every possibility, have you tried that?

For directions on how to do so: https://steamcommunity.com/app/2515020/discussions/0/4845399560303939096/?ctp=2

At least it seems like there's no hardware issue; at least one of those tests should have exposed something.


Yeah, already tried that. Not sure if worth mentioning but doing that specifically just recompilied the shaders in like 2 seconds. I would normally get the long recompile shaders if I just reinstall the game.
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