FINAL FANTASY XVI

FINAL FANTASY XVI

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Beyondgrave Oct 29, 2024 @ 9:17pm
Titan's Parry
Titan's parry and titan Jojo parry move is just too gosh dang good. I find that it almost trivialize most melee enemies. Anyone else feel the same? I can see that I will be using this throughout the entire game.
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Showing 1-2 of 2 comments
qsdww Oct 29, 2024 @ 9:38pm 
They're ok, the counter animation is too long kind of interrupt the flow of battles, also the perfect guard timing make enemies melee attacks become a joke, overall I'm still prefer normal Parry as the main defense mechanic.
Last edited by qsdww; Oct 29, 2024 @ 9:40pm
jordyexists Oct 29, 2024 @ 10:34pm 
I like it, but unlike dodge, it isn't unidirectional so you can still get hit from behind. Sure, you can still dodge those hits, but you can dodge anything you can block too. There is also a trinket you can get that will make it unidirectional, but that means you have to give up using a different, better trinket you'll have by the time that one is available.

Parrying with the sword also became my preference, but I will say the timing on that is much tighter than using Titanic block. Parrying with either a charged burning blade or a jumping attack is much closer to the timing of a precision block because the active frames of those attacks is much longer than any of Clive's normal combo hits. Limit Break also greatly increases the active frames of Clive's attacks, making parrying much easier.

At the end of the game, with all the EIkonic abilities unlocked, there's other options I prefer. This becomes even more of a case when you add the Rising Tides DLC's two Eikonic ability sets.
Last edited by jordyexists; Oct 29, 2024 @ 10:35pm
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Date Posted: Oct 29, 2024 @ 9:17pm
Posts: 2