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The enemies take too long to die compared proper action games like DMC, but you don't get to use all of the fun combos for sure.
As I said in another thread, the game feels like it was made by someone who never played a spectacle fighter, but really wanted to make one.
Hell the RPG part of the game is a joke. Almost no build variety and no weapon choices. Even FFXV allowed you to switch party members in combat.
Only a few sidequests are good but the rest of them are boring (talk, kill something, talk back to quest giver, end)
Overall i like the game, it's worth experiencing, the story is good (i didn't like the final 3rd of the story much) all boss fights are good, the soundtrack is awesome and the combat is fun but quite limited (limited to 6 abilities at a given time).
Not a perfect game, but it's worth playing
The Morbol fight from the demo is already a good indicator of my issues with the combat system:
The single, linear attack string doesn't feel satisfying. The magic combo gimmick, which extrends your hit string from 4 to 8 has a horribly inconsistent timing window and just felt off.
Cooldown skills really don't break up the monotony of the core gameplay nearly enough.
Again, baffling coming from a guy that showed he knew how to make a character action game, with three very distinct characters no less.
It certainly isn't a complete trainwreck, don't get me wrong. It's a perfectly servicable system.
But it feels catared towards people who never played a character action game before.
So it ends up being unsatisfying for seasoned action RPG and character action players.
I asked about the pacing and flow of the main game.
It's fine that the demo has an unlockable combat focused portion to it, i just don't care about that.
The core gameplay is more or less using eikonic abilities to create wacky combos. If you think that the core combat is mashing the basic attack and weaving in magic bursts, your fault with the gameplay is yourself.
I fail to see "my" part in the game not giving me anything to do in the aforementioned scenario.
Also, adding active abilities is all well and good, but they don't change the fundamentals, and those are what i'm talking about.
You can have all those funky abilities that you leave out of your first impression *and* have engaging and varied fundamentals to give the very core of your fighting system some meat.
Try the Eikonic challenge. It's very short and easy, and gives you a taste of what most of the game plays like.
I do agree that I think the player should get the Eikons much sooner in the game (you don't have all of them until near the very end,) but you're complaining about not having your full kit in the first hour of the game.
You're completely misunderstanding my point, maybe you don't know what i mean with "fundamentals".
Let's try another RPG with action combat for comparison. Let's take the "Tales of" series.
Even before you add any other layer to the combat system, like active skills, Tales basic attack string offers a small degree of variety to it.
With directional inputs, you change your basic attack string, offering the player more agency and variety.
Tales of's main gimmick are its skills as well. They cancel and combo into each other, they have some synergies, yadda yadda.
But even its very fundamentals offer a degree of expression.
That's what i'm talking about, nothing more, nothing less.
The fact that your very fundamentals in FF16 is a linear 4/8 string combo without any variety or player agency.
Again, that is what makes Ryota Suzuki's involvement so baffling, as the man showed he clearly understands the appeal of varied fundamentals that lead into flashy special moves.
So my "complaint" is not that you're not starting out with all special moves.
It's quite the opposite really. It's that the fundamentals without them should be able to satisfy already, putting the "special" back into special moves.
Most spectacle fighters have basic combos that work like this, though if your thoughts were instead that fighting larger enemies with the basic attacks isn't satisfying, I would agree. The feedback when attacking strong enemies is not very good.
Anyway, the game does get much better as your progress through the story. The game has some really fun quests and epic eikon battles.