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Rapporter et oversættelsesproblem
Thank you! I'll try it right after I get back from work.
I was about to go to work when I posted this, and I decided to try it while I was getting ready. It downloaded so fast I could see it before going. It worked! I didn't delete the leftover files when I reinstalled last time. That did the trick!
Thank you, and also Matt for the quick support and care. It's an awesome game, and I'll be having lots of fun with it!
When i'm playing with friends and a controller disconnects, it's impossible to get back in the same match when i reconnect the controller, my character just cannot move and i have to select my archer again (this happens mostly when the batteries of the xbox controller die, or when a cable isn't very good).
Is there a way to solve this? If not, it would be nice if this could be solved in a future patch.
By the way, since I'm already posting, i think would be nice to have a level editor that people could use to make maps and put in the workshop :)
Silly question; I've had the alternate title theme unlocked for so long that I've almost grown nostalgic for the original title theme. Any chance we could have an option to switch between the two, either as a setting, or have it randomly change up like the new alternate results theme?
Also I agree with other people who've mentioned a controller detection/remapping screen; I like that you support so many controllers, but it's hard to set them up properly. I have a SNES to USB adapter plugged into my PC, but I can't for the life of me figure out how to set it up.
Anyways, thanks again, and the Alternate Cyan Archer is just what I wanted...tee hee...
To do so you can use the x360ce to discover your controller ID. Then, use one of the .xml that already is in the directory i mentioned in the other comment (Gamepad_config), change the ID and configure the controller as you please.
Remember to save the file as .xml (and, obviously, with a name that isn't in the directory already)
So that mostly worked, I got it to display a custom name, and the correct SNES style buttons, but it doesn't seem to acknowledge any changes I make to the actual button mappings. Pressing select to jump isn't exactly ideal...
http://denki.world3.net/img/arcade/winconfig.png
When you open this, let's say that "B" pops up as "3". In the towerfall config file you must write "2"
So, it will appear like:
<jump>
<button id="2"/>
</jump>
Then, B will be the button used to jump. You have to do this with each command.
The "button 1" in windows is "button 0" in towerfall.
And just like that, a problem I've had for months is gone. Thank you SOOO much...
Since my last posts about the game were about it not working, I wanted to make a positive post with my personal highlights about the new stuff:
-The new purple archer. That is one badass armor suit.
-The Thornwood music remix(I mean, the Dreadwood track). It's stuck in my head.
-The "Offset World" and the explanation for it.
-The possibility of this happening multiple times:
http://i58.tinypic.com/ea4ea9.gif
Thanks for helping me launch it, and double thanks for making this game happen. I played the Ouya version and I thought it kicked ass, and seeing improved this far is amazing!
Other than that everything is awesome so far. =)