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In the end it all comes down to what you and your group prefer. My point was just that bottomless chest speeds games up when players realize the massive benefit it has and how to abuse some of the upgraded arrows.
The reason bottomless treasure is in the 1v1 set is to reward map control. The player who controls the treasure has a huge advantage, and the other player has pressure to get them off the treasure as fast as possible or they'll keep getting stronger. Without it, running away when you have a disadvantage becomes more powerful.
Screen scrolling though can get bent. That one feels like a "Mom Walked In Front Of The TV During Your Match" variant. :P Scrolling, screen flash, and screen wave got turned off on here the moment I got it.
I think this is greatly ruining the game :/
Rewarding map control is good, but not on 1v1. I think 4 players bottomless chest is much better, as stated before it's a high risk position.
When I play with friends we always use these settings :
- No tower item set (so we get mixed arrows everywhere)
- Cursed Bow (to calm down those spamming ♥♥♥♥♥♥♥. Makes you really take care of your arrows and not waste them like a noob)
- Return as ghost (Because it's so much fun to get a revenge :D)
- Random Map
It's not ruining the game if it's optional.
I've never used Cursed Bow and more likely than not I never will outside of, I imagine, using it for the Awards achievement. I have no interest in punishing people with a round loss for the simple act of hitting a button, accidentally or on purpose, and considering the Mirror item hides your arrow count and picking up arrows isn't always obvious (especially in the dark), the idea of an accidental death because you THOUGHT you had an arrow would be funny exactly once, if even. After that, it's frustrating, and feels like what would happen if Street Fighter II had a mode where whiffing an SRK meant you insta-die. I'd only use the variant if we ran some sort of goofy Random Variants tournament. Also, imagine a new player picking up the controller and having that happen. They'll never play again. Also also, if someone throws arrows out like crazy, they're probably going to die anyway. Let them have fun hitting some buttons first and maybe getting a kill.
I meant ruining the game WHEN it's on ...
Cursed bow is awesome when you have some spammy friends, when someone spam 4 arrows in your face, you can dash but you will even die. It's brainless and frustating.
When someone plays good, cursed bow is not necessary because no one spam and take care of their arrows.
If you spam your shoot button 14 times even when your quiver is empty because you can't do anything else than that because you're bad, it's not good.
The most interesting 1v1 rounds I played were with 1 or 3 normal arrows and nothing else.
I found that it's the same king of feeling in Smashbro. No item > random items because of the random factor of spawning items.
An interesting variant would be to have only one chest in the middle (same distance from both player) with only one set of map based arrows in it.