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You don't need to be precise in other multiplayer games?
What have you been smoking?
FPS games are the prime example of game where you need to be precise.
I don't see how games like CS:GO, Borderlands 2, Trine 2, Fear 3, Torchlight 2, Killing Floor or any countless of others are "too laggy" for online. And many of them have even WAY more people than 4. What you wrote is pure gibberish.
Also, some people would be bound to have terrible LAN setups (e.g. trying to play over wireless) and blame the game
Of all those games, I think only one has competitive online multiplayer, right? In any case, I don't know about you, but I actually hear complaints pretty often about bad/laggy connections for competitive online multiplayer games. But I can especially see how a fast-paced, twitchy game with such short match times would only be an exercise in frustration with online play... Especially when so much of the fun in this game is connecting with other people while you are within kicking/punching distance of them ;)
If you're talking about a VPN setup, then no I'm not forgetting about those kinds of programs... See my qualifier of having a *good* LAN connection lol. Meaning a truly local, switched LAN with no firewall in between hosts. Playing over wireless is just one of several ways of screwing yourself into noticeable latency. VPN's are yet another
That is true but as long as the host has fairly high speed internet (we normally have someone with either 50mbps or 25mbps host) the latency normally isn't to big of an issue. I will agree that latency on a game like this would ruin it but being a 2d game I can't picture there being too much latency since less information has to be sent.
I am a gamer, I could not care less what are people that don't like games excited about in videogames.
Online may not be same, but who cares? That does not make it worse. When I play games like Trine 2, Borderlands 2 or Killing Floor with my friends and chatting over skype, we have loads of fun. I see no reason how different would it be with this game.
If people want to play local co-op with friends, and are able to, great! But I see no reason why you should keep trying to convince people that your way is the only way to play, and there is no need for alternative. how are other people playing online affecting you playing with your friends localy?
Exactly! Well said
This game might be a game where some people feel they must be in the same room but for other simply talking over team speak or skype while playing together could be just as effective. The main point is that sadly this game does not offer that chance because it lacks the online capabilities.