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1st make sure you upgrade your guys primary weapon skill. after i got my skillz up to 70-80 they bearly missed
2nd make sure you have the best kit(quartermaster) more dmg = faster killz
3rd i focused on beefing up the 3 main toons not the grunts(apart from weapon skill old sid dont miss with a WS of 80)
4th keep an eye on ya SAN
thats it hope it helps ^^
But, I've got to say, so far, the game isn't that hard. If you focus fire and use terrain smartly, you can kill everything before it moves.
On the plus note, for a low-budget tactical RPG, it isn't that bad. It certainly beats Grotesque Tactics. What's kinda weird though, is the whole tone of the game. I wish it didn't feel as cheesy as it does and was a tad more mature, or Lovecraft-ish.
Don't bother upgrading past the Webley though; the 4-barrel pistol acts like a shotgun in that it loses all damage at range. For the AP cost and the price tag, you'd be better off with a melee weapon instead.
Artillery is nice, but the enemies don't tend to cluster unless they spawn that way. You'll probably get one or two opportunities to use a pigeon on each outdoor map, but your bomber needs line of sight to take advantage of that. 40 AP is a huge investment, so plan ahead with his placement.
Shotguns sound great in theory, but the damage drop off is crazy bad. You can take 2 accurate shots with a Webley or 1 inaccurate shot with a shotgun, and the Webley can thread a needle at a hundred yards with 80+ pistol skill. Shotguns will do great damage at point blank, but a trench knife does just as much for half the AP and a much cheaper price.
Remember to keep two sanity restorers on hand, and bump everyone's sanity scores up asap. If you stay to the center of the map then you're usually able to get away from the nastier monsters, but shooting them down will take a toll on you.
The game is mostly about staying on defense and dishing out heavy damage until you can move to a safer spot, and this is what rifles do.
The problem with handguns (and machinguns) is that, since you have to shoot many times, the sanity loss can be very annoying later on (when every shot deals between 8 and 18 SAN). Plus, rifles seem to be armor-piercing, like melee. Which means it will deal massive damage even to the biggest creatures, while handguns won't.
I mostly cleaned the first part of the game with the shotgun/melee guy, but as soon as I got the elephant rifle, I equiped three characters with it and had no problem finishing even the last missions. I guess a second melee/shotgun would have made it even easier.
you want to give all your guys 99 in gasmask use so they can walk through gas clouds without taking damage (i forget what the skill is called, Chemical Warfare i think) you will only have to upgrade it 3 times for each guy at most to get it to max.
after that, you want to raise the Cthulhu Mythos stat thing. it will make your firearms much more effective against monsters, and you really need it. after the first couple missions with monsters, there will be so many that you wont be able to make it through without raising it.
other than that, give the female professor and the Captain psychology books and full psychology skill, and give the male professor the spell book that deals damage. that thing is very useful for killing monsters.