Call of Cthulhu: The Wasted Land

Call of Cthulhu: The Wasted Land

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Meneldil Jul 1, 2014 @ 5:38am
Tips for a beginner
Hey all, I just started the game. I was wondering if people who beat it had any tip for a new players. There's no guide whatsoever, and I was hoping to find ideas, such as "should I recruit more tommies?", "what's the skill you can't miss?", etc.
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Showing 1-7 of 7 comments
Onishi Jul 2, 2014 @ 3:03pm 
Hi buddy took me 17 hours with 2 restarts to get through it.(i too had no idea what was going on)
1st make sure you upgrade your guys primary weapon skill. after i got my skillz up to 70-80 they bearly missed
2nd make sure you have the best kit(quartermaster) more dmg = faster killz
3rd i focused on beefing up the 3 main toons not the grunts(apart from weapon skill old sid dont miss with a WS of 80)
4th keep an eye on ya SAN
thats it hope it helps ^^
Meneldil Jul 5, 2014 @ 2:17pm 
Damn, I didn't realize SAN doesn't recover between missions. I'm stuck with the Psychiatrist at 2 SAN, and none is able to help her recover it. Plus, after buying fancing trench knives and the healing spell, I couldn't get a SAN book for the doctor. I hope she'll make it without going insane.

But, I've got to say, so far, the game isn't that hard. If you focus fire and use terrain smartly, you can kill everything before it moves.

On the plus note, for a low-budget tactical RPG, it isn't that bad. It certainly beats Grotesque Tactics. What's kinda weird though, is the whole tone of the game. I wish it didn't feel as cheesy as it does and was a tad more mature, or Lovecraft-ish.
Last edited by Meneldil; Jul 5, 2014 @ 2:19pm
Shatari Jul 8, 2014 @ 4:40pm 
I find pistols more useful than rifles, as the ability to move and shoot is often critical. The game is really bad to spawn enemies right beside you if you're on a border, and many of them deal massive health and sanity damage. Machine guns, melee, and pistols are all really nice to have since you can use them on the run.

Don't bother upgrading past the Webley though; the 4-barrel pistol acts like a shotgun in that it loses all damage at range. For the AP cost and the price tag, you'd be better off with a melee weapon instead.

Artillery is nice, but the enemies don't tend to cluster unless they spawn that way. You'll probably get one or two opportunities to use a pigeon on each outdoor map, but your bomber needs line of sight to take advantage of that. 40 AP is a huge investment, so plan ahead with his placement.

Shotguns sound great in theory, but the damage drop off is crazy bad. You can take 2 accurate shots with a Webley or 1 inaccurate shot with a shotgun, and the Webley can thread a needle at a hundred yards with 80+ pistol skill. Shotguns will do great damage at point blank, but a trench knife does just as much for half the AP and a much cheaper price.

Remember to keep two sanity restorers on hand, and bump everyone's sanity scores up asap. If you stay to the center of the map then you're usually able to get away from the nastier monsters, but shooting them down will take a toll on you.
Meneldil Jul 9, 2014 @ 1:27am 
Meh, after finishing the game on hard, I'd say rifles is the best way to go, with a few shotgun/melee characters, for cleaning up attackers or dealing massive damage to close by cthuloids/young ones.
The game is mostly about staying on defense and dishing out heavy damage until you can move to a safer spot, and this is what rifles do.

The problem with handguns (and machinguns) is that, since you have to shoot many times, the sanity loss can be very annoying later on (when every shot deals between 8 and 18 SAN). Plus, rifles seem to be armor-piercing, like melee. Which means it will deal massive damage even to the biggest creatures, while handguns won't.

I mostly cleaned the first part of the game with the shotgun/melee guy, but as soon as I got the elephant rifle, I equiped three characters with it and had no problem finishing even the last missions. I guess a second melee/shotgun would have made it even easier.
Red Wasp Design  [developer] Sep 12, 2014 @ 7:36am 
There is a starting guide here[redwaspdesign.wordpress.com]. Thanks.
Jakita Wagner Dec 1, 2014 @ 5:13pm 
I still don't know HOW to use the Artillery Request... Any help?
Originally posted by Meneldil:
Hey all, I just started the game. I was wondering if people who beat it had any tip for a new players. There's no guide whatsoever, and I was hoping to find ideas, such as "should I recruit more tommies?", "what's the skill you can't miss?", etc.

you want to give all your guys 99 in gasmask use so they can walk through gas clouds without taking damage (i forget what the skill is called, Chemical Warfare i think) you will only have to upgrade it 3 times for each guy at most to get it to max.


after that, you want to raise the Cthulhu Mythos stat thing. it will make your firearms much more effective against monsters, and you really need it. after the first couple missions with monsters, there will be so many that you wont be able to make it through without raising it.


other than that, give the female professor and the Captain psychology books and full psychology skill, and give the male professor the spell book that deals damage. that thing is very useful for killing monsters.
Last edited by 3 Ducks In a Man Suit; Dec 5, 2014 @ 11:17pm
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