SONIC X SHADOW GENERATIONS

SONIC X SHADOW GENERATIONS

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Shadow Content updates or DLC in the future?
The controls in Shadow Generations were fantastic and I want more levels on par with Kingdom Valley and Radical highway. Really kind of strange despite its reputation we didn't get any "Shadow the Hedgehog" the game levels. Radical highway was a really good level but the final level should have been the Black Comet.
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Showing 1-14 of 14 comments
Tokyo DLC does take some design elements from Westopolis, and the music.

Black Comet would make sense for a final stage. But the way the game builds up Radical Highway up to the end means that if it was anything else then it probably would have felt weird.
Allard Mar 9 @ 4:03pm 
Given the sad radio silence around SXSG, I don't think we're getting anything more for Shadow Generations. Which is a crying shame because, just like Sonic Generations back in the day, it just begs to have DLC for it.
Originally posted by Allard:
Given the sad radio silence around SXSG, I don't think we're getting anything more for Shadow Generations. Which is a crying shame because, just like Sonic Generations back in the day, it just begs to have DLC for it.
Its a shame there won't be any more DLC.

But considering they're also working on the next main game styled after Frontiers before this game released, its probably good for them to have all their attention on that since the scale is going to be much larger.
Last edited by mdesaleah; Mar 9 @ 4:15pm
Originally posted by AbyssWatcher:
Really kind of strange despite its reputation we didn't get any "Shadow the Hedgehog" the game levels.


i think it’s more strange that shadow just didn’t straight up get his own true game again, instead they just tacked his content onto a 14 year old game

sonic team is lazy.
^Considering this game is equal length, if not longer than most Sonic games already....

This is pretty much Shadow Game 2 with generations theming, that just so happens to come with a Generations port too.
Last edited by mdesaleah; Mar 10 @ 7:40pm
olc Mar 15 @ 11:46pm 
i hate frontiers and WONT purchase frontiers 2. i want DLC for shadow gens. i guess i will get free content from modders. its your LOSS sega!
Originally posted by olc:
i hate frontiers and WONT purchase frontiers 2. i want DLC for shadow gens. i guess i will get free content from modders. its your LOSS sega!

There CAN'T be a "Frontiers 2" anyways.
Besides, it's its infamous Final Horizon to be hated due to how poorly its was done, starting from its insane and unenjoyable "difficulty spike".
NBOX21 Mar 16 @ 4:08am 
I really hope we get some actual DLC in the future as well. Level packs such as Flying Battery, Hang Castle and Asteroid Coaster would be amazing to experience! :purple_wisp:
Originally posted by Umbe Nicky:
Originally posted by olc:
i hate frontiers and WONT purchase frontiers 2. i want DLC for shadow gens. i guess i will get free content from modders. its your LOSS sega!
There CAN'T be a "Frontiers 2" anyways.
Besides, it's its infamous Final Horizon to be hated due to how poorly its was done, starting from its insane and unenjoyable "difficulty spike".
I for one really enjoyed how difficult the Final Horizon content was.
While yes, I played it after they tweaked a few aspects of it such as the timing of the perfect parry and some of the trials, the actual platforming itself, while some of the most difficult in the series up to this point, was a ton of fun and I loved the challenge it provided. :akuaku:

Not to mention it's optional content that casual players who don't care about nor want the challenge can safely ignore, and there are no achievements tied to it anyway. This isn't the first time a Sonic game got DLC that was brutal in difficulty, either - Sonic Unleashed also had some of the hardest levels in the entire franchise with their paid DLC level packs.
mdesaleah Mar 16 @ 5:35am 
Skill issue

Final Horizon is great.

Intentionally difficult too. So complaining about it being “too difficult” ignores the many parts the game itself warns you to prepare before attempting.

Not only is there the message you get warning you of the challenge, but even Sage describes it as a “grueling obstacle” in a cutscene right before you start it.

That line was also all over the trailers.

It’s almost like if you want an alternate happier ending, you have to work for it. Although they do still let you switch to Easy Mode if you really don’t care for the intended method.

(it also fits the Evangelion parallel the game is full of already. Final Horizon is the equivalent of “End of Frontiers”. You know…..movie famous for giving fans what they begged for while also being hard to watch for its characters. And in that case, all that happens for a worse ending to occur. So Frontiers is a lot more positive by making that the happier ending)
Last edited by mdesaleah; Mar 16 @ 5:43am
The Final Horizon IS NOT great the slightest. Nobody should defend it at all, it deserves no praise due to the lack of any warning it has as well, so nothing proves what it has been said in favor above, which is complete falsity.
Last edited by Umbe Nicky; Mar 16 @ 6:40am
Originally posted by Umbe Nicky:
The Final Horizon IS NOT great the slightest. Nobody should defend it at all.
Just did. Can do more if you want.

“Lack of any warning”. Uhhhhhhhhh…did you not read the big white text box that appears when you touch the ring portal? If you know how to read, then there’s your warning. And if you pay attention to cutscenes, Sage tells you it’s going to be a challenge before you start and that it’s recommended to play the normal ending first.

Spindash encouraged in cyber stages and some stage gimmicks that have never been done in prior cyber stages.

New tower challenges that really test the platforming. Fair but difficult. If you really can’t make it (or have low patience), you can switch to Easy even if it ruins part of the point.

The combat challenges at the top of each tower are fun. Especially Tower 2 where you have to kill the shield enemies in two minutes. Smart puzzle that filters those who don’t think of an alternate solution and played the rest of the game by button mashing. An easy challenge once you figure out what the puzzle is asking.

Boss refights are great since you finally have to think about parry timing and can’t just hold them forever. Turns easy spectacle bosses into challenging spectacle bosses.

Amy, Knuckles, and Tails all play incredibly well. Especially after Knuckles glide was patched to be more instant.

Harder versions of mini bosses.

A ton of story details to find that aren’t necessary, but really show how much thought there was in environmental story.

A very satisfying ending that really pairs up with the idea of “it was all worth it”. Especially if you kept the difficulty on “”Hard Mode””
Last edited by mdesaleah; Mar 16 @ 6:57am
I really enjoyed final horizon. Sonic games have been pretty easy before that, it was a good final challenge.
mdesaleah Mar 16 @ 10:40am 
Originally posted by Umbe Nicky:
It was a very bad final challenge instead. It has to be banished for this.
"No u"

At least come up with an actual reason. Cause if you can't, then we can just assume its a skill issue.
Rayza Mar 17 @ 4:33am 
the chances of this are pretty much zero now imo, it's a shame as Generations (Shadow or Sonic) is the perfect game to release new levels for every couple of months, i'd keep paying £5 for an Act 1 & 2 if they were full length with branching paths and not like the lame DLC we got. Seeing how long it took for them to make a follow up to Generations i doubt they're even making another one, maybe in about 15 years ay. Hopefully at least with the next mainline entry they've learned the lessons from Shadow Generations but i'm not getting my hopes up, not often we get two bangers in a row
Last edited by Rayza; Mar 17 @ 4:36am
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