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- SA2
- Sonic Heroes
- Shadow the Hedgehog
- Sonic 06
Of course more is always good, but I think even if there was a 2nd act that was at a similar time, there'd be the same complaints. Just can't win these days
I thought the two Radical Highway acts in this game were pretty challenging for the S ranks. Primarily without the Doom Wings. Possible? Sure, but they took a couple of tries. Probably not completely comparable to 1-2, but in the same realm. Which was great for the last level
I have to use mods or speedruns as reference for what a challenging time is to get.
It's a Sonic game, they have a top times score, you're meant to go fast. First try I was hunting for posters I got around 4 minutes but that's not the point. Compare this with Unleashed, the rankings there are actually challenging and fun.
I agree about RH1+2 but they're the last zone in the game. The point of S rank is supposed to be that you're doing the best possible strategy to beat the level. People shouldn't be offended by B or C ranks if they wanna play slow. But I'm arguing for speed-based ranking since this is a boost game. Not for a score based ranking, which wouldn't work with boost games.
Yeah, but that still technically applies to the recent games, it's just that the time plays such a huge role that it pretty much makes rings not matter.
I would like that too, the only issue is that SEGA have been pretty lazy with Sonic Gens because it's old tech so I don't personally see them going back and creating DLC for that. Shadow Gens on the other hand I can see them going back and releasing some levels.
I do agree about the value, I have the deluxe edition so I didn't know about the value of the DLC but 6 dollars for 1 act and 2 challenges is not worth imo. It should be at least 2 acts (+2 challenges per act at least) and a boss for that amount.