Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sonic X Shadow Generations includes a full remastered version of Sonic Generations, and an entirely separate Shadow Generations game with newly redesigned zones, a reimagined hub world done in 3d instead of 2d (and it's pretty great ngl), and a combination of better, longer zones and then also many smaller challenge zones used to unlock boss zones. There's a lot of game here and a lot of it is NEW.
OG Gens levels are kinda hit and miss, least for me. Just my opinion, but I only really liked about half of them. It has a 1:1 copy level in it. Rooftop run is exactly the same. Planet Wisp is also a drag, when it becomes 2d for most of the level.
Only thing I actually really don't like is the changes to og gens. As it's unnecessary and retroactively changes character's personalities. Doesn't help the voice acting is much worse too, but Shadow Gens doesn't have the same problem. Also the drop dash feels really half-baked. It should be at least as fast as a boost/spindash.
OR, include more than just one stage for each title. This wouldn't be as interesting, probably, but it'd be cool to play Green Forest and White Acropolis alongside ARK and Kingdom Valley respectively instead of relying on modders to eventually port them exactly as they appeared. I know Shadow Generations was technically announced earlier this year, but I don't feel like it was really worth the wait.
Also, why isn't Rouge in the Collection Room??
6 Stages that are all longer than any of the stages from OG Generations and also feature some of the best level design Sonic Team has ever produced (much better even than the already good design from generations)? Yeah that's a pretty solid deal. Especially considering the 2D acts you complained about are also all incredibly well designed too.
This is the best 3D Sonic game and it isn't even a close competition. There isn't a huge amount of content here (not that generations was ever known for being a long game in the first place) but what's here is the absolute best quality we've seen from the series.
Literally every Sonic game can be beaten in a matter of hours, probably less if you're a perfect speedrunner. I don't think your estimate is honest here though tbh. Although I messed around redoing a few stages for S ratings-- I mostly went through the zones one after one without failing or wasting much time otherwise. So far I've played the game like 4 hours, mostly just Shadow side.
Yeah lots of people complaining that you can beat the game in 2-3 hours if you just rush through all the main acts once as if that isn't exactly the case with OG generations. Both games are short individual playthroughs extended by collectibles and great replayablity.
that game is 2 acts then 4 filler levels per zone.