SONIC X SHADOW GENERATIONS

SONIC X SHADOW GENERATIONS

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60FPS lock?
60fps lock for generations and 120fps for shadow? What kind of port hack job is this nonsense?

No more day-1 purchases of the Hedgehog until Sega gets their head out of their butt.
Last edited by DeadPixelRefund; Oct 22, 2024 @ 9:02pm
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Showing 1-14 of 14 comments
6YNICAL Oct 22, 2024 @ 10:14am 
it does kinda suck, at least shadow gens runs at 120
Blu Neko Oct 22, 2024 @ 6:33pm 
The game was always 60 fps locked on pc. You're using hedgemod manager code mods to uncap the framerate in the og version.
GrimAtrament Oct 22, 2024 @ 6:37pm 
Sonic generations came out in 2011 and was 60 fps locked. unless you modded it.
jpause413 Oct 22, 2024 @ 6:49pm 
Was about to say you never ran og gens above 60 without mods
Punished_Stallion Oct 22, 2024 @ 6:54pm 
og gens does not run at anything over 60. the engine cant handle it
Bro Videogaming Oct 22, 2024 @ 7:05pm 
Originally posted by DeadPixelRefund:
The original generations runs at 144fps
Have never refunded a game faster.

You.... You literally could not get 144fps without modding the game, and chances are we'll get fps codes in SxS Gens once it gets mod support.
And also, you deserve one hundred jester awards for refunding a game over frames and not... Oh I don't know, literally anything else? Gameplay, story, length, no no no, we gotta refund the game bc 60fps is unplayable
Last edited by Bro Videogaming; Oct 22, 2024 @ 7:06pm
sj33 Oct 22, 2024 @ 7:15pm 
It's still not really acceptable to release the game in 2024 with the 60fps lock in place, though.

Even Shadow Generations being capped to 120fps rather than unlocked is weird.
GrimAtrament Oct 22, 2024 @ 7:20pm 
Originally posted by sj33:
It's still not really acceptable to release the game in 2024 with the 60fps lock in place, though.

Even Shadow Generations being capped to 120fps rather than unlocked is weird.
ah yes lets force all the video games to run at FPS hire then intended and were not built for.
https://www.youtube.com/watch?v=JMifxtaRuU0

Last edited by GrimAtrament; Oct 22, 2024 @ 7:21pm
Andrew Just Oct 23, 2024 @ 12:14am 
You can sort of get 120 fps for Sonic Gen if you use the Lossless Scaling app. Tried it out and it's pretty stable no issues with bad latency notice. Does feel noticeably smoother.
Last edited by Andrew Just; Oct 23, 2024 @ 12:14am
Forscythe Oct 23, 2024 @ 12:55am 
Originally posted by GrimAtrament:
Originally posted by sj33:
It's still not really acceptable to release the game in 2024 with the 60fps lock in place, though.

Even Shadow Generations being capped to 120fps rather than unlocked is weird.
ah yes lets force all the video games to run at FPS hire then intended and were not built for.
https://www.youtube.com/watch?v=JMifxtaRuU0

Games shouldn't be 'built' for framerates in the first place. That's a sign of poor coding practice. Locking physics and logic to framerate is STUPID and only bottlenecks performance down the line. In this instance, it was an act of laziness because the game was designed with consoles in mind back in 2010, and those ran the game at 30fps so they didn't bother developing for anything beyond 60. And now there's probably a ton of spaghetti code that would be too involved to rework.

Oh well, their loss. I was waiting to see if this game could run at higher than 60fps for the Generations portion. It can't, so I'm not touching it until the game is on sale for less than $10. Only the Shadow portion is truly new and that;'s just a few hours of new gameplay.

It's sad, CRT monitors had no problem running at high refresh rates. And they're still the best at motion clarity. But we're still locking games to 30/60fps for LCD crud lol. This would have probably looked smooth as hell on my CRT at 120fps...
DeadPixelRefund Oct 23, 2024 @ 10:02am 
Originally posted by Forscythe:
This would have probably looked smooth as hell on my CRT at 120fps...

Absolutely love this analysis. Imagine playing Shadow at 120fps on a proper plasma, present day.

Idiots at SEGA are still programming as if it's the 90's - just like you said. And I'm guessing we're both devs, so damn right we're going to hold SEGA accountable. This is a business leadership issue anyway, which is why many other publishers have had their head out of their 60fpasses for years now.

Sega, stop being like Ubisoft..
DeadPixelRefund Oct 23, 2024 @ 10:18am 
Originally posted by Andrew Just:
You can sort of get 120 fps for Sonic Gen if you use the Lossless Scaling app. Tried it out and it's pretty stable no issues with bad latency notice. Does feel noticeably smoother.

what is this witchcraft you speak of? going to try this out now for gen and shadow and will report back.

update: confirmed that generations runs very well with lossless scaling at 120 and 240fps! problem solved!
Last edited by DeadPixelRefund; Oct 23, 2024 @ 2:37pm
Andrew Just Oct 23, 2024 @ 4:08pm 
Originally posted by DeadPixelRefund:
Originally posted by Andrew Just:
You can sort of get 120 fps for Sonic Gen if you use the Lossless Scaling app. Tried it out and it's pretty stable no issues with bad latency notice. Does feel noticeably smoother.

what is this witchcraft you speak of? going to try this out now for gen and shadow and will report back.

update: confirmed that generations runs very well with lossless scaling at 120 and 240fps! problem solved!
Glad it worked out well
Last edited by Andrew Just; Oct 23, 2024 @ 4:09pm
Luke Oct 25, 2024 @ 11:41pm 
Originally posted by DeadPixelRefund:
Originally posted by Andrew Just:
You can sort of get 120 fps for Sonic Gen if you use the Lossless Scaling app. Tried it out and it's pretty stable no issues with bad latency notice. Does feel noticeably smoother.

what is this witchcraft you speak of? going to try this out now for gen and shadow and will report back.

update: confirmed that generations runs very well with lossless scaling at 120 and 240fps! problem solved!
Damn man you didn't know about LS? Unfortunately LS is just frame gen, but, it works exceptionally well.

We would still be better off if the game supported a higher base framerate, because the higher your fps, the less input latency there is as a result of using LS. If your base frame rate is 60 then your input lag won't be terrible, but it would be much better to start at 90 or 120 and x2 instead of x2 or x4 from 60.
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Date Posted: Oct 22, 2024 @ 10:07am
Posts: 14