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You.... You literally could not get 144fps without modding the game, and chances are we'll get fps codes in SxS Gens once it gets mod support.
And also, you deserve one hundred jester awards for refunding a game over frames and not... Oh I don't know, literally anything else? Gameplay, story, length, no no no, we gotta refund the game bc 60fps is unplayable
Even Shadow Generations being capped to 120fps rather than unlocked is weird.
https://www.youtube.com/watch?v=JMifxtaRuU0
Games shouldn't be 'built' for framerates in the first place. That's a sign of poor coding practice. Locking physics and logic to framerate is STUPID and only bottlenecks performance down the line. In this instance, it was an act of laziness because the game was designed with consoles in mind back in 2010, and those ran the game at 30fps so they didn't bother developing for anything beyond 60. And now there's probably a ton of spaghetti code that would be too involved to rework.
Oh well, their loss. I was waiting to see if this game could run at higher than 60fps for the Generations portion. It can't, so I'm not touching it until the game is on sale for less than $10. Only the Shadow portion is truly new and that;'s just a few hours of new gameplay.
It's sad, CRT monitors had no problem running at high refresh rates. And they're still the best at motion clarity. But we're still locking games to 30/60fps for LCD crud lol. This would have probably looked smooth as hell on my CRT at 120fps...
Absolutely love this analysis. Imagine playing Shadow at 120fps on a proper plasma, present day.
Idiots at SEGA are still programming as if it's the 90's - just like you said. And I'm guessing we're both devs, so damn right we're going to hold SEGA accountable. This is a business leadership issue anyway, which is why many other publishers have had their head out of their 60fpasses for years now.
Sega, stop being like Ubisoft..
what is this witchcraft you speak of? going to try this out now for gen and shadow and will report back.
update: confirmed that generations runs very well with lossless scaling at 120 and 240fps! problem solved!
We would still be better off if the game supported a higher base framerate, because the higher your fps, the less input latency there is as a result of using LS. If your base frame rate is 60 then your input lag won't be terrible, but it would be much better to start at 90 or 120 and x2 instead of x2 or x4 from 60.