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the characters actually remember the places they've been to. unlike in generations where they act like they have no memory of green hill.
Amy gets a birthday but that could easily have been in the same year as generations to frontier
while I do think a significant amount of time passed between sonic adventure and sonic 3d blast.
For all we know the entire events from adventure to generations could have been one full year.
Whatever plot Generations had was so barebones it may as well not even exist at all.
If this were a Sonic game with an actual story like Adventure 2 or Unleashed, you might have a point here. But this is Generations we're talking about. Rewriting the dialogue so there's some form of narrative makes perfect sense and could possibly show some of the missed potential the original game had.
Instead of having just "Time Eater kidnaps Sonic's friends, go save them" that doesn't really do anything more than your average Mario plot, hopefully the rewritten story has an actual theme like the older Sonic games had, like cherishing the good memories of the past while making sure Eggman doesn't rewrite history to get what he wants.
LOUD INCORRECT BUZZER
Ok so, several issues here.
Generations was SUPPOSED to have a simple plot. It was supposed to be a simple celebration that didn't go for a deep narrative. Nobody really cared that the narrative was weak because it clearly wasn't a huge focus. It's not like say Forces or Frontiers where it tried way to hard and failed miserably. And i'm sorry but these changes are just really pointless and don't add anything to the narrative or characters.
Take the Amy cutscene for example. They changed it to be more accurate to her her more boring, recent portrayals, which not only takes away from the character, it also feels like a weird retcon to force this idea that Generations takes place after Frontiers, which is incredibly unnecessary. (and all just to put the worst Sonic zone of all time into Shadow, lol). The animations and lipsyncing also look atrocious as a result, because its painfully obvious that this was never intended.
Frontiers really did more harm than good for this franchise tbh
Well now the lipsyncing and animations don't match at all, making it doubly awkward. funny how that works
So your still wrong.
"new models"
Oh so you haven't actually seen the rewrites, ok. lol.
"It looks like a homing attack!!"
"Watch out a homing attack."
"Sonic it's a homing attack."
Peak dialogue everyone!
You clearly have not since your making false claims of no lip sync.
Sonic didn't even talk in the old Amy cutscenes they added lip movement and lip sync. People only have to look at a side by side to see your lying off your butt.
Sonic Riders 1 was a simple story about Sonic and friends competing in the EX World Grand Prix.
https://www.youtube.com/watch?v=fN53cHZNeac
While Jet initially beats Sonic in the big race due to Wave sabotaging his board, he's able to get his revenge on the one that managed to beat him in the follow-up race for the keys to Babylon Garden, which did a great job showing the rivalry between Sonic and Jet.
Sonic Heroes didn't do too much with its story either, but still had themes of teamwork and working together which culminates nicely in the Last Story. Everybody was in character and felt like themselves for the most part.
Even Sonic Unleashed was a mostly simple plot until right near the end of the game, and that game had themes of friendship and never giving into your negative emotions no matter how grim things get.