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Just because fans likes Sonic Adventure games, that doesn't make us fanboys.
Blame Iizuka always saying he wants to remake Sonic Adventure, but we don't see anything from him. Since 2019 he said that he was interested in remaking Sonic Adventure and now in 2024.
Iizuka said he would make Sonic Adventure 3, if he knows how to evolve the game, if he knows how to take the game forward.
All we get is talk, but no action.
The boosting game is no challenge at all. The 2D and 3D instead of 100% is bad.
If we want 2D, there are many 2D games. But full 3D doesn't exist nowadays.
Making the story awful and only Sonic playable was a bad decision.
Anything that isn't boost or pre-adventure. So anything that isn't Sonic 1, Sonic 2, Sonic CD, Sonic 3, Sonic and Knuckles, Sonic Unleashed, Sonic Colors, Sonic Generations, Sonic Forces, Sonic Frontiers.
Also it has nothing to do with the new direction. It's everything to do with the fact that SEGA will do something once, kill everything that worked and that people happened to like... and just keep the Boost with even more simplistic level design... that or ♥♥♥♥ the wisps everywhere.
Hell, one of our complaints with Frontiers was that Iizuka kept the Boost but initially had entirely removed the spin dash from Sonic and treated it as a good thing. You know, the Spin Dash. That thing that only the Adventure games had. Wait, what was that? It first appeared in Sonic the Hedgehog 2, in 1992 and has been a core part of Sonic gameplay outside of the Boost Formula games and even Sonic Unleashed had references to it, Sonic Colors had a power up to use it, and Sonic Generations had it as the drift animation? Well ♥♥♥♥ me.
Don't forget Sonic 1 Whitehead version, it has spin dash in the game along with extra characters, unique abilities, elemental shield and selecting level with save.
The same applies to Sonic 2 Whitehead version with a extra level.
Whitehead added Tails as a playable character in Sonic CD.
Then later on Whitehead added the Drop Dash to Sonic Mania and new playable character never before seen in the Genesis or other consoles.
Also the spin-dash was removed in Heroes and was useless in 2006, it was mostly made for a momentum based gameplay in 2D.
It's like homing in 2D, it doesn't fit the gameplay, boost games didn't need the spin dash since the boosting replaced it.
Sonic does turn into a ball and charge in Sonic Heroes, then he dash as a ball after letting go of the charge button. That looks like Spin Dash.
Sonic 06 doesn't even work properly the gem gauges, that is why people could cheese some level with the gem since it never run out.
That is why spin dash was useless in Sonic 06, since it was a rushed out game and not because spin dash itself is useless.
You say Sonic isn't Mario, but Sonic isn't the Flash also. In games, comics, anime, cartoons and ova, Sonic signature move is spin dash.
Boost removes the challenge to keep maximum speed and going through alternative path.
3D games can have momentum like the Adventure games.
For original game? Meh, maybe I'll play it sometime or if there's something new.
Seems people forget that Unleashed is also 80% night levels and 10% hub travelling.
PS: Do we really need open ended levels like Mario or other gameplay types?
lol 😂
only for you and the very tiny few other ppl that played the garbage PS2/Wii versions.
“i hate more content, i like empty games”
do we need boost for the trillionth time? we’ve only been dealing with this tired and stale gameplay loop for over 15 years
The problem is PAY for that AGAIN, just because Shadow, it looks like very overpriced. But there is nothing wrong to be excited to replay a 13 years old games, specially when almost every single AAA games are garbage or remasters/remake. I dont want to be that kind of guy, but man...I miss the old times.
It's Sega, I'll list all their remasters, re-releases, and remakes they didn't ♥♥♥♥ up somehow.
No, that's not an error. They ♥♥♥♥♥♥ all of em up somehow. Some(SADX, SA2B HD) more than others(Sonic Mega Collection)