SONIC X SHADOW GENERATIONS

SONIC X SHADOW GENERATIONS

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Soapy_Bubble Jun 29, 2024 @ 1:06am
I'm excited!
Is anyone else excited for this game?
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Showing 31-45 of 72 comments
supermichael Jul 5, 2024 @ 8:38am 
Originally posted by Ikagura:
Originally posted by Sun Goddess:

Shh... he doesn't like anything that isn't boost or pre-adventure.
I love classic games what are you even telling me?

In fact the Sonic fanbase has a lot of really vocal Adventure fanboys that are still salty that Sega took a new direction for the franchise.

Just because fans likes Sonic Adventure games, that doesn't make us fanboys.
Blame Iizuka always saying he wants to remake Sonic Adventure, but we don't see anything from him. Since 2019 he said that he was interested in remaking Sonic Adventure and now in 2024.

Iizuka said he would make Sonic Adventure 3, if he knows how to evolve the game, if he knows how to take the game forward.


All we get is talk, but no action.


The boosting game is no challenge at all. The 2D and 3D instead of 100% is bad.
If we want 2D, there are many 2D games. But full 3D doesn't exist nowadays.
Making the story awful and only Sonic playable was a bad decision.
Last edited by supermichael; Jul 5, 2024 @ 8:38am
Amaterasu Jul 5, 2024 @ 8:40am 
Originally posted by Ikagura:
Originally posted by Sun Goddess:

Shh... he doesn't like anything that isn't boost or pre-adventure.
I love classic games what are you even telling me?

In fact the Sonic fanbase has a lot of really vocal Adventure fanboys that are still salty that Sega took a new direction for the franchise.

Anything that isn't boost or pre-adventure. So anything that isn't Sonic 1, Sonic 2, Sonic CD, Sonic 3, Sonic and Knuckles, Sonic Unleashed, Sonic Colors, Sonic Generations, Sonic Forces, Sonic Frontiers.

Also it has nothing to do with the new direction. It's everything to do with the fact that SEGA will do something once, kill everything that worked and that people happened to like... and just keep the Boost with even more simplistic level design... that or ♥♥♥♥ the wisps everywhere.

Hell, one of our complaints with Frontiers was that Iizuka kept the Boost but initially had entirely removed the spin dash from Sonic and treated it as a good thing. You know, the Spin Dash. That thing that only the Adventure games had. Wait, what was that? It first appeared in Sonic the Hedgehog 2, in 1992 and has been a core part of Sonic gameplay outside of the Boost Formula games and even Sonic Unleashed had references to it, Sonic Colors had a power up to use it, and Sonic Generations had it as the drift animation? Well ♥♥♥♥ me.
supermichael Jul 5, 2024 @ 8:49am 
Originally posted by Sun Goddess:
Originally posted by Ikagura:
I love classic games what are you even telling me?

In fact the Sonic fanbase has a lot of really vocal Adventure fanboys that are still salty that Sega took a new direction for the franchise.

Anything that isn't boost or pre-adventure. So anything that isn't Sonic 1, Sonic 2, Sonic CD, Sonic 3, Sonic and Knuckles, Sonic Unleashed, Sonic Colors, Sonic Generations, Sonic Forces, Sonic Frontiers.

Also it has nothing to do with the new direction. It's everything to do with the fact that SEGA will do something once, kill everything that worked and that people happened to like... and just keep the Boost with even more simplistic level design... that or ♥♥♥♥ the wisps everywhere.

Hell, one of our complaints with Frontiers was that Iizuka kept the Boost but initially had entirely removed the spin dash from Sonic and treated it as a good thing. You know, the Spin Dash. That thing that only the Adventure games had. Wait, what was that? It first appeared in Sonic the Hedgehog 2, in 1992 and has been a core part of Sonic gameplay outside of the Boost Formula games and even Sonic Unleashed had references to it, Sonic Colors had a power up to use it, and Sonic Generations had it as the drift animation? Well ♥♥♥♥ me.

Don't forget Sonic 1 Whitehead version, it has spin dash in the game along with extra characters, unique abilities, elemental shield and selecting level with save.
The same applies to Sonic 2 Whitehead version with a extra level.
Whitehead added Tails as a playable character in Sonic CD.

Then later on Whitehead added the Drop Dash to Sonic Mania and new playable character never before seen in the Genesis or other consoles.
Last edited by supermichael; Jul 5, 2024 @ 8:51am
Ikagura Jul 5, 2024 @ 10:17am 
Originally posted by Sun Goddess:
Originally posted by Ikagura:
I love classic games what are you even telling me?

In fact the Sonic fanbase has a lot of really vocal Adventure fanboys that are still salty that Sega took a new direction for the franchise.

Anything that isn't boost or pre-adventure. So anything that isn't Sonic 1, Sonic 2, Sonic CD, Sonic 3, Sonic and Knuckles, Sonic Unleashed, Sonic Colors, Sonic Generations, Sonic Forces, Sonic Frontiers.

Also it has nothing to do with the new direction. It's everything to do with the fact that SEGA will do something once, kill everything that worked and that people happened to like... and just keep the Boost with even more simplistic level design... that or ♥♥♥♥ the wisps everywhere.

Hell, one of our complaints with Frontiers was that Iizuka kept the Boost but initially had entirely removed the spin dash from Sonic and treated it as a good thing. You know, the Spin Dash. That thing that only the Adventure games had. Wait, what was that? It first appeared in Sonic the Hedgehog 2, in 1992 and has been a core part of Sonic gameplay outside of the Boost Formula games and even Sonic Unleashed had references to it, Sonic Colors had a power up to use it, and Sonic Generations had it as the drift animation? Well ♥♥♥♥ me.
Pre-Adventure is just Classic era, not that name.

Also the spin-dash was removed in Heroes and was useless in 2006, it was mostly made for a momentum based gameplay in 2D.

It's like homing in 2D, it doesn't fit the gameplay, boost games didn't need the spin dash since the boosting replaced it.
supermichael Jul 5, 2024 @ 10:27am 
Originally posted by Ikagura:
Originally posted by Sun Goddess:

Anything that isn't boost or pre-adventure. So anything that isn't Sonic 1, Sonic 2, Sonic CD, Sonic 3, Sonic and Knuckles, Sonic Unleashed, Sonic Colors, Sonic Generations, Sonic Forces, Sonic Frontiers.

Also it has nothing to do with the new direction. It's everything to do with the fact that SEGA will do something once, kill everything that worked and that people happened to like... and just keep the Boost with even more simplistic level design... that or ♥♥♥♥ the wisps everywhere.

Hell, one of our complaints with Frontiers was that Iizuka kept the Boost but initially had entirely removed the spin dash from Sonic and treated it as a good thing. You know, the Spin Dash. That thing that only the Adventure games had. Wait, what was that? It first appeared in Sonic the Hedgehog 2, in 1992 and has been a core part of Sonic gameplay outside of the Boost Formula games and even Sonic Unleashed had references to it, Sonic Colors had a power up to use it, and Sonic Generations had it as the drift animation? Well ♥♥♥♥ me.
Pre-Adventure is just Classic era, not that name.

Also the spin-dash was removed in Heroes and was useless in 2006, it was mostly made for a momentum based gameplay in 2D.

It's like homing in 2D, it doesn't fit the gameplay, boost games didn't need the spin dash since the boosting replaced it.

Sonic does turn into a ball and charge in Sonic Heroes, then he dash as a ball after letting go of the charge button. That looks like Spin Dash.

Sonic 06 doesn't even work properly the gem gauges, that is why people could cheese some level with the gem since it never run out.
That is why spin dash was useless in Sonic 06, since it was a rushed out game and not because spin dash itself is useless.

You say Sonic isn't Mario, but Sonic isn't the Flash also. In games, comics, anime, cartoons and ova, Sonic signature move is spin dash.
Boost removes the challenge to keep maximum speed and going through alternative path.

3D games can have momentum like the Adventure games.
Last edited by supermichael; Jul 5, 2024 @ 10:34am
Soapy_Bubble Jul 5, 2024 @ 8:31pm 
Originally posted by Ikagura:
Originally posted by Soapy_Bubble:
The adventure games were released 23-26 years ago. The dreamcast also had no extra joystick on the controller.
Aged doesn't justify anything since Mario 64 existed before.
And mario 64's camera was garbage.
Sixtyfivekills Jul 6, 2024 @ 9:13am 
Originally posted by Soapy_Bubble:
Is anyone else excited for this game?
For Shadow, ABSOLUTELY, he's the reason I bought this without hesitation. I wish he got a separate version instead of being bundled but oh well, taking what I can here.

For original game? Meh, maybe I'll play it sometime or if there's something new.
Soapy_Bubble Jul 6, 2024 @ 2:44pm 
Originally posted by Sixtyfivekills:
Originally posted by Soapy_Bubble:
Is anyone else excited for this game?
For Shadow, ABSOLUTELY, he's the reason I bought this without hesitation. I wish he got a separate version instead of being bundled but oh well, taking what I can here.

For original game? Meh, maybe I'll play it sometime or if there's something new.
Only reason I'd play through the original campaign is if there's maybe a few new levels or the adventure skin. I loved Shadow's gameplay in SA2 and I can't wait to play through his campaign.
itzDerrio Jul 8, 2024 @ 4:42pm 
the adventure style needs to come back , they made one good boost game (unleashed) and just milked the gameplay to death with it getting worse over time . do yall realize how much the boost mechanic limits the potential and gameplay of sonic games since everything including the game engine is designed around it . it turns every game into a damn corridor and makes room for other gameplay types and exploration stale or non existent
Ikagura Jul 8, 2024 @ 4:57pm 
Originally posted by itzDerrio:
the adventure style needs to come back , they made one good boost game (unleashed) and just milked the gameplay to death with it getting worse over time . do yall realize how much the boost mechanic limits the potential and gameplay of sonic games since everything including the game engine is designed around it . it turns every game into a damn corridor and makes room for other gameplay types and exploration stale or non existent
Generations is as good if not better than Unleashed.

Seems people forget that Unleashed is also 80% night levels and 10% hub travelling.

PS: Do we really need open ended levels like Mario or other gameplay types?
Last edited by Ikagura; Jul 8, 2024 @ 4:58pm
Soapy_Bubble Jul 8, 2024 @ 5:03pm 
Originally posted by itzDerrio:
the adventure style needs to come back , they made one good boost game (unleashed) and just milked the gameplay to death with it getting worse over time . do yall realize how much the boost mechanic limits the potential and gameplay of sonic games since everything including the game engine is designed around it . it turns every game into a damn corridor and makes room for other gameplay types and exploration stale or non existent
SA2 also had corridors for the most part.
Soapy_Bubble Jul 8, 2024 @ 5:09pm 
Originally posted by Soapy_Bubble:
Originally posted by itzDerrio:
the adventure style needs to come back , they made one good boost game (unleashed) and just milked the gameplay to death with it getting worse over time . do yall realize how much the boost mechanic limits the potential and gameplay of sonic games since everything including the game engine is designed around it . it turns every game into a damn corridor and makes room for other gameplay types and exploration stale or non existent
SA2 also had corridors for the most part.
This doesn't mean I don't think it's a good game, its one of my favorite sonic games. If you really think about it though, really every mainline 3d sonic game has had corridors of some sort, boost or not. Unless it's frontiers.
Last edited by Soapy_Bubble; Jul 8, 2024 @ 5:16pm
itzDerrio Jul 8, 2024 @ 6:06pm 
Originally posted by Ikagura:
Generations is as good if not better than Unleashed.

lol 😂

Originally posted by Ikagura:
Seems people forget that Unleashed is also 80% night levels

only for you and the very tiny few other ppl that played the garbage PS2/Wii versions.

Originally posted by Ikagura:
and 10% hub travelling.

“i hate more content, i like empty games”

Originally posted by Ikagura:
PS: Do we really need open ended levels like Mario or other gameplay types?

do we need boost for the trillionth time? we’ve only been dealing with this tired and stale gameplay loop for over 15 years
Karnadon Jul 8, 2024 @ 8:08pm 
Originally posted by itzDerrio:
you're excited to replay a 13 year old game? sad.

The problem is PAY for that AGAIN, just because Shadow, it looks like very overpriced. But there is nothing wrong to be excited to replay a 13 years old games, specially when almost every single AAA games are garbage or remasters/remake. I dont want to be that kind of guy, but man...I miss the old times.
Amaterasu Jul 8, 2024 @ 9:06pm 
Originally posted by Karnadon:
Originally posted by itzDerrio:
you're excited to replay a 13 year old game? sad.

The problem is PAY for that AGAIN, just because Shadow, it looks like very overpriced. But there is nothing wrong to be excited to replay a 13 years old games, specially when almost every single AAA games are garbage or remasters/remake. I dont want to be that kind of guy, but man...I miss the old times.

It's Sega, I'll list all their remasters, re-releases, and remakes they didn't ♥♥♥♥ up somehow.


No, that's not an error. They ♥♥♥♥♥♥ all of em up somehow. Some(SADX, SA2B HD) more than others(Sonic Mega Collection)
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Date Posted: Jun 29, 2024 @ 1:06am
Posts: 72