Hero Tale

Hero Tale

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TeenSpirit Feb 21, 2024 @ 8:23am
Loot priority
Hi. How about option 'do not pick that drop'?
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Showing 1-3 of 3 comments
blokkemblokkem Feb 21, 2024 @ 9:17am 
If I had to guess, I'd say that the drops you would prefer to not pick up are an intentional feature. For instance, in a couple of the good farming spots, there is a terrible drop in the loot table so your inventory fills up quickly. If you could filter out that terrible drop and save your inventory for only the "good stuff", then the trade off between a good exp farm and money generator is nullified. This is also why certain items do not stack in my opinion. That's just my guess, it's all about trade offs. Do you want exp or money?

Once you expand your inventory to the higher slot quantities, I think this becomes less of a thing to worry about.

A feature that I would find far more useful is the ability to lock certain inventory slots so that the items or gear in them won't be sold and so that they won't ever move without me taking the action to do so.
Last edited by blokkemblokkem; Feb 21, 2024 @ 9:22am
TeenSpirit Feb 21, 2024 @ 12:20pm 
It's not about exp or money, it's about IDLE play or active play, because in IDLE you can get full bag of garbage, and lose legendary item when it finally show up
blokkemblokkem Feb 21, 2024 @ 1:03pm 
Originally posted by TeenSpirit:
It's not about exp or money, it's about IDLE play or active play, because in IDLE you can get full bag of garbage, and lose legendary item when it finally show up

It sounds like you already knew the answer then. All I did was offer a theory based on my experiences in the game. Besides, the things expressed thus far are not mutually exclusive--it can be both: active vs. idle & money vs. exp (or some other intentional design based on cost/benefit).
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