The Legend of Heroes: Trails in the Sky SC

The Legend of Heroes: Trails in the Sky SC

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Pandemonium Nov 16, 2015 @ 6:49pm
Does Agate get anything as amazing as Zane's Thunder God Kick?
It appears that Thunder God Kick does a hit for every enemy being hit. So if there are three enemies in the AoE, then all three will receive three full hits. Amazing damage, just amazing. Si far my Agate hasn't learned anything new yet and seems much less viable. Will he? At what level?
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Showing 1-15 of 77 comments
Adunsavior Nov 16, 2015 @ 7:14pm 
Agate will not learn new AOE moves. The last move he learns is Dragon Dive.

I think Dragon Dive is the better move, since Agate can just wild rage for CP, the CP cost doesn't matter. Zane on the other hand runs into CP problmes.
Ghaleon Nov 16, 2015 @ 9:52pm 
thunder god kick is supposed to get a hit for every enemy being hit? The way I see it is that it hits 3 times per enemy if it hits multiple enemies, or 1 if it hits 1.. so if you hit 2, it hits each 3 times.. if you hit 5, it hits each 3 times.
RegalStar Nov 17, 2015 @ 12:54am 
It hits each enemy the same number as times as the number of enemies it affects.

It's a bug by the way. Not supposed to do that.
myhr2 Nov 17, 2015 @ 4:04am 
Both Agate and Zane have their uses. Agate can fill his CP with Wild Rage, so you really don't need Gladiator items on him, which means you can stack two Tiger Hearts. Also, he has a ranged Impede. Zane learns Thunder God Kick after a while, whereas Agate has all his moves at the start of the game. Finally, for physical attackers, it's much more optimal to slot Attack quartz than Defense ones (not that you have to slot Defense on Zane, but that's two earth-only slots that have to be filled with "meh" quartz otherwise). Not saying Zane is useless, far from that, but Agate can also be really efficient.
HunterRassius Nov 17, 2015 @ 11:01am 
Originally posted by RegalStar:
It hits each enemy the same number as times as the number of enemies it affects.

It's a bug by the way. Not supposed to do that.

You've got to be kidding me that was one of Zane's few saving graces >.<.
Adunsavior Nov 17, 2015 @ 11:13am 
Originally posted by HunterRassius:
Originally posted by RegalStar:
It hits each enemy the same number as times as the number of enemies it affects.

It's a bug by the way. Not supposed to do that.

You've got to be kidding me that was one of Zane's few saving graces >.<.

Zane is abeast when fighting bosses. I actually stack a lot of defensive items on him, and as a result, Walter attacks him for 0 damage.

In the last Walter fight, I had the rest of my team clear out the adds, speard out to three corners of the map, only self-heal if Walter decided to look at their direction, finally sending Zane 1 on 1 against Walter. Zane pretty much wiped the floor with Walter.
HunterRassius Nov 17, 2015 @ 11:42am 
Zane's True Distend does a lot less "work" on Hard and above. Still helps mind you but doesn't really put him in range of being way more awesome than some other character you can bring (like Kevin! or Kloe! or Agate!). Next, his buffs can be overwritten by your AoE buffs which is obviously really bad. Lastly, it takes Zane a turn of buffing for him to equal damage to Josh's *regular hits* not dual strike mind you.. his average attack. True Composure eventually loses all it's value to food items which are faster anyways and don't take cp. Smite never seems to lvl up and is only a 50% confuse proc and his best s-craft isn't even as good as either Josh's or Agate's for that matter.

So yea I don't find him all that great in most scenarios.
Last edited by HunterRassius; Nov 17, 2015 @ 12:01pm
RegalStar Nov 17, 2015 @ 2:43pm 
If True Distend is only raising Zane's normal attack to Joshua's level for you then you must have underdeveloped him for some reason. Zane's STR is quite a bit higher than Joshua's, and True Distend is a whooping 60% buff. Granted, it only works on raw value without equipment (that's the reason why Tita's such a wrecking ball of mass destruction in the 3rd, actually), but given Trail's ATK-DEF formula, that 60% buff is VERY significant, especially on bosses who tend to have high DEF. It's not going to catch up to Joshua's buffed dual strike (in fact it's pretty unfair to compare anything physical to Joshua's dual strike since he's the only guy that has a skill with a multiplier effect instead of a flat damage bonus), but it's easily going to exceed what Joshua's normal attack is capable of doing.

The only reason why I can think of that causes Zane to do less is if you stick a defense quartz on him. Don't do that. You will hardly get hit in random battles and in boss battles the 15% defense boost is not large, especially since I don't think quartz boost factor in buffs either.
rzhao01 Nov 17, 2015 @ 5:11pm 
How is Joshua's dual strike calculated? I thought it was just the same as 2 normal attacks.
RegalStar Nov 17, 2015 @ 5:44pm 
It's pretty much just two normal attacks, except each strike has a flat penalty of like 65 damage, and the whole attack has a delay of 25 instead of 30.
Nonexistinghero Nov 18, 2015 @ 5:29am 
Originally posted by Ghaleon:
thunder god kick is supposed to get a hit for every enemy being hit? The way I see it is that it hits 3 times per enemy if it hits multiple enemies, or 1 if it hits 1.. so if you hit 2, it hits each 3 times.. if you hit 5, it hits each 3 times.

No, if you 'target' 5 enemies, it hits them all 5 times. The reason I say 'target', is because you will get a hit for every enemy you target whether you miss or not.
LongTimeNoSiege Nov 18, 2015 @ 5:44am 
Originally posted by HunterRassius:
Zane's True Distend does a lot less "work" on Hard and above. Still helps mind you but doesn't really put him in range of being way more awesome than some other character you can bring (like Kevin! or Kloe! or Agate!). Next, his buffs can be overwritten by your AoE buffs which is obviously really bad. Lastly, it takes Zane a turn of buffing for him to equal damage to Josh's *regular hits* not dual strike mind you.. his average attack. True Composure eventually loses all it's value to food items which are faster anyways and don't take cp. Smite never seems to lvl up and is only a 50% confuse proc and his best s-craft isn't even as good as either Josh's or Agate's for that matter.

So yea I don't find him all that great in most scenarios.
Kloze is only good very early in the game when Kevin isn't available for the few fights you need a panic button for (the only fight I recall absolutely NEEDING her for is the Penguin in Chapter 2, other than that I kept her out of my party whenever it let me if I wasn't fighting Biblanc). Outside her S-craft everything about her is pretty bad (and her S-craft doesn't compare to Grail Sphere). Olivier is a better choice early in the game and Kevin is better later in the game.
DPB Nov 18, 2015 @ 6:09am 
Originally posted by LongTimeNoSiege:
Kloze is only good very early in the game when Kevin isn't available for the few fights you need a panic button for (the only fight I recall absolutely NEEDING her for is the Penguin in Chapter 2, other than that I kept her out of my party whenever it let me if I wasn't fighting Biblanc). Outside her S-craft everything about her is pretty bad (and her S-craft doesn't compare to Grail Sphere). Olivier is a better choice early in the game and Kevin is better later in the game.

That's a lot female-only equipment that gives huge bonuses to arts though, which puts her maximum damage much higher than Kevin or Olivier.
Last edited by DPB; Nov 18, 2015 @ 6:14am
Nonexistinghero Nov 18, 2015 @ 6:46am 
Yeah, I'm in CH9 right now and with 1100+ ATS, she's doing 2500-3000 damage with her spells on most regular enemies. And still over 2000 on most bosses. And with Death Scream she can hit every enemy on the screen for 2500+ damage.
Ryuseki Nov 18, 2015 @ 9:51am 
Originally posted by LongTimeNoSiege:
Originally posted by HunterRassius:
Zane's True Distend does a lot less "work" on Hard and above. Still helps mind you but doesn't really put him in range of being way more awesome than some other character you can bring (like Kevin! or Kloe! or Agate!). Next, his buffs can be overwritten by your AoE buffs which is obviously really bad. Lastly, it takes Zane a turn of buffing for him to equal damage to Josh's *regular hits* not dual strike mind you.. his average attack. True Composure eventually loses all it's value to food items which are faster anyways and don't take cp. Smite never seems to lvl up and is only a 50% confuse proc and his best s-craft isn't even as good as either Josh's or Agate's for that matter.

So yea I don't find him all that great in most scenarios.
Kloze is only good very early in the game when Kevin isn't available for the few fights you need a panic button for (the only fight I recall absolutely NEEDING her for is the Penguin in Chapter 2, other than that I kept her out of my party whenever it let me if I wasn't fighting Biblanc). Outside her S-craft everything about her is pretty bad (and her S-craft doesn't compare to Grail Sphere). Olivier is a better choice early in the game and Kevin is better later in the game.


She has the highest ATS in the game with all the correct equipment.....how the hell do you not know this. Best caster ever.
Last edited by Ryuseki; Nov 18, 2015 @ 9:52am
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Date Posted: Nov 16, 2015 @ 6:49pm
Posts: 77