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Thank you for linking to my walkthrough. I knew the Gilbert battle was going to be tricky (I didn't get the full BP the first time I played), which is why I prioritized writing the strategy part.
Other ideas to consider (not sure how valid it is on Hard/Nightmare mode though) include
- spamming Titan Roar (I tried this myself but it didn't work out so well for me, which is why I didn't include it -- if anyone can get this idea to work, feel free to share the details or, better yet, upload it to YouTube)
- equipping a "Death Blade 2" quartz (sorry, haven't bought the game yet, so I have to rely on translating from Chinese) to insta-kill one of the Jaegers. At least that will help with the odds a bit
One idea to improve on the throwing food strategy would be to adjust Estelle's starting battle position. If you're lucky, that might help line up the Jaegers ....
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Edit: can I confirm which food you're throwing at the Jaegers? On the airship, if you do a bit of treasure hunting, you will find an attacking food item "Fainting Meatballs" (昏厥肉丸子) (900 STR). My walkthrough suggested at the end of Chapter 5 to load up on the necessary ingredients to cook a small arsenal of these to throw ....
I was using Fainting Meatballs (I think that's what they're called in English too, can't remember). And yeah, I made enough that I could use them every turn. The issue I had with them on Hard Mode is that they just weren't dealing enough damage in time. Barring an S-Break I couldn't take any of them down in less than 3 hits (including food) and while fainting meatball was great at getting an enemy out of the fight due to fainting, I just couldn't kill them fast enough, as I could never get more than 2 in a line. Surprise Cookie was sometimes preferable, as its area effect sometimes got me two targets when Meatball's line effect would only get me one, but it still ran into the same issue, the fight would automatically end and I'd have a couple stragglers holding on to life.
Titanic Roar and Death Roar I had a different issue with. I think that's a good plan, where you simply damage the Jaegers out by magic-ing the whole screen, but I could never get two casts out uninterrupted. The Jaegers do too much damage on hard, I was dead too quickly, even with a defensive setup. Typically I would barely get one cast out, then be killed and have my puppet activate. Then I would be killed before getting a second cast. Plus, on hard I think it's going to take three casts to wipe the screen if that's the only damage source. The only way I could progress the fight is if my first spell removed at least two Jaegers from the fight (hence Silver Thorn's confusion, which can actually potentially remove three in the first turn, including Gilbert). Then I just let them do the damage for me and focus on using status effects to remove guys from the fight. Food can potentially be helpful here, but it really depends on how the Jaegers are damaging each other.
"Death Blade" quartz I think is called "Deathblow" quartz. I think they're immune to deathblow though, since I tried Death Roar a dozen times and it never activated. I can't say that for sure though. Although, if they're not immune to it then Deathblow 2 quartz has a 100% kill rate and Estelle's Hurricane attack could potentially kill 3 in the first turn... hmm... something for me to check on...
Now for someone to talk about this fight on Nightmare!
- Make sure you have titanic roar (earth magic)
- equip emergency puppet (you can get it by the lake earlier - fish with a eal bait)
Everybody's dead in 2 round
Works almost consistently - I just did it 3 time in a row
If one survive - S break
You cast Silver Thorn on them and then watch the Jaegers one-shot each other.
When they follow Estelle around they line up for the comet to hit multiples, the cookies all hit multiples/lines, and the Titanic Roar can drop the health on most of them while you're far away and not taking much damage.
No it isn't, you can't equip two of the same type of quartz... deathblow 2 is in the same category as all the ones that have a chance on hit to inflict a status, so not only can you only have one, you can't even stack it with DB1
Kill Gilbert at the start with one 200 CP craft. The rest will get your CP back up.
This wouldn't have worked without Emergency puppet though