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http://i.imgur.com/jIQNVqI.jpg
Sara, obviously.
It's odd that the English version would seem to have a limit of 140.
I wonder if they ported some code from 3rd or something. I'll have to look into it deeper, still.
As well as making sure it's not something like turn effect having an effect on the limit.
If it's an accidental change it would be better to keep it as-is.
No complaints if it's just a bug or accidental change if it doesn't make it over (or even if it's not possible to bring it over), but well... a higher sepith cap would be nice to have.
The chapter 3 end boss (The Orgueille) gives 80 fire sepith instead of 40. And someone else claims that the shining poms in chapter 3 give 50 sepith of each type, compared to 25 in the PC version. I'm assuming that this probably extends to every enemy in the game.
I asked for some pictures to see if it really is the case, but I have almost no doubt in my mind that it is. I'll post the screens here when I get them.
http://i.imgur.com/965GY57.jpg
http://imgur.com/a/btN47
Besides that, I do think the cap of 70 is rather low and I've had a hard time gaining specific types of sepith in early chapters. And perhaps Falcom thought that as well. I could believe just raising the cap to 140 could've been accidental or caused by a bug, but every boss and enemy giving double the amount of sepith (and it being listed as such in their monster book entries) really can't be an accident.
I don't know if anything can or will be done with it. That's up to Xseed and they seemed to be unaware of these differences.