The Legend of Heroes: Trails in the Sky SC

The Legend of Heroes: Trails in the Sky SC

Does anybody know if there's a way to rip files out of the game? [SOLVED]
Is there a tool avaible somewhere to unpack to .dat files?
Legutóbb szerkesztette: Vess; 2015. nov. 7., 12:14
< >
110/10 megjegyzés mutatása
Vess eredeti hozzászólása:
Is there a tool avaible somewhere to unpack to .dat files?
search for "falcnvrt" can do almost all falcom games, if you just want the music though its in the BGM folder.

edit: well if you can't find it http://www.pokanchan.jp/dokuwiki/software/falcnvrt/start (use google translate jp>en)
Legutóbb szerkesztette: nonamen; 2015. nov. 2., 7:53
nonamen eredeti hozzászólása:
Vess eredeti hozzászólása:
Is there a tool avaible somewhere to unpack to .dat files?
search for "falcnvrt" can do almost all falcom games, if you just want the music though its in the BGM folder.

edit: well if you can't find it http://www.pokanchan.jp/dokuwiki/software/falcnvrt/start (use google translate jp>en)

Thank you so much! I've been looking around for hours and I ended up getting a headache (Not sure how, haha).
It can extract psp iso too, by the way you planning on doing something cool with it?
Yeah, I'm working on a 2.5D DX12 renderer and I thought it would be nice to experiment with Trails models and sprites. I already figured out how to extract the sprites and textures with another tool, but the models are giving me a hard time. However, they seem to be your average DirectX .X files, so I might be able to reverse engineer them using the DX9 SDK. I'll make a tool for those if I ever figure it out.
Legutóbb szerkesztette: Vess; 2015. nov. 2., 9:22
Vess eredeti hozzászólása:
Yeah, I'm working on a 2.5D DX12 renderer and I thought it would be nice to experiment with Trails models and sprites. I already figured out how to extract the sprites and textures with another tool, but the models are giving me a hard time. However, they seem to be your average DirectX .X files, so I might be able to reverse engineer them using the DX9 SDK. I'll make a tool for those if I ever figure it out.
Wish I have more time right now, kind of want to make a 3D model of Arseille and Glorious for some time now.
After 3 days, I figured it out. I'm now going to make a tool to extract the vertices from the models.
Vess eredeti hozzászólása:
After 3 days, I figured it out. I'm now going to make a tool to extract the vertices from the models.
pretty nice, upload pics when you finish it (if its fine) hahaha
I'll send you screenshots ASAP. I don't think I would ever have been able to access those 3D models in the first place without you, so thanks a lot!
Don't mention it, I happened to stumble uppon that program while trying to grab the resources a while back.
Since I wasn't done with the tool, I tried to create a .obj file manually and it gave me this: http://imgur.com/tgyO5f4 http://imgur.com/HKKxsMO I think I failed to properly transcribe the vertices because one of them is not where it should be. Also, this is supposed to be a door from the Zeiss containers. I'll try to apply textures to it and if it works, I'll be sure that I got the format right.
Legutóbb szerkesztette: Vess; 2015. nov. 7., 5:11
< >
110/10 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2015. nov. 2., 6:31
Hozzászólások: 10