The Legend of Heroes: Trails in the Sky SC

The Legend of Heroes: Trails in the Sky SC

View Stats:
Wyrtt Dec 5, 2015 @ 10:52pm
How to survive on hard?
Curently im figtting Jaeger and i cant win.
Like all bosses before him he hits for 1300-1400 hp while tear heals only for 1000. And lets not forget his ability to move twice.
How exactly im supposed to deal 9k dmg before he win attrition war? Hard in first game was really easy but here I dies from 2 hits.
I wold really love if someone spells to me what to do action by action.
all faq made on normal difficulty so they are useless.
< >
Showing 1-15 of 61 comments
Walke_893 Dec 5, 2015 @ 11:27pm 
Here is a previous thread on hard mode with useful tips and strategies as well as a video for the final Jaeger.

http://steamcommunity.com/app/251290/discussions/0/490125103620788139/#p1

May I ask what your level and orbment setups are?
Terra Dec 5, 2015 @ 11:28pm 
Prologue is straight up the hardest part of the game until the final chapter.

The third Jaeger fight is 100% bull. It's the only fight in the entire game I actually lost until some of the final battles.
Wyrtt Dec 5, 2015 @ 11:38pm 
Originally posted by Walke_893:
Here is a previous thread on hard mode with useful tips and strategies as well as a video for the final Jaeger.

http://steamcommunity.com/app/251290/discussions/0/490125103620788139/#p1

May I ask what your level and orbment setups are?
40 lvl
http://steamcommunity.com/sharedfiles/filedetails/?id=569882602
http://steamcommunity.com/sharedfiles/filedetails/?id=569882556
i dont use dark matter because it will drain my ep after 2-3 uses and deals 600-700 dmg max.
Estelles is a healer due to easier setup of time and water spells.. Other girl has serious limitation with her wind slots.
Arvelon Dec 5, 2015 @ 11:51pm 
Dark matter is useless in this fight, yes. Any 10ep-art is better.
Anelace got AT delay craft. Use it to get more turns.
For full tactics read that hard-mode thread above.
Wyrtt Dec 6, 2015 @ 12:03am 
Originally posted by Arvelon:
Dark matter is useless in this fight, yes. Any 10ep-art is better.
Anelace got AT delay craft. Use it to get more turns.
For full tactics read that hard-mode thread above.
i read it and it still doesnt explain how to deal with his high dmg. I cant heal more than 1k hp while he can deal more than 1k.
Walke_893 Dec 6, 2015 @ 12:06am 
Would I be right to assume that you don't have a carry over bonus from FC?

Anyway, a couple of things that you could do. First is to level up to 41/42. Though it may not seem like much, a couple of extra levels do help reduce the amount of damage you will take when he is unbuffed. Since a lot of players also found that level 42/43 was what they needed to beat the prologue it might be a wise time investment.

Secondly, you may also wish to get a second action 1 quartz for Anelace. Though it is also a grind, speed is a very important stat for higher difficulties. I believe the Jaeger has around 32-36 speed on hard and at level 40 with an action quartz you only get 18. This means that he would get on average 2 turns, 1 for each of your characters. That is also not taking into account his speed buff.

I'll be writing more in a bit but first I need to do some data collection.

Edit: Just as a side note, the general idea in regards to healing is not to think of it as healing a larger number than he can deal damage, but to heal so that you can survive the next attack. It's in essence a test of your resource management skills.
Last edited by Walke_893; Dec 6, 2015 @ 12:10am
Wyrtt Dec 6, 2015 @ 12:09am 
Originally posted by Walke_893:
Would I be right to assume that you don't have a carry over bonus from FC?

Anyway, a couple of things that you could do. First is to level up to 41/42. Though it may not seem like much, a couple of extra levels do help reduce the amount of damage you will take when he is unbuffed. Since a lot of players also found that level 42/43 was what they needed to beat the prologue it might be a wise time investment.

Secondly, you may also wish to get a second action 1 quartz for Anelace. Though it is also a grind, speed is a very important stat for higher difficulties. I believe the Jaeger has around 32-36 speed on hard and at level 40 with an action quartz you only get 18. This means that he would get on average 2 turns, 1 for each of your characters. That is also not taking into account his speed buff.

I'll be writing more in a bit but first I need to do some data collection.
I used save from 1st game but i didnt see what it does. Well my Estelle lvl was same from first game but apart from that i saw nothing.
In first game lvl were quite useless as eq and quartz were more important. But i might just grind few levels as you said. It sucks that i cant cook.
Last edited by Wyrtt; Dec 6, 2015 @ 12:10am
Walke_893 Dec 6, 2015 @ 12:13am 
The reason I ask if you have a transfer, is because you get certain items depending on your BP you carry over. In particular I would like to know if you have the item called emergency puppet.

This accesory revives you on death and fully restores HP, CP, EP to max. You should also have an item called proxy puppet from the sewers which revives you to full HP upon death. They are very useful in this fight.
Last edited by Walke_893; Dec 6, 2015 @ 12:14am
Arvelon Dec 6, 2015 @ 12:25am 
You don't need emergency puppet on hard to win this fight.
But you need healing items and EP charges.
Second action 1 is a good thing too.
As for healing - with Anelace's AT delay, sometimes you got time to cast tear/la tear 2 times.
Sometimes you just cast healing spells with both characters.
And sometimes you just use one of your 2k healing items.
If he double-charges one of your characters, don't ragequit, resurrect her first.
Wyrtt Dec 6, 2015 @ 12:25am 
Originally posted by Walke_893:
The reason I ask if you have a transfer, is because you get certain items depending on your BP you carry over. In particular I would like to know if you have the item called emergency puppet.

This accesory revives you on death and fully restores HP, CP, EP to max. You should also have an item called proxy puppet from the sewers which revives you to full HP upon death. They are very useful in this fight.
yes i have them. I thought its just a gift. Well they will make it easier for few turns. I will try combine grinding with them and post result later.
Last edited by Wyrtt; Dec 6, 2015 @ 12:26am
HunterRassius Dec 6, 2015 @ 12:38am 
First off, you're unaware of your actual resources when you believe you can't heal for over 1k. You should've picked up 5 Teara Balms from the Jaeger tent in the forest. These are pretty necessary for this fight so if you blew them on a joke battle well... Second, La Tear does not heal for 1k. I'll let that second statement sink in a bit.

As for setup, aside from lvls there's the issue of Anelace having slotted a fairly useless earth quartz in her orbment. Defense gems are good for Earth Guard/Earth Wall neither of which you have access to so instead i'd slot an Action 1 there. Action quartz along with the speed stat are the single most important quartz (and stat) you can make for ANY party member you have. That includes Anelace. Lastly, you have Hit 1 slotted in. While it is nice to get an additional 5 Dex for added Anelace accuracy it also guts the 1 Agi you get from the Evade gem. Agi is super important. Even moreso, when you're eating hits that can slap you for 1.5k damage. If Spear Jaeger misses even once during the fight the Evade 1 gem has more than paid for itself. It cannot do this if you have Hit 1 slotted. Unless you're having serious issues with Anelace landing her crafts I would not have Hit 1 slotted.

Anelace should be spamming Fallen Leaves. Spear Jaeger might be super fast but if you're gutting his actions by AT Delaying him down it suddenly becomes a lot easier to continue to survive.

I really probably should add a Hard mode addition to this particular boss in that thread of mine...
Last edited by HunterRassius; Dec 6, 2015 @ 1:36am
Walke_893 Dec 6, 2015 @ 12:43am 
Just a note on the proxy puppet, when it full revives you, whatever CP and EP you have on death is retained when you survive. This is a good way to preserve a 200 CP bonus if you need it at a later time.

This is something from Raz's Nightmare guide that will also help:

Positioning: Set your characters 1 row down from the top of the tactics grid and 1 square away from the horizontal edge. This is the furthest you can position from Kurt to not "proc" his ranged attack on you. Kurt will run up to you in his 1st or 2nd turn or so. Enjoy that one free turn you get...

And the link:
http://steamcommunity.com/app/251290/discussions/0/485622866438759464/

I believe this position is within the 14 spaces from the boss' starting position. If you are outside this range then he will use his long range attack. The link may not provide hard mode relevant data but it does give a good overview on what the boss can do. Damage numbers are generally lower for hard.

Edit: Ninja'd by Anton.
Last edited by Walke_893; Dec 6, 2015 @ 12:44am
Wyrtt Dec 6, 2015 @ 1:37am 
Originally posted by Walke_893:
Just a note on the proxy puppet, when it full revives you, whatever CP and EP you have on death is retained when you survive. This is a good way to preserve a 200 CP bonus if you need it at a later time.

This is something from Raz's Nightmare guide that will also help:

Positioning: Set your characters 1 row down from the top of the tactics grid and 1 square away from the horizontal edge. This is the furthest you can position from Kurt to not "proc" his ranged attack on you. Kurt will run up to you in his 1st or 2nd turn or so. Enjoy that one free turn you get...

And the link:
http://steamcommunity.com/app/251290/discussions/0/485622866438759464/

I believe this position is within the 14 spaces from the boss' starting position. If you are outside this range then he will use his long range attack. The link may not provide hard mode relevant data but it does give a good overview on what the boss can do. Damage numbers are generally lower for hard.

Edit: Ninja'd by Anton.
not kurt. Jaegar 3rd boss
Wyrtt Dec 6, 2015 @ 1:38am 
Originally posted by HunterRassius:
First off, you're unaware of your actual resources when you believe you can't heal for over 1k. You should've picked up 5 Teara Balms from the Jaeger tent in the forest. These are pretty necessary for this fight so if you blew them on a joke battle well... Second, La Tear does not heal for 1k. I'll let that second statement sink in a bit.

A

I really probably should add a Hard mode addition to this particular boss in that thread of mine...
probalby 1st game syndrom. In that game balms were useless. Stronges healed you for 1k most. Yeah. Few 2k balms will make this fight easier.
Arvelon Dec 6, 2015 @ 2:02am 
Originally posted by Wyrtt:
not kurt. Jaegar 3rd boss
He... misprinted. Yeah, misprinted.
Still, pay attention to his advice. It works.
The most frustrating part of fight is where he starts to heal. So, bring at least 3-5 EP charges with you.
< >
Showing 1-15 of 61 comments
Per page: 1530 50

Date Posted: Dec 5, 2015 @ 10:52pm
Posts: 61