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- physical attacker with support Arts. Equip her with two Tiger Hearts, and she'll have quite decent attack, awesome defense, and can still bring a lot of support Arts due to her orbment, with enough EP to actually use them. You want to try avoiding equiping Defense quartz in that set-up, or it'll ruin her attack.
- physical attacker. Tiger Heart + a CP-generating accessory. Wheel of Time is one of the strongest mono-target S-Craft in the whole game, it can really help to get rid of troublesome ennemies in Boss Fights right away, and is awesome afterwards to just...kill the Boss. ^^ Also, her interrupt craft is Aoe and deals subsential amounts of damage. Again, skip Defense quartz.
- support caster. I had very good results with her as a support/heal, because she's quite resilient, with good HP and Defense, and again, enough EP to spam Arts. Her Magic attack isn't very good, but you can improve it with minimal effort, and since she's resilient you can actually sacrifice her magic defense with a high Mind Quartz (not that usual casters suffer that much either, but, hey, less HP...) Earth+Water+Wind quartz and you have a very very resilient healer. Equip Impede quartz over the magic defense one for Wind elements.
For Example i had Kloe/Kevin with me during the final Dungeon, so i used her as a Bruiser/semi-support Hybrid
http://imgur.com/a/Abr5X
At the centre slot I use EP Cut 5 for its vital use in combat and extra high elemental value.
For Line 1 I use Mind 5, HP 5, and Impede 5/Evade 5. This gives her every healing spell with exception of revives. Basically you can make her a competent white mage with average ATS and potentially decent STR to boot. ADF isn't terribly concerning to me if you know what you're doing against the final bosses when they try to cast.
I opt for her as a tanky support mage, so my Line 2 is typically Cast 2, Defence 5 and EP 5, but the only important Art this really offers is Earth Wall and maybe some Time Arts. Otherwise, it's pretty free range and could be swapped out for maybe Attack 5, Action 5, etc.
Granted, I screwed up getting 2 ultimate weapons (I only got the one for Joshua and didn't feel like re-doing most of the last chapter to get the second one). But without them, you pretty much have to optimize for damage or you won't do any.
On higher difficulties, she's not capable of putting out damage outside of stuff like Wheel of Time abuse, so it's better to take advantage of her versatile orbment to slot in buffs and such and have her act as a support unit for Agate/Olivier/Whoever else you want to use.
Ahahahaha.
Sorry, but no.
Primary damaging caster. With Ingenuity.
Completed game on hard, not completed on nightmare yet, because of cold steel.
Use specialization. All on STR, or all on ATS, if you want damage.
You can get +200 ATS, +15 SPD (or +10?) + immunity set of items, in case of offencive caster. Add mind 5, ingenuity, EP cut 5, action 5, cast 2, defence 5 for boss battles and wood gem or absorb.