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Long story short, I recommend playing the game on the same difficulty as FC. Just don't be discouraged if you struggle early.
In other words, same as the guy above me. I disagree with the statement that SC normal is equal to FC hard. If you enjoyed FC hard on a first playthrough, SC normal will be too easy.
If you completed FC with perfect BP, you'll get a goodie bag at the start. It's all replaceable items, but you'll definitely want it on Hard because it includes a quartz that gives you early access to Earth Guard, and the first boss will probably hit harder than you can heal.
Worst case, there's a shining pom before you fight the second boss. It's basically mandatory to farm on Nightmare :P
I walked in assuming it'd be similar to FC difficulty, so no grinding, skipped half the enemies I came across and went in with little to no items prepared. Sigh, time to take it slow.
Edit: Decided to try something since the boss jaeger likes to use knockbacks pretty liberally.
Setup that worked for me on Hard:
Estelle (Lv 40): Mind 1, Cast 1, Attack 1, Luck, Heaven's Eye, Glove Gear, Proxy Puppet
Anelace (Lv 40): HP 1
Both characters have their equipment from the chests.
Used Consumables: Celestial Balm + Tear Balms + Teara Balms + the proxy puppet + the surprise cookie
Tactics (this is the part that I think made a huge difference): I put Estelle and Anelace in the opposite back (furthest from the enemy) corners for their starting position - with Estelle being 1 square forward from the corner (forward being towards the jaeger starting position). When the "jaeger" attacks either character with the knockback (which he uses pretty liberally it seemed), they get knocked even further apart. He then is forced to spend turns running between the two characters (hopefully on a diagonal, thus making him take 2 turns to go from melee range to melee range) to use his melee attacks (and he does tend to switch with a fair amount of frequency). With some good RNG (I got hit by a double ranged attack on Estelle that I survived due to the Proxy Puppet), he shouldn't be able to kill anyone (I hope). Whittle him down to ~1400 with arts and the cookie then use both S-breaks to finish.
Tbf I did say i'd add a Hard version of that particular fight as it doesn't require the absurd amount of preparation it does for the Nightmare variant and you can fight it more "normally".
@Blood
...And here I was wondering why you'd suddenly popped into the thread. It seems I misunderstood your intentions. There is no "leisure mode" for NG Nightmare SC Prologue and it's certainly no Cold Steel series. You'd gotten yourself into a bit of trouble on Hard due to skipping through the content you could and paid a price. While I appreciate the sentiment that a strategy for an "oh crap" moment where you find yourself a tad underprepared would be helpful to those who find themselves in said position do you really think NG Nightmare is that... forgiving?
Well I can't be mad at my new toy friend for trying to help. It's like finding a lost puppy in the middle of a war zone.
Thankfully you can actually get a bit "ahead" on Hard because the spd difference isn't so... disparate. It's certainly a sound basis to come from. Now i'm a little curious myself at the "best" path to take in this regard. I'll have to answer that after I finish up with my The 3rd thread however.
Then I started the SC also on Hard, and also had to use the Retry button a lot to get through the first few hours.
I wouldn't say SC "a more difficult game" than FC, given that both games have tons of brokenly-OP enemies on Hard mode.
People who say SC is "more difficult" are probably just saying that because the start of FC is easy on Hard, and the start of SC is not easy on Hard. But I don't think that's a good measure of comparison.
Better to compare both games on the whole in which case, neither is balanced properly on Hard, and both are vastly unfair to the player. The enemies win solely because they are OP, but never because they out-played the player with solid strategy & tactics.
However, I am not sure why many comments are making a big deal of SC being too hard, given that the Retry option allows that problem to be bypassed via making the enemies weaker each time (albeit it's a time-consuming pain to have to lose so often in order to weaken them).
SC's prologue is hard largely because you have limited resources and only a small subset of equipment and quartz available.
It is actually true that the higher difficulties aren't balanced well, they were not part of the original games design, but added in later to the PSP ports and just give stat boosts to enemies.
@Dragon: You should be careful what you ask for. I shudder to think of the whining that would occur on message boards if these games had weaker opponents but really good AI. It is much easier psychologically to excuse a loss with unfair enemy stats than if you get beaten by superior tactics.
I'm not sure how you came to that conclusion. Have you ever tried Boss Rush in a Ys game? Falcom is no stranger to making fights more difficult in their "balanced" state.