Dominions 6

Dominions 6

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Showing 16-30 of 45 comments
Demonsthenes Dec 3, 2024 @ 11:34am 
Yeah I'd sorta assumed those other pretenders already had immortality priced in, especially the Master Lich, who doesn't get other major special abilities.
NamelessDefault Dec 3, 2024 @ 11:55am 
Hey can we get a fix for bug reform to stop ignoring a units immortality if a bug soul vessel doesnt have the immortal trait (editted out thru mods to stop giving immortality to all units with this trait..)
Draken Dec 3, 2024 @ 12:04pm 
Originally posted by NamelessDefault:
Hey can we get a fix for bug reform to stop ignoring a units immortality if a bug soul vessel doesnt have the immortal trait (editted out thru mods to stop giving immortality to all units with this trait..)

I don't exactly understand what you are talking about, but I am pretty sure immortality only works if the unit is killed while having the immortal trait. If you transform into a non immortal unit, the immortality also goes away. So if you remove the immortal trait from a unit, it will always stay dead when killed.

It's actually a valid way to kill an immortal. For example if you have a living immortal and hit them with the Curse of the Frog Prince and then kill the frog, they also don't come back.
Andkat Dec 3, 2024 @ 12:11pm 
Yeah the autocalc change to immortal is i feel quite bad and the price change would have been better as being all d2d (direct to demilich). in general autocalc needs to be looked at because it appreciably sometimes massively overprices most of the pretenders in the game already, I don't think it works well for complex chassis without having scaling functions for some stats and interaction terms as added weightings (demilich e.g. was heavily about its internal synergies which are not captured by flat values per trait). Spitballing arbitrary pricing would work better, in large part.
Last edited by Andkat; Dec 3, 2024 @ 12:26pm
Mr. White Dec 3, 2024 @ 12:16pm 
It’s depressing to see what happened to Vampire Queen. Demilich had it coming, She was bad before.
Last edited by Mr. White; Dec 3, 2024 @ 4:17pm
NamelessDefault Dec 3, 2024 @ 12:25pm 
Originally posted by Draken:
Originally posted by NamelessDefault:
Hey can we get a fix for bug reform to stop ignoring a units immortality if a bug soul vessel doesnt have the immortal trait (editted out thru mods to stop giving immortality to all units with this trait..)

I don't exactly understand what you are talking about, but I am pretty sure immortality only works if the unit is killed while having the immortal trait. If you transform into a non immortal unit, the immortality also goes away. So if you remove the immortal trait from a unit, it will always stay dead when killed.

It's actually a valid way to kill an immortal. For example if you have a living immortal and hit them with the Curse of the Frog Prince and then kill the frog, they also don't come back.
repost from bug reports:
Further example:
Unit 1 = Worm mage (Immortal mage that has BOTH IMMORTALITY and BUG REFORM)
Unit 2 = Bug Cloud (Unit that upon death becomes swarm of bugs and can reform. ONLY HAS BUG REFORM)

If i give bug reform to Unit 2 it will acquire immortality even if it did not have it before (Thru the bug soul vessel) Now if i edit the bug soul vessel monster and remove its Immortality trait Unit 1 will no longer be able to benefit from immortality and will permanently die if bug soul vessel is slain.

The reason im complaining about this is because im trying to make a modded unit that has this ability but is also not set to a specific immortality (3 month reform from bug soul vessel) or even be immortal in the first place...
Last edited by NamelessDefault; Dec 3, 2024 @ 12:25pm
Gwydion Dec 3, 2024 @ 7:19pm 
The changes to the demilich are nice, the price increase to the other immortals feel uncalled for to me. They were already generally very expensive for what you got, the price increases to them make them very hard to justify and make the worst ones solidly bad.
Hajduk Dec 4, 2024 @ 2:23pm 
What are the new spell and new unit? I haven't played Dom 6 for like 3-4 months
Bazongo Dec 4, 2024 @ 4:01pm 
Good changes thanks. Demilich and fear were boring. I think the other immortals also were boring, so not sad about them being also nerfed.
Selgeron Dec 4, 2024 @ 8:04pm 
I think they over did it on fear, I think capping it to morale loss of the number of fear is fine without also increasing the price.

Instead they increased the price to +1 NINE for fear and EIGHT for Dread AND also required a separate scale of 1 turmoil or 1 magic.

Sort of overdoing it I think. Thats 3 nerfs at once, a nerf to how it worked, a nerf to the price and an additional scale cost as well.

I doubt it will be used very often.

On top of that the demilich nerf was warranted- but I think it will still be the meta pretender.

50 more points basically means it has to lose basically 1 scale, but it is still 20 points per path (unlike 40 for master lich and lich queen, who also got the nerf) combined with it being dom 3 results in it being still very affordable.

It needs to be moved to dom 2 and make it's paths 40 each, not have 50 points added to it for immortality- OR immortality needs to be brought back to 3 turns because 1 turn immortality is ludicrous- you risk nothing just dive bombing them into people over and over again.
Demonsthenes Dec 4, 2024 @ 11:42pm 
Yeah personally I'd have kept the prices for both Dread and Fear the same and just done the (important!) fix of capping morale loss to the Fear score.

But I think it's like 50x less important than the changes they made in this release; one no longer has to plan builds around how to fight fear cavalry who subtract 10 from your morale before turn 12.
Last edited by Demonsthenes; Dec 4, 2024 @ 11:43pm
Kamiyama Dec 5, 2024 @ 3:15pm 
How exactly does the new fear mechanic work?
"Fear can now lower morale by at most the same value as the fear effect (or max 10)"

Does this mean Fear caps at 10? Can you stack Fear effects higher?

If I summon a Leviathan (fear 10) and have it attack an enemy province with a mage who casts Terror (fear 3) do the enemies get hit with Fear 13? Or does only the largest fear effect apply?

What about pretenders like the Dracolich which has more than Fear 10?
Last edited by Kamiyama; Dec 5, 2024 @ 3:15pm
Andkat Dec 5, 2024 @ 3:46pm 
To my understanding, Fear works as a sort of aura and stacking the value higher or multiple sources spreads the procs to more units. The main change is that the more common Fear (5) units, blessed, etc. can only stack their applied morale minus to -5 and only Fear 10+ sources can push to the hard cap of -10.
Kamiyama Dec 5, 2024 @ 4:07pm 
Does this still apply in Dom 6?
https://illwiki.com/dom5/fear

"Aura considerations
Despite what is claimed in the manual, the area of effect of a fear aura is hardly changed over the feasibly obtainable range of fear values. Like all other auras, it requires a value of 25 or higher to hit further than a single square from the origin, and values instead alter the expected number of squares hit per turn."

^ If this still works it might still be worthwhile to pile death magic and a fear bless onto a dracolich to get Fear 25+
Demonsthenes Dec 5, 2024 @ 4:16pm 
Death paths no longer boost Fear in Dominions 6. You get morale instead.
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Date Posted: Dec 3, 2024 @ 7:58am
Posts: 45