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EDIT: TERRAFORMING RULES AND NEEDS TO BE EXPANDED (a little)
It does not.
That being said, a spell or an event that could transform wasteland back into something inhabitable would be welcome.
Spell terraforming would be too quick and easy unless it was late stage. I really like the way scales slowly change terrain as you conquer back and forth. I also like the way it is a part of pretender choice.
You can lean even farther into this, similar to how CoE does it.
Have ash fields and shadow forests instead of wastelands for popkill transformations, have permafrost cover extreme cold territories and lava lakes run inside extremely hot caves.
Then you can have those sometimes come with new gem sites and watch players quickly turn their planets into uninhabitable mess.
Even boiling away a lake would require a lot of heat.
Raising the land out of a not deep ocean province makes more sense.
And as usual, it's a lot more difficult to destroy than to create. If you have a desert, it's a lot harder to turn that back into fertile soil. The other way around is very easy. Just look up desertification. So it makes sense that it's currently a one way street.
It also matches with Illwinters design philosophy that things get worse, but rarely better.
- A water/nature ritual that transforms the desert into plains. In the real world, desertification is reversible (although it's difficult), so powerful magic may well be capable of it. Maybe not in 1 month, but in 3-6?
- A fire ritual that drains dominion-induced swamps (if dominion of C'tis is expelled). Again, maybe not immediately, but in 3-6 months?
- An ability or ritual that allows you to pay money to peasants in an overpopulated province so that they move to a neighboring sparsely populated area. I don't know if this difficult to do with modding.
Of course, it is possible to come up with as many cool terraforming spells as you want, but regarding the problem of deserts and wetlands, these are the simplest ideas that come to mind.
If that is not a major factor in why pop kill nations get banned could you expand further what is? Or if water nations being protected from invasion by being underwater is not a major factor why water nations are banned then what is?