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Báo cáo lỗi dịch thuật
You didn't answer my question.
Also, what do you think is the mechanical purpose of music in Dominions? And why does that music change to a different track when you enter a battle? Dominions 5 didn't have that, but I'm glad it was brought back like it was in earlier titles.
If battle music is just the game telling you "hey btw, you're in a battle", we might as well just have a little *ding* sound and nothing else.
Also you seem to confuse something having a mechanical purpose and something being devoid and aesthetic contribution. While both a ding and battle music serve the same mechanical purpose they're obviously not the same.
Especially when, as you say, there's already a fatigue indicator available if you switch views.
This simple addition would improve readability of the battle at a glance.
It will also minimally impact modding as every human unit will share the same corpse sprite. I think that's an acceptable burden.
Size 1 to 10 humanoid bones for humanoid units
Size 1 to 10 monster bones for monster units and animals
Size 1 to 10 dust piles for ethereal units and maybe demons? (do they burst into flames?)
It would save a lot of work. 30 sprites versus like thousands
But they are all the same thing. A corpse is a corpse. They all raise into the same type of undead skeleton.
I guess it would be amusing if certain corpses emitted clouds or something, but that would be basically weaponizing the lack of pathfinding.
Btw, for mounted units, doesn't the commander fall off their mount once they get 100 fatigue? Maybe I imagined that...
I do think visually showing exhaustion would be a nice feature! But potentially a lot of work!
Personally, I'd like more details in the battle log, and other quality of life improvements before this change though.