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If you are not that too deep in mechanics and/or say play mostly SP games you as well may say that all elf nations are mostly stupidly the same, and not only Muspelheim is uninspiresingly same as Jotunheim but also Fomoria and Hinnom since they all have giant sacred infantry that with descent blessing can carry you out in SP and some beginners MP games also.
But that's fine, especially when the commanders and mages are so different.
EDIT: And I guess they definitely have a more interesting set of decisions than 'fire Niefelheim' would have - for example temperature scales are a little less obvious than usual since the Muspel giants would love heat early but it's pretty bad for you late game, where most nations have a very easy max heat/max cold/default decision pretty often.
Am I missing something?
They're cheaper by a little but not much different overall, but they cover a weakness that's normally an issue for Niefel, which is making war beyond your "creep" of cold (they don't use ice protection, so they come out tougher in neutral temp too)? The Muspel Jarls can't anchor your late game as easily as Niefels can, but they bring cloud trapeze raiding which is a devastating addition to the Jotunheim standard, Fire Storm out of the box, and universal sulphur haze access.
It might be amusing memery to airdrop Bane Fire Dart on enemy giants I guess.
The Muspel Jarls also start with a Fire brand out the box and does thus not need to forge a melee weapon. They also have an easier time forging early game gear for them at lvl 3 with the dragon helmet and fire plate.
I have no problem with derivative nations. If it means more nations and nations with cool differing paths or sacreds. I hope they do more of them, but I hope they would direct it to more underpresented nations, like TC.
It is phenomenally lazy.
There are so many ideas that could have been used. Look at how Dungeons and Dragons distinguishes between ice and fire giants.
Look at how Marvel treated the Norse mythological realms, the fire giants, and Surtur.
Why on earth does the realm of fire and ash have the ability to recruit ice giants at all?
It makes no sense.
Edit: Also about the accusation of there not being bigbrain stuff to do with scales play, you've really got a lot of options in practice. You can go heat to buff your jarls the same way nief goes cold, you can be neutral since you don't actually need cold for your cold jotuns and your opponents are likely to bring heat (plus jarls are tough enough that they can survive regardless), or you can go cold as a defensive measure to take advantage of mass snow move and sacrifice a bit of the power of your jarls while on defence in exchange, though again when they leave your dominion they'll stop suffering from it. Plenty of options.
😂
Those examples were cited simply as ways to distinguish Neifelheim/Niflheimr from Muspelheim/Múspellsheimr.
It's silly to combine the two. They are literally opposite of Ygdrassil from each other. Opposite ends of the spectrum.