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I’d say that the lower level summons should be at least twice as cheap per gem with more summons per ritual. Things like ogres should be maybe 20-30 per cast at a set price of gems.
You understand that if there are more good options, then you have more counterplay against "200 (MR 8!!! animals) sacred bears on turn 15" or whatever else. If everything in the game sucks then the "balance" is way more volitile and every buff has a chance of making something too strong. Also why do the even worse non sacred bears with MR 5 and worse stats need to be nerfed "for consistency" when the only consistent thing about those spells is the initial amount summoned (15 vs 15+).
Anzus are conj 7 they better be good at that research level. I really don't see why jaguars are fine but the dogs are not, the dogs have only one attack compared to the jaguars two, and prot 6 with 26-28 HP is not going to last that much longer than prot 4 and 19 HP. Barghests are conj 4 so it should be a better spell than the other two. God Brood is a new spell so i guess it has to suck! You also can't just look at gem efficiency when spells come at different research levels, with different path reqs and summon different units!
More inclined to agree with this one but: Are you sure that Contact Draconians is better than 20 Air Elementals (same research level)? Or casting storm 10 times with your Air 3s, that you have because Contact Draconians requires Air 3. Maybe they are, but it does seem like the more greedy play than keeping gems on mages to cast Storm/Summon Air Elemental.
I mostly think buffs are fine. Though one thing I would like to say is that some spells, like Revive Wights, give you units that are very good for that research level (Conjuration 3). I think it is fine if there are early research spells that are inneficient or require very high paths but give you good things for that level. For Wights in particular I would like to see the spell get (bad?) scaling making it efficient to cast, when you first research it, for high Death pretenders/disciples and no one else, or alternatively having a better version that comes later in the research tree but not at Conjuration 9 like Legion of Wights. This could be an option for stuff like Cave Crabs and Behemoths as well.
For one button press you're getting 5 mean dudes with big swords ready to annihilate a problem monster. Or to be scripted to support a couple elemental casters or whatever conj-3 start gives for your nation in the first war.
Even without the freespawn, a flying commander is worth several gems for most nations.
For Wights, I guess the Fay Footfolk do have some special requirements for summoning them, and that might argue for Wights being more expensive.
Think about each level of conjuration and all the summons that never see the light of day, and there are quite a few - gelatinous cube, ogres, animals, banes, ants, mantis, and on and on. The high level summons are a community joke, like tarrasque. The drakes are one step below pathetic given their cost, undisciplined, and single summon without expensive gear, just like scorpions. Who would dedicate mages to single summons that kinda suck, or single summons at all for that matter except for commanders?
If I am going to dedicate mages to summon instead of research or combat support then it has to be worth it!
However, there are a few that see constant use - flame jelly, flame spirit, elemental kings and queens, faery queen, lamia queens, the githyanki. Troll king, and rarely, eagles. Go figure! Those are summons that pay for themselves such as opening up cross paths or having other unique abilities that keep on giving.
Each and every summon in conjuration needs to have a use and one worth the tradeoff.
Conjuration needs to be rethought as a magic path. I suggest going back to the drawing board with this path because it really does need to be overhauled and each level given a lot of careful thought.
Also I mean, sacred status is not a small thing for a nation that naturally goes for a solid troop blessing anyway.
Still undisciplined though and too expensive. They tend to kill your own troops and oftentimes don’t really do what you would want. Except for niche use, none of the drakes make sense.
Non sacred version at that price tag would see use as early siege chaff and bait for sure. As for Rus version, they don't need that much from bless before they will start to matter in wars.
Too bad for Rus they don't get commanders that let them put undisciplined bears in formation. Sparse line attack rear flanks would be brutal given how many you can produce and how much space they take up...very hard to block a bunch of stuff gumming up the back ranks fairly quickly.
I've seen Rus players try to build bears into tanking with regen and such but I don't think it's worth. It's not that hard to hack past regen quickly through that prot. Instead sprinkle humans into their squares and kill the other stuff first IMO. Perhaps aided by the presence of hundreds of bears. I guess they could also be used similarly to Lucid's "get repelled" build, but they aren't at nearly the numbers that LA Ctis gets their undead guys :p.
And yeah I used Wyverns (a Drake) and cubes as a big part of my Lucid's tournament finals army compositions in Dominions 5; so certainly can't say they didn't get use. Cubes in particular are amazing at killing at buffed with Luck and combined with Demon Cleansing, their acid splash damage reflection will just delete Ozelotl and other demons with 0 length attacks.
The Drake spells were buffed in dominions 6 via the addition of a new Dragon Master crown at level 5 research; so if you have a G1E2 mage like the Bluecap, for example, you can be making 5 Cave Drakes per 4E cast late game (with an up front cost of 30G5E15F, so not a crap investment). So while maybe it would be better for them to be better in the early game, they seem competitive, especially with Army of Giants buffing the breath weapon attacks, and the magic damage on many of them being more often useful thanks to bless system changes.
To be concrete, I'm pretty sure Frost Drakes behind your child resistant giants or skellyspam will be a pretty good tactic on Niefel line nations.
I have tried using mantis as stealth raiders but not with much success
Kinda my point.
A lot of these summons are pretty much useless except in rare niche cases where you try real hard to make them fit into a crazy strategy mostly just for entertainment purposes to see if you can make them work, or like you said, because your fat is in the fryer already and you need stooges to soak hits knowing full well that these are trash. You are just throwing gems at a problem hoping it works in that case along with all your gold spent in recruiting as many warm (or maybe not so warm) bodies as you can because you got nothin.
A lot of these trash summons can be made more relevant simply by increasing the number you get per summon. Go ahead and slightly increase the gem cost and that’s fine. The issue is you only have so many mages and their time comes at a premium.
I like what they did with the leogryphs. You now get 20 per ritual. They totally suck, but I’ll get um if I get 20 per cast just for that alone. They’ll die like flies to poop but they do what I need them to more effectively because I can throw a lot, and hey, sometimes they do manage to kill a slinger, which is more than I can say about summoned animals.