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Your single hero (does this include Pretenders?) also strikes me as an absolutely terrible way to choose a winner for this game -giving out maybe 3pts for two best heroes on a scheme where the winner gets to the teens counting other things (provinces, dominion, population, income, artefacts ...) could be OK but making it the whole game boggles the mind.
Overall, in more casual groups having an alternative win condition, RP focus or some kind of restrictions on pvp do help a lot. You then are less likely get boggled down in the endless possibilities or get salty over diplomacy.
First, the group I play with is quite competent; translation...not easy to eliminate, particularly in 60 turns.
Second, adding a Hero/Heroes (not Pretenders, btw) combined with Thrones to determine a 'winner' is not, remotely, a terrible idea (imho) & certainly does not boggle our minds. :)
Understand, 'we' have been playing this game for over 10 years & have tried numerous ways to spice up our 60 turn games...apparently you have not & that is fine.
Again, this is just 1 of many ideas we have experimented with & many other games offer multiple ways to win, as well.
I will add; it would be nice if the categories in the Score Graph could be weighted in a way to offer other victory conditions, if desired...maybe a mod?
Btw, thank you for your critique/response.
Completely agree & thank you. :)
The current setup of "control X Throne points at the end of any turn" means the optimal strategy is to buildup and then jump on a bunch of Thrones in one turn, even if you can't hold them long-term. While this is fine, it would be nice to have other objectives that would lead to different play styles.
"Whoever controls the most Throne points at the end of Turn X" would be a variant that would allow for controlled-length games whilst still having Thrones be the focus. The game would buildup to a big bunfight at the end as everyone knows when the cutoff point comes. Ties could be decided by most provinces owned, or capitals owned, or Dom candles etc.
Previous versions of Dominions had "Victory Points" tie to nation capitals. A "Capital Thrones" mode where holding nation capitals provided Throne points would simulate that, and would mean you actually have to eliminate players to win, not just nab a few indie-defended provinces.
You could also have Accumulating Points, where you get Throne Points each turn a Throne is claimed and need to hit a certain score to win. I'm imagining a map where there is a single Throne in the centre, and you need to hold it for say 20 total turns to win, so the game becomes about pushing people out of the Throne and trying to hold it for as long as possible.
I think these modes would all be fairly simple to add and would lead to some different gameplay. More esoteric modes such as Most Powerful Hero or Turn X Arena with the winner becoming Pantokrator would be a bit more out there, but could also be fun.
You could also put in a dummy level 9 spell that doesn't do anything, but is worth 1 victory point to sort of give a 'research victory'. This is probably possible with mods- you could make the spell a ritual that when cast, creates a throne that you could claim in the province perhaps?
Interesting idea on the 'research victory'. Because our group plays 60 turn games, 'we' set research to 'Very Easy'; so that would have to be adjusted a little. :)
I, do, like incorporating all/many of the categories listed in the Score Graph as contributing to a 'score victory'; to include 'best heroes' (not Pretenders) being awarded a point or two for their performance.
Call it an MVH award, if you will. (Most Valuable Hero)
I like this mixture idea of both. Or you could do 2 points for caps 1 point for thrones or whatever. Wish the game would let you set points for both! Would make the victories less one dimensional aka throne rush...
I do miss the ability to set up King of the Hill Games.
"combined with Thrones" was completely absent from your original post.
My impression was that you were playing strictly for "best hero wins the game". Full Stop. No other points.
Thus, the most Throne pts was in play vs the most Thrones.
Also, 'All Story Events' were enabled.
We did not complete the game, but came away with the thoughts that his was fun & will be playing this way again...for now. :)