Dominions 6
Devs, please bring back Death magic to Aboleths and Mind Lords
Small complaint here, but hear me out please:
After the implementation of Glamor magic in the game, R'yleh has become one of the nations that got reworked to have this path, and i'm not complaining about this change, it certainly fits MA and LA R'yleh, due to the cthulhu thematic of dreams; I just wanted to say that in my personal opinion, EA R'yleh would be better off as a strong Death nation, mainly because otherwise there's not many ways of getting the big necrodai, which are very cool (two empowerments for a unit, even if strong, is very costly, we are talking about a difference of 50 Death gems)
My suggestion is to simply replace the Earth random paths (idk why aboleths have Earth magic, loremasters please explain this one) for Death magic in Aboleths and Mind Lords. Maybe replacing the Androdai Earth random for a Glamour one, if you want to keep the magic menu of the nation consistent, too.
Oh and btw, LA R'yleh is still a total unplayable mess, but that's another issue.
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anaris 27 febr. 2024 la 5:02 
idk why aboleths have Earth magic

Coins of Meteoric Iron, I think
Editat ultima dată de anaris; 27 febr. 2024 la 5:03
Glorf 27 febr. 2024 la 6:37 
Ea Ryleh is a difficult nation to play and I think it has gotten weaker in Dominions 6.
Postat inițial de anaris:
idk why aboleths have Earth magic

Coins of Meteoric Iron, I think

I get that, but there's a 0.00625% chance of getting E2. So it's kinda unlikely to get it natively with aboleths/mind lords anyways. No boot slots also.
anaris 27 febr. 2024 la 15:00 
isn't this thread about twiceborning off an identical D random
Editat ultima dată de anaris; 27 febr. 2024 la 15:01
EA Rlyehs biggest problem is they don’t have air access. This completely cripples their ability to get on land making that nation almost useless and arguably the worst nation in the whole game.

If you can get them on land reliably then they become arguably the strongest nation in the EA with high astral in the mid and late game. Hordes of mindless 50 morale lobos screening mass mind controlling mind lords throwing time stop in the mix just for kicks.

Pure chaos and carnage in the best way imaginable and it’s oh so good.

Having death access is just icing on the cake here, and not really necessary if you can get them on land.
Editat ultima dată de boozermonkey; 28 febr. 2024 la 1:32
Bumc 28 febr. 2024 la 1:40 
>> EA Rlyehs biggest problem is they don’t have air access. This completely cripples their ability to get on land

Doesn't shambler skin give the air breathing as well?
Draken 28 febr. 2024 la 1:43 
Postat inițial de Bumc:
>> EA Rlyehs biggest problem is they don’t have air access. This completely cripples their ability to get on land

Doesn't shambler skin give the air breathing as well?

That's an Armor, Aboleths don't have an armor slot.
anaris 28 febr. 2024 la 7:15 
Postat inițial de boozermonkey:
EA Rlyehs biggest problem is they don’t have air access. This completely cripples their ability to get on land making that nation almost useless and arguably the worst nation in the whole game.

If you can get them on land reliably then they become arguably the strongest nation in the EA with high astral in the mid and late game. Hordes of mindless 50 morale lobos screening mass mind controlling mind lords throwing time stop in the mix just for kicks.

Pure chaos and carnage in the best way imaginable and it’s oh so good.

Having death access is just icing on the cake here, and not really necessary if you can get them on land.

Death 2 access gets them on land faster than amulets of the fish (because your pretender can't churn out as many amulets as you really want)

I've been modding R'lyeh with a specific focus on avoiding air access and there's a lot of things that work better than amulets, some of which aren't far out of reach. My best native strategies are Unaging bless with industrial production of Mind Vessels, Glamour tricks like Lore of Legends + floating boosters to get fey, simulacrum and path diversity on land, twiceborning as many Gibs as possible.
Editat ultima dată de anaris; 28 febr. 2024 la 7:16
anaris 28 febr. 2024 la 7:17 
Testing suggests R'lyeh really doesn't need much; I threw on some halfway-competent land recruits, a ritual range boost, and a couple of items to boost androleths and they snowballed in single player to a scary degree.
BNRON 28 febr. 2024 la 20:40 
I'd like if all ages of R'yleh had death magic. Loosing it does feel a loss
Postat inițial de anaris:
Postat inițial de boozermonkey:
EA Rlyehs biggest problem is they don’t have air access. This completely cripples their ability to get on land making that nation almost useless and arguably the worst nation in the whole game.

If you can get them on land reliably then they become arguably the strongest nation in the EA with high astral in the mid and late game. Hordes of mindless 50 morale lobos screening mass mind controlling mind lords throwing time stop in the mix just for kicks.

Pure chaos and carnage in the best way imaginable and it’s oh so good.

Having death access is just icing on the cake here, and not really necessary if you can get them on land.

Death 2 access gets them on land faster than amulets of the fish (because your pretender can't churn out as many amulets as you really want)

I've been modding R'lyeh with a specific focus on avoiding air access and there's a lot of things that work better than amulets, some of which aren't far out of reach. My best native strategies are Unaging bless with industrial production of Mind Vessels, Glamour tricks like Lore of Legends + floating boosters to get fey, simulacrum and path diversity on land, twiceborning as many Gibs as possible.

Mind vessels suffer from madness which makes them unreliable 10% and therefore you can’t reliably plan out battles unless you have so many that you can afford 10% of your mages bugging out and not showing up to fights where communions are in play and you really need a certain number to get your script off.

You really do need mind lords on land.
anaris 29 febr. 2024 la 6:07 
Mind vessels are cheap and disposable proxies for mind lords. I use Mermages if I need communion slaves.
Postat inițial de anaris:
Mind vessels are cheap and disposable proxies for mind lords. I use Mermages if I need communion slaves.

It’s not about communion slaves. You can get those from anywhere and TBH Indy lizard shaman are a better option for those. If all you have are mind vessels to carry out your big battlefield spells such as mass enslave because you can’t get your mind lords on land then you have a 10% chance or greater that you won’t get those spells off at all.

My testing bears this out. You can’t roll with mind vessels as your primary casters and expect reliable results.
Editat ultima dată de boozermonkey; 29 febr. 2024 la 8:42
anaris 29 febr. 2024 la 9:25 
One doesn't need reliable results, one needs 10% more mind vessels, as you acknowledged.
anaris 29 febr. 2024 la 9:28 
master enslave is nice but it's not something I use every year. If I really need reliability for something like that, I'm bringing extra communion casters anyway. And, you know. Necrodai.

I've been testing this specifically and mind lords with amulets is something I've been deliberately avoiding, and I haven't missed them; not losing them to sneaky tactics is worth paying for an extra mind vessel per army when I really need something to go off.
Editat ultima dată de anaris; 29 febr. 2024 la 9:34
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