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Bonus if you start in the caves, where it's harder for people to bother you.
I'd suggest EA Abyssia, you get heavy infantry and fantastic fire access as well warlocks from your capital. You're going to want to vomit these guys out and send them to high pop provinces (10k+) along with commanders with patrol forces to manage unrest. put a Lab in the province so the blood goes straight into your accounts.
Once you have some blood, you can craft dowsing rods in order to up your income. Abyssia has a special crossbreeding spell that creates hellspawn and those add a lot of chaff and versatility to your armies. Fiends also make good summons.
I'll have a tutorial series up in a month or so that will feature MA Abysia and blood hunting.
In the meantime, check out ChazzyBurger's video on blood hunting on youtube! Its a quick 10 minute guide on the ins and outs of bloodhunting.
Should be a good start point for newcomers.
They're also a sacred blood nation pretty specifically, especially with a recruit-anywhere national sacred as well
Where Lanka offers additional complexity on top of other blood nations is in its unique turmoil domain (blood hunting is easier in turmoil and many of their demonic units have better stats in provinces with turmoil &/or unrest). But if you're willing to deal with the turmoil scales, I think it's nice to have a more rewarding blood hunting economy than usual for your first blood nation experience. And yes, the manifold national demons are great, and can kind of spoil the comparatively mediocre-feeling non-national demons.
Lanka also has a very Robert E. Howard, pulp fantasy feel to it in a way more than any other nation I've played except _maybe_ EA Ulm; necromantic demon-apes practicing spiritually unclean rites in the jungle is basically the setup to a lot of Howard's short stories. I enjoyed those stories when I was still a heavy reader of fantasy, so Lanka just feels cozy and thematically on-point to me in a way that the best nations in the game can. When the nation connects to your thematic tastes like a piston in a cylinder, it makes it pretty easy to learn the national mechanics.
No I am still learning the game so I am primarily singleplayer atm
Other nations like hinnom, Abysia, or xibalba also like to go heavy in blood, they can go other directions and still have a strong game. Mictlan really requires heavy blood to succeed.
If you pick some minor blood nation to learn blood, you might end up just relying on other things instead. Try those nations after you've played Mictlan.