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It * might* be worthwhile if *know* you're playing against a majority of those kinds of nations, or a pre-set Disciples game where half the players agree to play "evil" nations and the other half agree to play as "good-ish" nations, but it's not a great choice in a random-pick nation game.
If you want to try Solar Weapons, run a single-player game with a thematically appropriate nation, like say MA Marignon, and as suggested add a couple undead/demon opponents to the mix.
+1 to str gives a decent average damage increase, probably like +.6 or .7, enough to help get kills a little.
Solar weapons cost a bunch more and add less since they have a hard time penetrating even 10 prot.
Exceptions being killing undead where they're very solid, and killing very lightly armored ethereal units, maybe? I'm not sure if they still hit if the original is negated
Anyway rather niche - they'll help against Ermor but so almost nothing against most nations, especially since many undead already die so fast. Maybe useful against Lanka or something too?
So unless you are up against demons or undead, it's incredible easy to just invalidate.
And against those even 9 AP damage isn't guaranteed to go through heavier armor.
So the issue is that just about any other way of increading your damage or attack via your bless is going to deal more damage than Solar Weapons.
You'll destroy longdead, but so will anything.
And it looks like the bonus damage will ignore ethereal, so if you're getting both like hitting ethereal undead (Lemuria) it's pretty effective. But Lemuria has a lot more ghosts than you do sacreds and magic weapons would also destroy their ghosts pretty well while being more useful against armored ethereal units.
That limited AN might do the trick.
And if that's the case, then other attacks with unique effects that only need to get that hit in might also be a bit better with it? Perhaps withering weapons? Or even pretender specific attacks that are usually too niche to be useful?
Also worth noting it can pop Mistform, and is one of the very few non incarnate blesses capable of that now that magic weapons is incarnate. Makes a big difference to go from doing 1 damage per hit to getting the normal damage rolls against any point buffing that.
Also worth mentioning that there are a lot of massable undead and demons in Dominions.
Finally I seem to recall that solar weapons procs on shield hits even if the original attack didn't deal damage, which can be important against high attack targets.
Still not amazing, but I think it's way better than the above analysis makes it sound.
I think Illwinter fixed the dom5 bug that fire resistant demons were triple protected from it.