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Good when you have some site recruited mages that are already diseased and dying or cost a lot in upkeep.
Though the gem price is a bit much.
Basically a worse twiceborn as the commander needs to die from the disease.
Ahh no upkeep and living diseased already makes sense thanks.
Ha what does a cube turn into?
Nice. So I wonder what happens when you twiceborn and give a carrion seed? Which comes first when the unit dies?
I did kill a mage with a carrion seed via combat and one via drowning. Neither came back from the dead as a dead.
Only the one that died through the hp loss of the diesease did.
Carrion seeds don't resurrect mages that die from drowning. They do resurrect mages that die from combat, but there's a caveat--the undead mage needs to survive the combat. So if the mage dies and then the resulting manikin dies later in the battle, it'll stay dead. You can improve the chances of the mage converting by waiting until the mage has low (i.e. 1) hp from the disease, and then sending them them into battle with a Ring of Returning, but keep in mind that this doesn't work reliably for nature mages because they'll heal as soon as combat starts.
Ah interesting. I only tested it by sending them to combat alone.
But in that case it's probably still better to just wait until they die from disease normally.
Also I don't think that healing in combat is a thing anymore for diseased units, as disease now lowers the max hp. Which means they can't actually be healed up like in dom 5.
Carrion Titan is the best manikin you can get from seeds.
In that regard the other options are better.