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I'd say it's ok for the genre.
In Dom 6, the AI's army compositions seem stronger than in previous versions.
Dominions 6 on the other hand at least will challenge you, very much so in the early game, while still being annoying and sometimes surprising in the mid to lategame.
Especially given that the very same of your comment is even more so true for TW games, after knowing how to play the AI it becomes trivial and predictable, much more than Dom6 (both still can be a ton of fun though).
That being said, neither can compete with a competent player but that is to be expected. At least in Dom6 you can tailor the AI to your liking with disciples games.
Also, which TW are we talking about here anyway, and do we factor in battle competency as well, because in this part neither series is comparable...
I think I actually saw some enemy commanders equipped with pretty reasonable items. Or at least I got that impression.
Any AI will always be exploitable, unless it's a super advanced adaptive one, which would be ruinous to put into a game as well as kill any performance. Ever.
For comparison, the very good Star Craft 2 AI Alpha Star that could beat pro players could still be cheesed if you went for unconventional tactics that no one would use because it just didn't know how to deal with those. And it couldn't adapt during the game itself.
The AI *can* be challenging, and generally is fun to play against. The latter is certainly the more important aspect out of the two, for me.
Both AIs are capable of making armies and moving them around and being somewhat entertaining to fight against.
It might stand out more because there's a lot more competitive multiplayer focus for Dominions than for TW, and the TW AI is more designed to aggressively gang up on you specifically
And that's not getting into the Civ 6 AI - the whole game is based around super strong civ bonuses and synergies which it doesn't engage with at all.
Anyway I think the AI here is fine. It's really fun to play against if you RP a bit. If you just rush it with ethereal sacreds or something it's pretty likely to die though.
More interesting question in my opinion would be how much it changed from the previous incarnation. On the one hand, it was somewhat learning even at Dom3 times: I still remember how after getting beat with cavalry flanking the AI started to put cavlary flankers of its own immediately. On the other hand, it sometimes used some completely random moves making it difficult to predict with actual logic and necessiating WW1-style front lines of provinces and advancing only with SCs... %( This, at least, seems to be left mostly behind and we can see what it's aiming for. But would like to compare notes or get devs answers in this respect.