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hey all heroes use magic weapon for god slaying. magic sword become shiny then all illusions and dreadness be gone. I think it's common thing. What's the deference of Ethereal and Unseen anyway.
I don't think built-in awe immunity makes sense, but something like a morale bonus on more magic weapons might (we already have some examples like the Fire Brand, +2 morale).
But I don't think it should be an automatic property of a weapon being magical or of the magical weapon bless.
If Magic Weapons is to be improved, I like the idea of also making it turn the unit's armor magical (giving resistance to some spells, rust...). Could be renamed to "Magical Armaments" perhaps.
Unseen is something you literally don't see properly. You kinda think there's something in front of you, but you can't see properly where it is or what it's doing. Thus it's very hard to even try to hit it or block it.
Anyway, there are already ways to fight against awe since having a better morale works. If you got nothing better, have your priests cast Sermon of Courage. Also magic weapons are already good enough.
yeah but mental you meant is soul right? soul is ethereal right? slashing ethereal means slashing soul isn't it? oh man, I just completely can't understand between Astral and Glamour deference.
ah but how about ghost? you can see ghost?
Yes, even partially transluscent ghosts are a modern invention credited to early movie technology. Up till that point ghosts were generally seen as normal looking, corporial till you tried to touch it. But yeah even in Dominions ghosts are visible if a little see through. Only beings with the unseen tag are truly invisible.
Plus some particularly effective ones using different magic items. Berserk and even just +morale items overcome awe pretty easily.
Fear stacking overcoming morale items to route someone is questionable; we can block almost all fire or shock damage with a construction 1 ring. However, even if we stack multiple higher research morale items, something that would grant practical immunity against other effects, a commander with +8 morale for example will still route before long, despite paying more to get that than say 25 shock resist. Quite a few nations don't have realistic access to H2 for most of the game. Thus even though fear and sermon of courage got reworked, we're back to a very familiar looking solution of "put things with 30-50 morale that you summoned up front and try to win the battle quickly" or "field more undead/inanimate than the other guy and rigor everything else so nothing runs".
Enchanted Sword: "Alriiiiight, time for kill! Let's g—holy mother of the Pantokrater, look at that guy! Look at his shiny armour and his fancy cloak—and his hair, look at his hair! Nah man, @#$% this, I'll be in your scabbard if you need me."
Five minutes later...
Corpses: 1
After the battle something interesting was found on the battlefield. Oreigenes found an Enchanted Sword.
Enchanted Sword: "Yo, nice hair."
However, putting an awe or fear counter on a weapon bless makes zero sense. Also, putting a counter for awe and fear on a bless at all further disadvantages some nations that don’t have or use sacreds en masse. What is needed is a commonly available counter that any nation can get access to, maybe with some effort required, but still able to get to it.