Dominions 6

Dominions 6

-210 Mar 4, 2024 @ 2:21am
I think magic weapon should negate awe.
because ethereal is not so strong these days and awe is too strong.
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Showing 1-15 of 40 comments
Mormacil Mar 4, 2024 @ 2:50am 
But that makes zero sense from both lore and game mechanics. How would a magical blade that can negate physical defenses aid you in overcoming a mental effect?
DasaKamov Mar 4, 2024 @ 3:25am 
Awe is resisted by Morale, and there are plenty of universal ways to boost morale for pretty much every nation.
-210 Mar 4, 2024 @ 3:49am 
>How would a magical blade that can negate physical defenses aid you in overcoming a mental effect?

hey all heroes use magic weapon for god slaying. magic sword become shiny then all illusions and dreadness be gone. I think it's common thing. What's the deference of Ethereal and Unseen anyway.
Zonk Mar 4, 2024 @ 3:54am 
Different magic weapons have different properties.
I don't think built-in awe immunity makes sense, but something like a morale bonus on more magic weapons might (we already have some examples like the Fire Brand, +2 morale).

But I don't think it should be an automatic property of a weapon being magical or of the magical weapon bless.

If Magic Weapons is to be improved, I like the idea of also making it turn the unit's armor magical (giving resistance to some spells, rust...). Could be renamed to "Magical Armaments" perhaps.
Mormacil Mar 4, 2024 @ 3:58am 
Originally posted by -210:
>How would a magical blade that can negate physical defenses aid you in overcoming a mental effect?

hey all heroes use magic weapon for god slaying. magic sword become shiny then all illusions and dreadness be gone. I think it's common thing. What's the deference of Ethereal and Unseen anyway.
It's not that common at all in my experience. Magical weapons tend to overcome protection but do nothing for mental effects. Magic weapon after all is not just a European magical sword but also the magical flint arrows Mictlan could use or the magical spirit club from Machaka.
Ica Mar 4, 2024 @ 4:00am 
Originally posted by -210:
What's the deference of Ethereal and Unseen anyway.
Ethereal is something you can see but when you try to hit it with your weapon, your weapon might just go through as if you were hitting air.

Unseen is something you literally don't see properly. You kinda think there's something in front of you, but you can't see properly where it is or what it's doing. Thus it's very hard to even try to hit it or block it.

Anyway, there are already ways to fight against awe since having a better morale works. If you got nothing better, have your priests cast Sermon of Courage. Also magic weapons are already good enough.
-210 Mar 4, 2024 @ 4:08am 
>Magical weapons tend to overcome protection but do nothing for mental effects.

yeah but mental you meant is soul right? soul is ethereal right? slashing ethereal means slashing soul isn't it? oh man, I just completely can't understand between Astral and Glamour deference.
-210 Mar 4, 2024 @ 4:11am 
>Ethereal is something you can see but when you try to hit it with your weapon

ah but how about ghost? you can see ghost?
Mormacil Mar 4, 2024 @ 4:32am 
Originally posted by -210:
>Magical weapons tend to overcome protection but do nothing for mental effects.

yeah but mental you meant is soul right? soul is ethereal right? slashing ethereal means slashing soul isn't it? oh man, I just completely can't understand between Astral and Glamour deference.
No by mental I mean the mind, not the soul. Those are different things in most cultures. The mind relies on sensory experiences like sight.


Originally posted by -210:
>Ethereal is something you can see but when you try to hit it with your weapon

ah but how about ghost? you can see ghost?
Yes, even partially transluscent ghosts are a modern invention credited to early movie technology. Up till that point ghosts were generally seen as normal looking, corporial till you tried to touch it. But yeah even in Dominions ghosts are visible if a little see through. Only beings with the unseen tag are truly invisible.
TheMeInTeam Mar 4, 2024 @ 5:12am 
Originally posted by DasaKamov:
Awe is resisted by Morale, and there are plenty of universal ways to boost morale for pretty much every nation.

Plus some particularly effective ones using different magic items. Berserk and even just +morale items overcome awe pretty easily.

Fear stacking overcoming morale items to route someone is questionable; we can block almost all fire or shock damage with a construction 1 ring. However, even if we stack multiple higher research morale items, something that would grant practical immunity against other effects, a commander with +8 morale for example will still route before long, despite paying more to get that than say 25 shock resist. Quite a few nations don't have realistic access to H2 for most of the game. Thus even though fear and sermon of courage got reworked, we're back to a very familiar looking solution of "put things with 30-50 morale that you summoned up front and try to win the battle quickly" or "field more undead/inanimate than the other guy and rigor everything else so nothing runs".
freek_o_nature Mar 4, 2024 @ 8:43am 
Originally posted by Mormacil:
But that makes zero sense from both lore and game mechanics. How would a magical blade that can negate physical defenses aid you in overcoming a mental effect?
Commander: "Have at you, tyrant of the earth!"
Enchanted Sword: "Alriiiiight, time for kill! Let's g—holy mother of the Pantokrater, look at that guy! Look at his shiny armour and his fancy cloak—and his hair, look at his hair! Nah man, @#$% this, I'll be in your scabbard if you need me."
Five minutes later...
Corpses: 1
After the battle something interesting was found on the battlefield. Oreigenes found an Enchanted Sword.
Enchanted Sword: "Yo, nice hair."
Last edited by freek_o_nature; Mar 4, 2024 @ 8:57am
boozermonkey Mar 4, 2024 @ 8:53am 
Both awe and fear (and Dread) have cheap counters from spammable priest buffs that every holy 2+ can do. This warrants some discussion because not every nation has easy access to priests of that level, such as the monkey nations.

However, putting an awe or fear counter on a weapon bless makes zero sense. Also, putting a counter for awe and fear on a bless at all further disadvantages some nations that don’t have or use sacreds en masse. What is needed is a commonly available counter that any nation can get access to, maybe with some effort required, but still able to get to it.
Last edited by boozermonkey; Mar 4, 2024 @ 9:01am
Scrapulous Mar 4, 2024 @ 10:32am 
Maybe Awe is too strong (although you haven't provided any reasons for me to think so), but even if you accept that it is, I'm not convinced that overloading Magic Weapons as a universal counter is the right answer.
crawlers Mar 4, 2024 @ 10:36am 
I would rather not have mweps be even more meta. The typical shennanigans of mweps, stacking stats/resists, and untyped heavy magical hits (gifts and banefire) are too rampant without it being possible to even mod a thing that takes less damage from magic than from mundane things.
Last edited by crawlers; Mar 4, 2024 @ 10:37am
Glorf Mar 4, 2024 @ 10:47am 
If my god gave me a cool flaming blade my morale would increase
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Date Posted: Mar 4, 2024 @ 2:21am
Posts: 40