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Not sure what you mean by rain causing terror on hinnom giants. The rain spell only acts to increase fatigue when casting fire spells if memory serves, and hinnom troops won’t be doing that as they are too busy stomping on everything in their path.
Quite a few of the big giant units that are descendants of Nehpilims have a trait called: Fear of the Flood
I don't remember exactly how it works, but they get something like fear checks or morale penalties when exposed to water.
Like the rain spell or being in an underwater province.
A weird nerf to giants? That’s… okay not sure why they needed a nerf?
Do note that there is already an incentive to fight in wastelands if you don't want rain:
As for why the Nephilim and their descendants have Fear of the Flood: it's a reference to the biblical flood, but not (yet) explained in game lore.
It's just a penalty, the value depends on the unit; you can see the different values in the Inspector (fearoftheflood tag) but not in-game.
It varies from -2 (King of the City, Berytos hero) to -10 (but these units have morale 30 so it doesn't seem to matter). Most recruitables have -4 or -5, but LA Feminie's Lost Tribe giants only have -3.
I like these ideas, the sandstorm in particular. But I think the main beneficiary would be Abysia, not the descendants of the Nephilim.