Dominions 6

Dominions 6

Fishbones Feb 29, 2024 @ 3:04pm
Never ending werewolf attacks.
So in Dominions 5, whenever the throne of beasts gets claimed it would trigger a series of dog and werewolf attacks. From my experience it never seemed to last that long, maybe no longer than a year. It certainly didn't go on for so long that I paid any attention to its duration.

In my current game in Dominions 6, the throne of beasts got claimed year 5. It is now year 8 and the world is still being plagued with werewolf attacks.
Has anyone experienced something similar? I can't tell if its a bug that the events are still triggering or if the event has just been changed to last longer in Dom6.
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Showing 61-72 of 72 comments
Draken Mar 14, 2024 @ 2:05pm 
Hahaha, yeah, three short ranged attacks into a fire shield with no fire resistance is brutal.

Turn 250: The werewolfs have won. Every single nation and god have been infected by lycanthropy and now the world is howling in a new age of hunting and scratching yourself behind the ear.
powerfinder Mar 15, 2024 @ 3:09pm 
Originally posted by Fishbones:
Where the hell are these werewolves coming from? Only 10 people live here! Is there some tax evading commune living in the woods that are getting cursed by the moon? Are the werewolves migrating? Are foreign werewolves stealing the jobs of hard working god fearing Escuanian werewolves? Is there some kind of lycanthrope guildship that's directing werewolves to Escuanian to fill in manpower shortages? So many questions and no answers.
Originally posted by Fishbones:
Originally posted by Draken:
Have the werewolves learned to be aquatic?

No but they totally should. We already have water analogues for Pans, centaurs, satyrs, and minotaur. Sea dogs also already exist, so where are my sea weredogs Illwinter??
Perhaps werewolves and sea werewolves are a good idea for population types for some mod?
DasaKamov Mar 15, 2024 @ 6:17pm 
Originally posted by powerfinder:
Perhaps werewolves and sea werewolves are a good idea for population types for some mod?
A province populated only by nuclear submarines sounds OP. ;)

https://en.wikipedia.org/wiki/Seawolf-class_submarine
Last edited by DasaKamov; Mar 15, 2024 @ 6:17pm
Fishbones Mar 16, 2024 @ 10:21pm 
Summer of year 13 (turn 160).
Nothing really special happening. Ever present werewolf attacks but those are just a fact of life now, as routine as the rising and setting of the sun. I kind of thought the attacks would increase as I obtained more land but it seems about the same, maybe I'm just getting lucky now.

I've found the source of all our woes by scrying the various thrones around me. The cursed throne of beasts is 20 provinces north of the capital. I'll be ending my NAP with Caelum soon to liberate it from them. Otherwise my NAP with R'lyeh is counting down, not looking forward to fighting hundreds of mind blasters.


History of the Throne of Beasts
https://steamcommunity.com/sharedfiles/filedetails/?id=3187585207
https://steamcommunity.com/sharedfiles/filedetails/?id=3187585573
Draken Mar 17, 2024 @ 2:36am 
I now imagine Fishbones living in a world were werewolfs are everywhere.

Fishbones wakes up, takes a silver bat, and sleep-deals with the werewolf trying to climb through the window.
He then goes into the kitchen, opens the pantry and absentmindly brains the other daily werewolf that snuck into there.

And so on. XD
Fishbones Mar 17, 2024 @ 3:53pm 
Originally posted by Draken:
I now imagine Fishbones living in a world were werewolfs are everywhere.

Fishbones wakes up, takes a silver bat, and sleep-deals with the werewolf trying to climb through the window.
He then goes into the kitchen, opens the pantry and absentmindly brains the other daily werewolf that snuck into there.

And so on. XD

That's pretty much exactly how it feels at this point.
https://steamcommunity.com/sharedfiles/filedetails/?id=3188895615

Early Fall of year 13 (turn 162).
2 events and 2 attacks, repelled by my roaming anti-werewolf werewolves.
I thought I would be cheeky and get a leg up in my upcoming war with R'lyeh by using some anonymous remote attacks. I stopped paying attention to the active globals for a while now unless its something that directly affects me like utterdark or eternal twilight. Turns out R'lyeh has both Mechanical Militia AND Fata Morgana which makes for some pretty silly PD dumps.

https://steamcommunity.com/sharedfiles/filedetails/?id=3189073497
Draken Mar 17, 2024 @ 5:04pm 
Oh, yeah. I tried the Mechanical Militia and Fata Morgana combo in Dominion 5 and it's a lot better than some people give it credit.

One province was frequently attacked by the AI, so I dumped 100 pd in it.
With the globals I had a ridiculous number of defenders, I think it was at least 600.

Whole 1k+ AI main armies bounced off of that province.

Both globals compliment each other very well in my eyes.
The Mechanical Men have good protection and nice resistances. They have normal attacks, but their weapon are iron.
The Illusions on the other hand are ethereal and come with both magical weapons and false damage.
The Knight Illusions are going to reach the enemy pretty fast and can disrupt unprepared formation.
As can the Iron Flies, which will drop in the middle of the enemy formation and create some chaos or disrupt some mages. They also have some nice magical shock damage.
In addition you get four more commanders, a lot less squishy than the normal pd ones, which means routing by killing the commanders is a lot harder. You also get magical and glamour leadership for any such troops.

Both also work underwater and make it even more difficult for land nations to attack there than it already is.
freek_o_nature Mar 17, 2024 @ 8:11pm 
Originally posted by Draken:
Oh, yeah. I tried the Mechanical Militia and Fata Morgana combo in Dominion 5 and it's a lot better than some people give it credit.
Fata Morgana doesn't mix with Eyes of God: the latter pops your own mirage defenders in battle. :( At least, it did last time I used Fata Morgana in Dominions 5, I hope that's been changed!
Last edited by freek_o_nature; Mar 17, 2024 @ 8:12pm
Fishbones Mar 18, 2024 @ 4:14pm 
Originally posted by Draken:
Both also work underwater and make it even more difficult for land nations to attack there than it already is.
The only way this could be stronger is if they also had Guardians of the Deep up too.

Originally posted by freek_o_nature:
Fata Morgana doesn't mix with Eyes of God: the latter pops your own mirage defenders in battle. :( At least, it did last time I used Fata Morgana in Dominions 5, I hope that's been changed!

They might have removed the disbelieve illusions component in dominions 6. At the very least from my quick test it doesn't seem to delete your own illusions anymore. The disbelieve part also isn't mentioned in the description in 6.

Early Winter of year 13 (turn 165).
Higher number of events this turn (four), and one attack. I also have an ongoing event chain that mentions werewolves but is unrelated to the throne, I've never seen this chain before so its funny that it pops up in this game.

All 10 of my remotes on R'yleh's capital bounced off domes so I've got some supreme luck going on.

Terrain change event in an ex-Ermor province. 20 people live there and 2 decided that things were just too crowded now that it was a forest and decided to move away.

NAP with Caelum is ticking down now, soon the throne of beasts will be ours.
freek_o_nature Mar 18, 2024 @ 4:36pm 
Originally posted by Fishbones:
Originally posted by freek_o_nature:
Fata Morgana doesn't mix with Eyes of God: the latter pops your own mirage defenders in battle. :( At least, it did last time I used Fata Morgana in Dominions 5, I hope that's been changed!
They might have removed the disbelieve illusions component in dominions 6. At the very least from my quick test it doesn't seem to delete your own illusions anymore. The disbelieve part also isn't mentioned in the description in 6.
O frabjous day! Callooh, callay!! ※\(^ᴗ^)/※
crawlers Mar 18, 2024 @ 8:11pm 
Originally posted by Fishbones:
Terrain change event in an ex-Ermor province. 20 people live there and 2 decided that things were just too crowded now that it was a forest and decided to move away.
This is downright unnatural. How did 2 people leave? 10 population is like the plank-length of population, everyone knows commoners are born in batches of 10 and it is impossible to separate them from this bundle by death or otherwise.

These werewolves bugged the game so hard that even physics doesn't work right.
Last edited by crawlers; Mar 18, 2024 @ 8:14pm
Fishbones Mar 19, 2024 @ 1:16am 
Originally posted by crawlers:
Originally posted by Fishbones:
Terrain change event in an ex-Ermor province. 20 people live there and 2 decided that things were just too crowded now that it was a forest and decided to move away.
This is downright unnatural. How did 2 people leave? 10 population is like the plank-length of population, everyone knows commoners are born in batches of 10 and it is impossible to separate them from this bundle by death or otherwise.

These werewolves bugged the game so hard that even physics doesn't work right.

Yeah I'm not sure. The messages when terrain changes happen are new, its possible they don't work correctly a critically low population. I should clarify that it was at 20 after the terrain change, so maybe the message just prints whatever 10% of the pop was assuming that it was able to actually lose that amount? I thought I screenshotted it since it gave me a laugh but the only one I have saved is 0 people leaving because it was a 0 pop province already.
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Date Posted: Feb 29, 2024 @ 3:04pm
Posts: 72