Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Of course battles are bigger in dom 6, with larger battlefields and more participants, and there are larger armies on the map, which I think may account for some of the difference.
So that would mean longer battles.
Seems reasonable that the turns last longer then, right?
As mentioned above, Dom 6 just has *much* more things going on "behind the scenes" than Dom 5 did (not just with larger armies, but also entirely new combat mechanics and spell paths), so it stands to reason.
It doesnt seem to be the battles for me; at least as far as I can tell they go by just as fast as they always did. Its more "global events' and etc phases seem to take a lot longer - though I havent done extensive testing
Worth noting that Sombre Warhammer contains a large number of fairly inefficient events. I wasn't really thinking of 1500 province maps when I made the mod. I know you may not be using the mod, but the OP apparently was.
https://cpu.userbenchmark.com/Compare/Intel-Core-i7-8700K-vs-Intel-Core-i7-14700K/3937vs4152
Oeridia doesn't have nearly the same problem in Dom 5. I think people saying "you're playing on the wrong maps" are perhaps missing the point: the scope of "right" maps appears to have shrunk since dominions 5.
Oeridia has two problems that I've noticed. The first is that turn times get quite long - upwards of 15 minutes on my non-potato PC during year 4 with AIs set to Impossible. I've gone around the block to get a sandwich and come back to find the turn processing still. This is true but to a much lesser extent in dom 5; the turn times are more like 2 or 3 minutes on my machine for a game on the same map with the same parameters (i.e. every early age nation, AIs set to impossible, random behavior).
The second is that the map itself starts to bog down the UI after around year 5, sooner if you're playing a nation with a lot of passive freespawn. I only see this on dominions 6; it was a problem early in dominions 5's life but performance got better and much more playable during the lifespan of the game. Just clicking into a province can take a couple of seconds from the click to the UI actually selecting the province. Selecting a commander using the mouse is relatively responsive, but using the "n" hotkey takes a second or two as well. Interestingly, going into a different part of the UI, like the magic item trading screen or the army recruitment screen, speeds right back up again. I conjecture that displaying all the individual sprites for all the individual armies all over the map is taxing the game engine, mainly because scrolling parts of the map with few sprites is much faster than scrolling parts of the map with many sprites.
Weirdly, the research screen is profoundly slow under these conditions, too.
I have not had any of these problems on the Faerun map, which is 1/3 to 1/2 the size, depending on the size of the cavern layer (Oeridia never generates a cavern layer, presumably because of province count limits). It's interesting to me that the performance degradation doesn't seem to be linear; i.e. a map with half the provinces doesn't have anything like 50% of the performance degradation. I'm not a benchmarker, but that might be salient information to somebody.
I mean, there isnt THAT much more going on in the base game..