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Oh really? Interesting. Hadn't really gotten that out of the events. Though they do tend to be a bit non-linear. :D
There does seem to be a false prophet spawning that is apparently the "leader" of the cult. So killing him doesn't help?
Spoilers below:
Get dominion as high as you can as fast as you can in the province. I usually drop a temple there as soon as I hear rumours of the cult. If you can get dominion to 6 you start getting a fair chance of uprooting the cult every turn.
Get as many priests as you can preaching there. The 5% chance to overturn the cult is per priest preaching, but you have to have a dominion of at least 3 for them to have even a chance.
Patrol out false prophets. One is created every time you get the message 'a leader of the cult is spreading his blasphemies in secret.' Removing them doesn't directly help eradicate the cult, but their secret preaching lowers your dominion, preventing other methods from working, so they need to be removed.
The event chain is basically a race against time. Each turn there's a fairly small random chance the cult progresses it's terrible schemes. If they get far enough, the 'Horror cult has taken root' message, the province is lost to them forever and they start again invading other adjacent provinces. You have wipe them out before they get too far.
I like the random events overall but some can be hard to keep track of in a large game. For the red book map icons indicating an ongoing event, I wish these would consistently show a brief mouseover tooltip identifying the event and what can be done to interact with it.