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It's just generally still preferable to take heat to some degree since you and your enemy (usually) suffer it instead of you having a much more crippling penalty than your opponent.
As your link states: This applies in addition to any other penalties the unit experiences due to temperature.
So they don't get an extra heat penalty but they still get the normal one
Their climate-based advantage comes from the fact that most other races will be suffering heat-related penalties in the climate that the lizards find comfortable.
This makes fair sense; any who's had pet reptiles will tell you that you'll need to make sure to limit your lizzies' exposure to heating lamps, because they can actually get burned/suffer heat-stroke if the temperatures in their habitats are too high.
In Dom 5 it was +1/+4/+7/+10 Enc in Neutral - Cold 3 scales, and could not be mitigated.
In Dom 6 it's something like 2 Enc per scale and more importantly, cold resistance mitigates it (I believe CR5 lowers the penalty and CR10 removes it completely).
As noted above, cold blooded does not grant heat resistance and never did. C'tissians are just fairly happy in hot climates as a national trait, but very high heat will exhaust them like anyone else unless they have fire resistance.