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All the positive and negative effects will spread to everywhere it spreads.
Some other effects can overwrite your dominion scales. Like there are some pretty famous death sites that cause a province to always have the maximum death, no matter what dominion is on it. Spells can also alter scales. As can some events.
So you'll want to spread it as far as you can. Your Pretender and Prophet spread it, as well as any thrones you claimed. Having temples also spreads it, and building more temples adds to the maximum Dominion strength you have. You can have priests preach to help push you Dominion is needed.
If there's effects in your Dominion that you can't account for, there's a few things that can be blamed. There's events that can change the scales of a province, some magic sights also affect the scales. There's also spells that change scales. Or it could be that the scales from your enemy are clinging on, but time should deal with that if you're pushing them back.
I'd also note the most common cause of changing scales - you get +1 cold in winter and +2 cold in midwinter, and +1 heat in summer and +2 in highsun. seasons are three turns, so that's +2 during the middle turn.
Keep in mind that you just see the scales in a province - those scales can be influenced via magical sites, or former dominions of either other nations or that nation in particular (scales only slowly change over time) or events.
If you see a province in your sphere of dominion having a massive difference in a certain scale - chances are pretty high that there is a magical site which is responsible for that.
Not yet, and I've seen temp 5 provinces several times in several different games
There are also various +heat phenomena, but AFAIK all of them should be either visible to you or not present in your capitol.