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If we take for example a Medium Sized Dog. It's 2 Dimension Foot Print is a bit large then a Human owner. But Human in decent shape would be stronger then a medium dog and be able to lift it (and use leverage against it more effectively).
A leopard weighs about as much as human, is much stronger, but would take up more space in a formation then a human.
That all being said, Spiders should be stronger then human in general. Most animals seem to be. A chimp, which is smaller then a human, is several times stronger then us.
So, I'm in camp Make Spiders Stronger.
Obviously, Dominions isn't a perfect analogue to real life, and a unit's Size isn't a perfect analogue to an actual organism's size, but for the sake of argument, real-life elephants tend to measure up at between 2.5 and 4 metres tall (about 8 to 13 feet) and to weigh in at between 2 and 7 American tons (4,000 to 14,000 lbs, or about 1,800 to 6,350 kg). They're also extremely strong, routinely carrying 1,000 lbs or more on their backs—the mass of four or five people plus equipment—and can often lift 500 lbs or more with their trunks alone. To reflect this in the game, elephants (and mammoths) are Size 9 and have Strength scores of 20.
Hunter Spiders are also Size 9, but they have a Strength score of 16, which is tied with Hydras for lowest in their category as Size-9 Animals. Similarly, Great Spiders are Size 7 with Strength 11, and are also the lowest-Strength Size-7 Animals; in point of fact, the next-strongest Size-7 Unit of any type is a tree—the Tree of Tainted Fruits (Strength 12)—and after that is the Size-7 Air Elemental (Strength 13).
For comparison, most Lions in the game (including Summer, Strange Color, Leogryphs, etc.) are Size 4 and have Strength scores of 15 (War) to 18 (Kithaironic). Some types of Horses (Destriers, Unicorns, various Steeds, etc.) sport Strength scores of 16 by Size 5; other Size-5 Horses have Strength scores ranging from 13 (Riding) to as high as 17 (Nisean War). Animals with a human-like Strength score of 10 or more start showing up at Size 3, such as Jaguars (Strength 15), Lobsters (Strength 14), and several types of large canine (Sea Dogs at 10, Black Dogs at 13, White Wolves at 15). By Size 7, Jotun Wolves enjoy 23 Strength while other invertebrates (Cave Grubs, Sacred Scorpions, and Omukade) have 17–18 Strength. By Size 9, Strength 18–20 becomes the baseline for non-arachnid, non-serpentine Animals: Chimeras and Great Eagles at 18, Kraken Kings at 19, various pachyderms and Draco Lions (leodrakes?) at 20.
This means that large-sized spiders have a much lower Size-to-Strength ratio than most other Animal units in the game. For example:
Unit___________Size___Strength____Ratio
Giant Scorpion_____2______5_______2.5
Goat ___________2______6_______3
War Dog________2_______7______3.5
Wolf___________3_______9______3
Jaguar__________3______15______5
Great Hawk_______4______11______2.75
Great Lion________4______15______3.75
Riding Horse______5______13______2.6
War Horse_______5______14______2.8
Flame Jelly_______6______7_______1.7
Moose__________6_____16_______2.7
Great Spider______7______11______1.6
Sacred Scorpion____7_____17_______2.4
Jotun Wolf_______7______23______3.3
Gryphon_________8_____16_______2
Shark___________8_____20______2.5
Hunter Spider_____9______16______1.8
Great Eagle______9______18______2
Elephant________9______20______2.2
Sea Serpent_____10______18______1.8
Asp Turtle______10______25______2.5
This certainly isn't a comprehensive list, but I think it demonstrates the relatively low Strength scores of spiders compared to other Animals in their Size category. Granted, there are other Animals that have comparable or lower Strength scores, but these often have what I consider to be more effective rationale: birds, for example, often have slightly lower Strength scores compared to other Animals of the same Size, but being able to fly (without magic) tends to necessitate lower body masses and opens up lots of mobility potential. Flame jellies are notably low on Strength but are dangerous to attack and even approach because of their Fire Shield and Heat Aura. Even similarly bodied Animals like scorpions tend to have better Size-to-Strength ratios than spiders do.
In terms of their combat and killing potential, note that many species of spider that would be Size-1 Units in the game, such as tarantulas, can have fangs (cheliceræ) that are 2–4 cm (0.75–1.5 in) long! If these were scaled up to roughly elephant size—let's assume a factor of 250x—then a spider that's normally around 7.5–12 cm (3–5 inches) long and/or tall would be closer to 3 metres long/tall and would have fangs that are one-half to a whole metre long!!
While I don't think a massive overhaul to spiders for the sake of pseudo-realism is necessary, I do think a small buff to their Strength is a reasonable request; as it stands, a human Militia (Strength 10) with a metre-long Spear (Damage 3, total 13) is almost as dangerous as an elephant-sized tarantula (Strength 16) with metre-long Venomous Fangs (Damage -2, total 14). It may not be a major game issue, but it certainly seems reasonable to me.
Strength is not really the important trait for them. It’s all about speed, agility, and accuracy. They rely on their ability to run down prey and then pierce it with those huge razor sharp fangs to deliver a lethal dose of toxins designed to liquify flesh so they can then suck up the soup created from that.
They have lightning fast and highly accurate barb hairs they can fling at enemies that can cause serious eye and respiratory distress in humans, and we are just talking about new world tarantula here, which the black spiders seem to imitate. Spiders of that size will definitely throw clouds of those barbs which again at that size will definitely cause a lot of wreckage to a human frame.
If they are imitating old world tarantula then they don’t have the barb hairs but those are much more aggressive in nature and their poison tends to be way more lethal. Their fangs are larger and more capable of piercing thick armor at dominions sizes.
None of those spiders throw webs at things. Some do leave web trails for defense but not when moving at high speeds.
In general, spiders have a bad reputation not because they are actually dangerous, but because of myth and because they look damn scary. I do think this warrants a fear aura for sure. Who would not run from a mammoth sized giant spider rushing you with huge fangs dripping poison?
The issue with dominions spiders is that by nature, people wouldn’t be on their menu normally, and how do you train an arachnid to act like a war mount without some kind of magical influence at work?
Enter the spider clan sorcerer. These guys need to play a much larger role in the mount creation process and should be the controller as well as the riders. I do think in this case it makes sense for them to be able to cast while mounted as well, making for a mounted spider mage flinging combat magic off the back of their spiders while they are running down hapless troops.
However, I feel it's worth noting that they do benefit from having very high protection.
Great spiders have prot 14, Hunter Spiders 16, and the God Spider pretender has prot 19 (and woundfend 2).
Spiders do have exoskeletons which protect their vital organs, but these values are still surprisingly high considering how exposed their limbs are and how they don't have the thick, armor-like plates you expect on something like a scorpion or crab.
BTW I did notice that the Mussushu has a -10 damage modifier on its fangs, vs. the -2 modifier on most of these other units, so there is some precedent for a lower damage modifier for units whose strength is set based in part on other attacks.