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A safe bet to start a game is usually having at least 6 candles in your pretender design.
(I say "usually" because there are exceptions to that.)
There’s usually something more interesting to spend your money on, which means that new players might not be building temples at enough of a rate to protect their dominion. Don’t restrict them to just the provinces you have forts in.
Also be wary of taking misfortune scales, as some of the negative events will completely wipe out your dominion in a province.
I believe it mentions the 'wall of faith' strategy somewhere in the manual, but I forget where.
I'd love to be able to plug in some custom Pretenders the AI can use in some games if only to avoid weird stuff like that.
Though if one player manages to go ahead in a big game, even a lot of enemies can fall quickly as each enemy you dom-kill, or normal kill, removes a ton of temples and priests working against that player.
A nation is removed from the game if they have no dominion in any provinces. It’s a relatively common way to defeat someone in a multiplayer match.
It happens in singleplayer as well, of course.
It's a lot more effective and influential to be preaching about the heathens that need smiting when you're surrounded by burning incense and ornate marble statues of your almighty deity, than to just be seen as some random crazy-person screeching about the godless fish-headed heretics on a random street corner. ;)