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I personally really enjoy making mods for Dominions. I once made a mod for Medieval: Total War but that was before the series transitioned to full 3d and modding became (for me) much more difficult.
I have made a mod for Dominions that adds in many Warhammer Fantasy battle nations and this is something I would almost certainly not have been able to do for various other similar titles.
I'm a longtime Total War player since Shogun 1, favorite is Shogun 2. These are very different experiences where TW has more focus on optimizing the economy with multiple building types and control of the real time battles. I don't go to Dominions for its nation building or economy simulation. For me, there aren't many fantasy turn-based-strategy games: my favorite was Master of Magic from the '90s, and Dominions is a replacement for that (the fun and unique races, summons, and spells).
I also think the low-res graphics help enable my imagination. I do wish some of the audio effects were better.
Battles are bite sized:I'm a big Total War fan, but I'm a slow player and some Total War battles take me a long time to finish, like at least 30 minutes. Dominions battles are short, I can jump on for 5 or 10 minutes and do a couple battles.
Combat log: I'm a fan of numbers and dice rolls, so I enjoy watching the combat log during battles; it gives great feedback to what might be going wrong or what I did particularly well.
Sense of discovery: The mind boggles at the possibilities of builds. I am not interested in looking up "OP builds", instead I enjoy discovering these things myself.
You made the warhammer mod? Oh man I’ve had that on my todo list forever now. Really looking forward to playing it once upgraded to dom6.
It's in the workshop right now (or perhaps you mean once you've upgraded to dom6).
The reasons I made it are largely the reasons I also love Warhammer Total War - building armies of Warhammer lore monsters and troops and crashing them into things.
Different focus. Total war is a tactical battlefield game where dominions is all about global strategies with a smidgen of tactics.
Awesome! With the dom6 changes it’s going to change how the mod plays no doubt. Did you add in new stuff with glamour?
1. The sheer amount of spells and blessings in lieu with unit abilities which allows for a crazy approach to combining those things for the goal of breaking the game. Searching for new tactics and strategies to counter the almost countless tactics and strategies of other nations is pretty awesome, to put it nicely.
2. The RPG-aspect of having true individuals - not just in terms of commanders but also for generic soldiers. Over the course of a run you will encounter stories and can follow the path of every single unit in your realm, if you like.
Add on top of that the ability to elevate a generic unit to commander status and you will immerse yourself even more into a specific run of yours.
3. The difference in nations and how to approach your goals - while there are games out there that are equally good in that aspect (the Endless franchise, for example) - the dom series has the benefit of having a nationgen tool to spit out an almost infinite amount of nations that are even more unique and diverse than the already existing hardcoded ones.
4. The overall worldbuilding - nations stretching across three ages and you follow basically the rise and fall of empires. Moreso if you've started back in Dominions 3 (or even earlier with 2 or 1) - new nations, altered nations, old ones have vanished - it's almost like following real world nations over the course of decades. Literally, considering that the first entry happened in 2002.
5. The details in what is happening on the battlefield - the math behind all of those things that happen. Every stat, every weapon, every hit and every injury has an impact on the game itself. The butterfly effect - in a virtual environment.
The dom series, Dwarf Fortress and Aurora4x are those three games I would choose when being stranded on an island (with access to power, of course).
Meanwhile if I tell my infantry to attack in Dominions, they attack until they route or fall. None of this "Hurr durr what do I do?" ♥♥♥♥♥♥♥♥. Combat in Dom6 feels amazingly fun to watch.