Dominions 6

Dominions 6

Painsen Jan 22, 2024 @ 8:52am
what is it what you find appealing on dominion games? do you play other games like totalwar?
i stumbled years ago over dominion 3 and found it somewhat interesting, i never bought it and almost forgot about it.
later i stumbled over dominion 5 and was very close to buying it, but didnt click.
and now for some days im watching gameplay for dominion 6 and i'm again on the fence of buying it.
im just not sure if it really works for me, are here people who also play games from the total war series? what is it you prefer from dominion over other titles (except the autobattler)?

i know its a bit confused and grammaticaly bad presented question?`
im just curious if i this time buy it, the pricetag is a bit steep for just trying and i heard that dominions isnt often in sales, so im tempted to buy when the 15% discount is still active

thank you for reading and your time :praisesun:
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Showing 1-15 of 35 comments
Heathy Jan 22, 2024 @ 9:02am 
Just the whole fantasy monsters battling, the unique and interesting synergies. I often play on large maps that I don't always finish (vs ai) but, I find it fun being put in awkward situations and trying to find clever ways to over come the odds.
Sombre Jan 22, 2024 @ 9:05am 
There was a similar thread recently from a Total War fan: https://steamcommunity.com/app/2511500/discussions/0/4132682727124521811/

You may find some of the replies there useful.

I personally really enjoy making mods for Dominions. I once made a mod for Medieval: Total War but that was before the series transitioned to full 3d and modding became (for me) much more difficult.

I have made a mod for Dominions that adds in many Warhammer Fantasy battle nations and this is something I would almost certainly not have been able to do for various other similar titles.
way2co0l_2003 Jan 22, 2024 @ 9:10am 
I was in the same boat honestly. Seen Dominions around for awhile but there was just always something about it that kept me from pulling the trigger for it. Jumped into it this time and I'm enjoying it so far. It's definitely different than most other games. There's a lot of resource management and the magic system in general is probably the biggest thing as there are so many different routes you could go and different ways you could try to win, and various ways each of those could be countered. As an example, I'm currently trying out a build to make my holy troops levitate so that when my mages come in with massive destructive spells like earthquakes that'll swallow up my enemies would leave my own troops unharmed. It sounded interesting and I want to see how it'll work! There are quite a lot of different options and it almost becomes a bit of a puzzle trying to piece together your perfect strategy with all the best synergies to prove you should be the rightful new God. lol
ColonelFlagg Jan 22, 2024 @ 9:12am 
I'm a single-player enjoyer: I like the flavor of historical mythology in the nations, the deep magic system with a ton of summons and spells, and the huge battles with fireballs, lightning, and meteors going everywhere.

I'm a longtime Total War player since Shogun 1, favorite is Shogun 2. These are very different experiences where TW has more focus on optimizing the economy with multiple building types and control of the real time battles. I don't go to Dominions for its nation building or economy simulation. For me, there aren't many fantasy turn-based-strategy games: my favorite was Master of Magic from the '90s, and Dominions is a replacement for that (the fun and unique races, summons, and spells).

I also think the low-res graphics help enable my imagination. I do wish some of the audio effects were better.
Last edited by ColonelFlagg; Jan 22, 2024 @ 9:13am
Oaks Jan 22, 2024 @ 9:18am 
My favorite things:

Battles are bite sized:I'm a big Total War fan, but I'm a slow player and some Total War battles take me a long time to finish, like at least 30 minutes. Dominions battles are short, I can jump on for 5 or 10 minutes and do a couple battles.

Combat log: I'm a fan of numbers and dice rolls, so I enjoy watching the combat log during battles; it gives great feedback to what might be going wrong or what I did particularly well.

Sense of discovery: The mind boggles at the possibilities of builds. I am not interested in looking up "OP builds", instead I enjoy discovering these things myself.
boozermonkey Jan 22, 2024 @ 9:24am 
Originally posted by Sombre:
There was a similar thread recently from a Total War fan: https://steamcommunity.com/app/2511500/discussions/0/4132682727124521811/

You may find some of the replies there useful.

I personally really enjoy making mods for Dominions. I once made a mod for Medieval: Total War but that was before the series transitioned to full 3d and modding became (for me) much more difficult.

I have made a mod for Dominions that adds in many Warhammer Fantasy battle nations and this is something I would almost certainly not have been able to do for various other similar titles.

You made the warhammer mod? Oh man I’ve had that on my todo list forever now. Really looking forward to playing it once upgraded to dom6.
Sombre Jan 22, 2024 @ 9:26am 
Originally posted by boozermonkey:
You made the warhammer mod? Oh man I’ve had that on my todo list forever now. Really looking forward to playing it once upgraded to dom6.

It's in the workshop right now (or perhaps you mean once you've upgraded to dom6).

The reasons I made it are largely the reasons I also love Warhammer Total War - building armies of Warhammer lore monsters and troops and crashing them into things.
boozermonkey Jan 22, 2024 @ 9:26am 
Originally posted by Oaks:
My favorite things:

Battles are bite sized:I'm a big Total War fan, but I'm a slow player and some Total War battles take me a long time to finish, like at least 30 minutes. Dominions battles are short, I can jump on for 5 or 10 minutes and do a couple battles.

Combat log: I'm a fan of numbers and dice rolls, so I enjoy watching the combat log during battles; it gives great feedback to what might be going wrong or what I did particularly well.

Sense of discovery: The mind boggles at the possibilities of builds. I am not interested in looking up "OP builds", instead I enjoy discovering these things myself.

Different focus. Total war is a tactical battlefield game where dominions is all about global strategies with a smidgen of tactics.
boozermonkey Jan 22, 2024 @ 9:29am 
Originally posted by Sombre:
Originally posted by boozermonkey:
You made the warhammer mod? Oh man I’ve had that on my todo list forever now. Really looking forward to playing it once upgraded to dom6.

It's in the workshop right now (or perhaps you mean once you've upgraded to dom6).

The reasons I made it are largely the reasons I also love Warhammer Total War - building armies of Warhammer lore monsters and troops and crashing them into things.

Awesome! With the dom6 changes it’s going to change how the mod plays no doubt. Did you add in new stuff with glamour?
SaD-82 Jan 22, 2024 @ 9:58am 
For me the main points that separate the dom series from any other 4x game out there:

1. The sheer amount of spells and blessings in lieu with unit abilities which allows for a crazy approach to combining those things for the goal of breaking the game. Searching for new tactics and strategies to counter the almost countless tactics and strategies of other nations is pretty awesome, to put it nicely.

2. The RPG-aspect of having true individuals - not just in terms of commanders but also for generic soldiers. Over the course of a run you will encounter stories and can follow the path of every single unit in your realm, if you like.
Add on top of that the ability to elevate a generic unit to commander status and you will immerse yourself even more into a specific run of yours.

3. The difference in nations and how to approach your goals - while there are games out there that are equally good in that aspect (the Endless franchise, for example) - the dom series has the benefit of having a nationgen tool to spit out an almost infinite amount of nations that are even more unique and diverse than the already existing hardcoded ones.

4. The overall worldbuilding - nations stretching across three ages and you follow basically the rise and fall of empires. Moreso if you've started back in Dominions 3 (or even earlier with 2 or 1) - new nations, altered nations, old ones have vanished - it's almost like following real world nations over the course of decades. Literally, considering that the first entry happened in 2002.

5. The details in what is happening on the battlefield - the math behind all of those things that happen. Every stat, every weapon, every hit and every injury has an impact on the game itself. The butterfly effect - in a virtual environment.

The dom series, Dwarf Fortress and Aurora4x are those three games I would choose when being stranded on an island (with access to power, of course).
Last edited by SaD-82; Jan 22, 2024 @ 9:59am
Chris Jan 22, 2024 @ 11:33am 
For me it’s the fantasy setting (a general draw for me), the turn based nature (90% of the games I play are turn-based or pausable real time), and most of all the guan sandbox nature of it. I enjoy games that give me a lot of options, a lot to explore. I’ve played the various Dominions games for over a decade now, and there are STILL nations I haven’t touched, items I’ve never crafted, and strategies I’ve never explored. Dollar for dollar, I’ve gotten a lot more play out of Dominions 4 or 5 than than almost any other game I’ve played.
Nova Solarius Jan 22, 2024 @ 12:36pm 
What I like most of all about Dominions is the bludgeoning weapon that doubles as a manual.
Oaks Jan 22, 2024 @ 12:43pm 
Originally posted by Nova Solarius:
What I like most of all about Dominions is the bludgeoning weapon that doubles as a manual.
Is there a physical copy of the manual?:lunar2019shockedpig:
Nova Solarius Jan 22, 2024 @ 12:55pm 
Originally posted by Oaks:
Originally posted by Nova Solarius:
What I like most of all about Dominions is the bludgeoning weapon that doubles as a manual.
Is there a physical copy of the manual?:lunar2019shockedpig:
Not yet for 6, no. The website says that it's coming soon. My copy of the manual for 5 weighs well over a kilogram, however, and it makes a very satisfying sound when it hits a table.
Necroscourge Jan 22, 2024 @ 12:57pm 
Total War lacks the individual character scale that I find charming about games like Warhammer Fantasy or other tabletop wargames involving troop movements. While Total Warhammer has the units, they suffer from the critically underdeveloped engine and AI; soldiers happily stare at enemies firing spells off at them, you have to practically babysit your army in large battles.

Meanwhile if I tell my infantry to attack in Dominions, they attack until they route or fall. None of this "Hurr durr what do I do?" ♥♥♥♥♥♥♥♥. Combat in Dom6 feels amazingly fun to watch.
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Date Posted: Jan 22, 2024 @ 8:52am
Posts: 35