Dominions 6

Dominions 6

Quick start guide for Ulm?
Hi all.
I have just purchased the game and wonder if there is someplace a quick start guide for Ulm that takes you through the initial setup of god choice, magic points and dominion points and recruitment of initial units?
This would really help me jump straight into the game and then I can learn from playing.
Cheers
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Showing 1-12 of 12 comments
whats82 Jan 21, 2024 @ 10:32am 
Which Ulm ? EA MA LA Ulm all play very different in terms of what kind of pretender you want. Usually you use the pretender to cover some path that your nation don't have natively but that's not required either.

The most common response for doiminions to question that is not specific enough is "It Depends"
Originally posted by whats82:
Which Ulm ? EA MA LA Ulm all play very different in terms of what kind of pretender you want. Usually you use the pretender to cover some path that your nation don't have natively but that's not required either.

The most common response for doiminions to question that is not specific enough is "It Depends"
I do apologise, middle age Ulm.
Lucullo Jan 21, 2024 @ 11:06am 
While many things have changed, I think that for MA Ulm the very concise guide for Dom5 in Dominion Mods ( https://dominionsmods.com >> Tactician's Guide >> All nations guide) can help.
You will probably have to read the introductory notes to decode the notation.
However, it is very prescriptive and not necessarily beginner friendly, but it is quick
Last edited by Lucullo; Jan 21, 2024 @ 11:16am
Originally posted by Lucullo:
While many things have changed, I think that for MA Ulm the very concise guide for Dom5 in Dominion Mods (http://dominionsmods.com/index.php?showtopic=3364) can help.
You will probably have to read the introductory notes to decode the notation.
However, it is very prescriptive and not necessarily beginner friendly, but it is quick
Much obliged.
Lucullo Jan 21, 2024 @ 11:11am 
Strangely Steam issues an error, but the site has always been safe
My bad, I've put the link immediatly after the (
Last edited by Lucullo; Jan 21, 2024 @ 11:18am
Originally posted by Lucullo:
Strangely Steam issues an error, but the site has always been safe
My bad, I've put the link immediatly after the (
Many thanks
Found a great youtube series, a sort of play along for Early Age Ulm.
Walks you through things and gets you started. Just won my first battle and I can already see the potential for lots of strategies.
https://www.youtube.com/watch?v=YaSttRnrX6g&list=PLkHfUAaH9nIcrI4gDS9pOYvO3Iz25TJqq&index=1
Kamiyama Jan 21, 2024 @ 2:18pm 
MA Ulm is a great nation to start with.

Definitely watch the tutorial videos, but I just want to say you can't go wrong with an awake boar pretender that has a hard skin bless and some production scales for your troops.
Originally posted by Kamiyama:
MA Ulm is a great nation to start with.

Definitely watch the tutorial videos, but I just want to say you can't go wrong with an awake boar pretender that has a hard skin bless and some production scales for your troops.
Much obliged.
Noob Jan 21, 2024 @ 11:41pm 
I'm a total beginner and still in my playthrough, but most important is to get your pretender to have prod+3 and drain+3 because you are severely constrained by resources and most of your mages are immune to drain.

Infantry is like heavy infantry with 19prot or super heavy infantry with 23 prot. 20-40 Heavy infantry can take neutrals with some losses. A black lord (that can be a thug) can take a neutral with 5 bodyguards with 0 losses normally.

With Ma ULM you will forge A LOT because master smiths use 2 less gems and with a dwarven hammer you can make a 5 gem item cost 1. I used my pretender to forge the hammer because you need earth 3 for that and you need to be lucky to recruit a earth 3 smith. I'm using to forge some basic items for my black lords to become better thugs, later you need earth boots for your mages.

With const 6 you get lightless lanterns and your research can take off from there. You can also make quills earlier but you need air gems and a smith with air or your god has access to air.

Magic wise you can buff your armor or use your priest mage to function as artillery with throw darts and the more powerful version at evo 6.

As a beginner I'm still killing my black lords and being useless with my mages but I will improve with time...
Kidzin Jan 22, 2024 @ 12:24am 
Originally posted by Noob:
I'm a total beginner and still in my playthrough, but most important is to get your pretender to have prod+3 and drain+3 because you are severely constrained by resources and most of your mages are immune to drain.

Your nation already does give you +prod and +drain limit increase so you can go 3 in both. Taking pretender with same scale bonus as nation does not stack.


Originally posted by Noob:
With const 6 you get lightless lanterns and your research can take off from there. You can also make quills earlier but you need air gems and a smith with air or your god has access to air.

All constructions have been moved 1 research higher. So con7 for lanterns making rushing them fairly harder. As for quills you can get lucky and get couple random air smiths to site search with and craft them. Don't count on it though.


As for OP while ago I made an overview for MA Ulm on YT for Dom5 and I'll make one for Dom6 sometime soon as well. Don't want to post link to my channel but if you want search for my name and and MA Ulm ;)
Noob Jan 22, 2024 @ 1:48am 
Originally posted by Kidzin:

Your nation already does give you +prod and +drain limit increase so you can go 3 in both. Taking pretender with same scale bonus as nation does not stack.

I'm sorry, can you elaborate on that? It says in the manual Ulm has prod and drain limit of 1, so wouldn't it be better to make the pretender with order and drain 3, even if they not stack?
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Date Posted: Jan 21, 2024 @ 10:23am
Posts: 12